LCOV - code coverage report
Current view: top level - canvas/source/tools - surfaceproxymanager.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 8 0.0 %
Date: 2012-08-25 Functions: 0 5 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 30 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : 
      21                 :            : #include <canvas/rendering/isurfaceproxymanager.hxx>
      22                 :            : #include <canvas/rendering/isurfaceproxy.hxx>
      23                 :            : #include "surfaceproxy.hxx"
      24                 :            : 
      25                 :            : namespace canvas
      26                 :            : {
      27                 :            : 
      28                 :            :     //////////////////////////////////////////////////////////////////////////////////
      29                 :            :     // SurfaceProxyManager
      30                 :            :     //////////////////////////////////////////////////////////////////////////////////
      31                 :            : 
      32 [ #  # ][ #  # ]:          0 :     class SurfaceProxyManager : public ISurfaceProxyManager
      33                 :            :     {
      34                 :            :     public:
      35                 :            : 
      36                 :          0 :         SurfaceProxyManager( const IRenderModuleSharedPtr pRenderModule ) :
      37 [ #  # ][ #  # ]:          0 :             mpPageManager( new PageManager(pRenderModule) )
         [ #  # ][ #  # ]
                 [ #  # ]
      38                 :            :         {
      39                 :          0 :         }
      40                 :            : 
      41                 :            :         /** the whole idea is build around the concept that you create
      42                 :            :             some arbitrary buffer which contains the image data and
      43                 :            :             tell the texture manager about it.  from there on you can
      44                 :            :             draw this image using any kind of graphics api you want.
      45                 :            :             in the technical sense we allocate some space in local
      46                 :            :             videomemory or AGP memory which will be filled on demand,
      47                 :            :             which means if there exists any rendering operation that
      48                 :            :             needs to read from this memory location.  this method
      49                 :            :             creates a logical hardware surface object which uses the
      50                 :            :             given color buffer as the image source.  internally this
      51                 :            :             texture may be distributed to several real hardware
      52                 :            :             surfaces.
      53                 :            :         */
      54                 :          0 :         virtual ISurfaceProxySharedPtr createSurfaceProxy( const IColorBufferSharedPtr& pBuffer ) const
      55                 :            :         {
      56                 :            :             // not much to do for now, simply allocate a new surface
      57                 :            :             // proxy from our internal pool and initialize this thing
      58                 :            :             // properly. we *don't* create a hardware surface for now.
      59 [ #  # ][ #  # ]:          0 :             return SurfaceProxySharedPtr(new SurfaceProxy(pBuffer,mpPageManager));
         [ #  # ][ #  # ]
                 [ #  # ]
      60                 :            :         }
      61                 :            : 
      62                 :            :     private:
      63                 :            :         PageManagerSharedPtr mpPageManager;
      64                 :            :     };
      65                 :            : 
      66                 :            :     //////////////////////////////////////////////////////////////////////////////////
      67                 :            :     // createSurfaceProxyManager
      68                 :            :     //////////////////////////////////////////////////////////////////////////////////
      69                 :            : 
      70                 :          0 :     ISurfaceProxyManagerSharedPtr createSurfaceProxyManager( const IRenderModuleSharedPtr& rRenderModule )
      71                 :            :     {
      72                 :            :         return ISurfaceProxyManagerSharedPtr(
      73                 :            :             new SurfaceProxyManager(
      74 [ #  # ][ #  # ]:          0 :                 rRenderModule));
                 [ #  # ]
      75                 :            :     }
      76                 :            : }
      77                 :            : 
      78                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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