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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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28 : :
29 : : #ifndef INCLUDED_VCLCANVAS_SPRITE_HXX
30 : : #define INCLUDED_VCLCANVAS_SPRITE_HXX
31 : :
32 : : #include <canvas/base/sprite.hxx>
33 : :
34 : : class OutputDevice;
35 : :
36 : : namespace vclcanvas
37 : : {
38 : : /** Specialization of ::canvas::Sprite interface, to also provide
39 : : redraw methods.
40 : : */
41 : 0 : class Sprite : public ::canvas::Sprite
42 : : {
43 : : public:
44 : :
45 : : /** Redraw sprite at the stored position.
46 : :
47 : : @param bBufferedUpdate
48 : : When true, the redraw does <em>not</em> happen directly on
49 : : the front buffer, but within a VDev. Used to speed up
50 : : drawing.
51 : : */
52 : : virtual void redraw( OutputDevice& rOutDev,
53 : : bool bBufferedUpdate ) const = 0;
54 : :
55 : : /** Redraw sprite at the given position.
56 : :
57 : : @param rPos
58 : : Output position of the sprite. Overrides the sprite's own
59 : : output position.
60 : :
61 : : @param bBufferedUpdate
62 : : When true, the redraw does <em>not</em> happen directly on
63 : : the front buffer, but within a VDev. Used to speed up
64 : : drawing.
65 : : */
66 : : virtual void redraw( OutputDevice& rOutDev,
67 : : const ::basegfx::B2DPoint& rPos,
68 : : bool bBufferedUpdate ) const = 0;
69 : :
70 : : protected:
71 : 0 : ~Sprite() {}
72 : : };
73 : : }
74 : :
75 : : #endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */
76 : :
77 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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