LCOV - code coverage report
Current view: top level - svx/source/sdr/overlay - overlayrectangle.cxx (source / functions) Hit Total Coverage
Test: commit e02a6cb2c3e2b23b203b422e4e0680877f232636 Lines: 0 26 0.0 %
Date: 2014-04-14 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * This file is part of the LibreOffice project.
       3             :  *
       4             :  * This Source Code Form is subject to the terms of the Mozilla Public
       5             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       6             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       7             :  *
       8             :  * This file incorporates work covered by the following license notice:
       9             :  *
      10             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      11             :  *   contributor license agreements. See the NOTICE file distributed
      12             :  *   with this work for additional information regarding copyright
      13             :  *   ownership. The ASF licenses this file to you under the Apache
      14             :  *   License, Version 2.0 (the "License"); you may not use this file
      15             :  *   except in compliance with the License. You may obtain a copy of
      16             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      17             :  */
      18             : 
      19             : #include <svx/sdr/overlay/overlayrectangle.hxx>
      20             : #include <vcl/outdev.hxx>
      21             : #include <basegfx/matrix/b2dhommatrix.hxx>
      22             : #include <basegfx/polygon/b2dpolygontools.hxx>
      23             : #include <basegfx/polygon/b2dpolygon.hxx>
      24             : #include <basegfx/numeric/ftools.hxx>
      25             : #include <svx/sdr/overlay/overlaytools.hxx>
      26             : #include <svx/sdr/overlay/overlaymanager.hxx>
      27             : #include <vcl/svapp.hxx>
      28             : #include <vcl/settings.hxx>
      29             : 
      30             : 
      31             : 
      32             : namespace sdr
      33             : {
      34             :     namespace overlay
      35             :     {
      36           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence()
      37             :         {
      38           0 :             const basegfx::B2DRange aHatchRange(getBasePosition(), maSecondPosition);
      39           0 :             basegfx::BColor aColor(getBaseColor().getBColor());
      40             :             static double fChange(0.1); // just small optical change, do not make it annoying
      41             : 
      42           0 :             if(mbOverlayState)
      43             :             {
      44           0 :                 aColor += basegfx::B3DTuple(fChange, fChange, fChange);
      45           0 :                 aColor.clamp();
      46             :             }
      47             :             else
      48             :             {
      49           0 :                 aColor -= basegfx::B3DTuple(fChange, fChange, fChange);
      50           0 :                 aColor.clamp();
      51             :             }
      52             : 
      53             :             const drawinglayer::primitive2d::Primitive2DReference aReference(
      54             :                 new drawinglayer::primitive2d::OverlayRectanglePrimitive(
      55             :                     aHatchRange,
      56             :                     aColor,
      57             :                     getTransparence(),
      58             :                     getDiscreteGrow(),
      59             :                     getDiscreteShrink(),
      60           0 :                     getRotation()));
      61             : 
      62           0 :             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
      63             :         }
      64             : 
      65           0 :         OverlayRectangle::OverlayRectangle(
      66             :             const basegfx::B2DPoint& rBasePosition,
      67             :             const basegfx::B2DPoint& rSecondPosition,
      68             :             const Color& rHatchColor,
      69             :             double fTransparence,
      70             :             double fDiscreteGrow,
      71             :             double fDiscreteShrink,
      72             :             double fRotation,
      73             :             sal_uInt32 nBlinkTime,
      74             :             bool bAnimate)
      75             :         :   OverlayObjectWithBasePosition(rBasePosition, rHatchColor),
      76             :             maSecondPosition(rSecondPosition),
      77             :             mfTransparence(fTransparence),
      78             :             mfDiscreteGrow(fDiscreteGrow),
      79             :             mfDiscreteShrink(fDiscreteShrink),
      80             :             mfRotation(fRotation),
      81             :             mnBlinkTime(nBlinkTime),
      82           0 :             mbOverlayState(false)
      83             :         {
      84           0 :             if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
      85             :             {
      86             :                 // no animation in high contrast mode
      87           0 :                 bAnimate = false;
      88             :             }
      89             : 
      90             :             // set AllowsAnimation flag to mark this object as animation capable
      91           0 :             mbAllowsAnimation = bAnimate;
      92             : 
      93             :             // #i53216# check blink time value range
      94           0 :             mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
      95           0 :         }
      96             : 
      97           0 :         void OverlayRectangle::Trigger(sal_uInt32 nTime)
      98             :         {
      99           0 :             if(getOverlayManager())
     100             :             {
     101             :                 // #i53216# produce event after nTime + x
     102           0 :                 SetTime(nTime + mnBlinkTime);
     103             : 
     104             :                 // switch state
     105           0 :                 if(mbOverlayState)
     106             :                 {
     107           0 :                     mbOverlayState = false;
     108             :                 }
     109             :                 else
     110             :                 {
     111           0 :                     mbOverlayState = true;
     112             :                 }
     113             : 
     114             :                 // re-insert me as event
     115           0 :                 getOverlayManager()->InsertEvent(this);
     116             : 
     117             :                 // register change (after change)
     118           0 :                 objectChange();
     119             :             }
     120           0 :         }
     121             :     } // end of namespace overlay
     122             : } // end of namespace sdr
     123             : 
     124             : 

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