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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include <canvas/rendering/isurfaceproxymanager.hxx>
22 : : #include <canvas/rendering/isurfaceproxy.hxx>
23 : : #include "surfaceproxy.hxx"
24 : :
25 : : namespace canvas
26 : : {
27 : :
28 : : //////////////////////////////////////////////////////////////////////////////////
29 : : // SurfaceProxyManager
30 : : //////////////////////////////////////////////////////////////////////////////////
31 : :
32 [ # # ][ # # ]: 0 : class SurfaceProxyManager : public ISurfaceProxyManager
33 : : {
34 : : public:
35 : :
36 : 0 : SurfaceProxyManager( const IRenderModuleSharedPtr pRenderModule ) :
37 [ # # ][ # # ]: 0 : mpPageManager( new PageManager(pRenderModule) )
[ # # ][ # # ]
[ # # ]
38 : : {
39 : 0 : }
40 : :
41 : : /** the whole idea is build around the concept that you create
42 : : some arbitrary buffer which contains the image data and
43 : : tell the texture manager about it. from there on you can
44 : : draw this image using any kind of graphics api you want.
45 : : in the technical sense we allocate some space in local
46 : : videomemory or AGP memory which will be filled on demand,
47 : : which means if there exists any rendering operation that
48 : : needs to read from this memory location. this method
49 : : creates a logical hardware surface object which uses the
50 : : given color buffer as the image source. internally this
51 : : texture may be distributed to several real hardware
52 : : surfaces.
53 : : */
54 : 0 : virtual ISurfaceProxySharedPtr createSurfaceProxy( const IColorBufferSharedPtr& pBuffer ) const
55 : : {
56 : : // not much to do for now, simply allocate a new surface
57 : : // proxy from our internal pool and initialize this thing
58 : : // properly. we *don't* create a hardware surface for now.
59 [ # # ][ # # ]: 0 : return SurfaceProxySharedPtr(new SurfaceProxy(pBuffer,mpPageManager));
[ # # ][ # # ]
[ # # ]
60 : : }
61 : :
62 : : private:
63 : : PageManagerSharedPtr mpPageManager;
64 : : };
65 : :
66 : : //////////////////////////////////////////////////////////////////////////////////
67 : : // createSurfaceProxyManager
68 : : //////////////////////////////////////////////////////////////////////////////////
69 : :
70 : 0 : ISurfaceProxyManagerSharedPtr createSurfaceProxyManager( const IRenderModuleSharedPtr& rRenderModule )
71 : : {
72 : : return ISurfaceProxyManagerSharedPtr(
73 : : new SurfaceProxyManager(
74 [ # # ][ # # ]: 0 : rRenderModule));
[ # # ]
75 : : }
76 : : }
77 : :
78 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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