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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include "tp_3D_SceneIllumination.hxx"
22 : : #include "tp_3D_SceneIllumination.hrc"
23 : : #include "ResId.hxx"
24 : : #include "Strings.hrc"
25 : : #include "Bitmaps.hrc"
26 : : #include "CommonConverters.hxx"
27 : : #include "NoWarningThisInCTOR.hxx"
28 : :
29 : : #include "svx/dialogs.hrc"
30 : : // header for define SVX_RES
31 : : #include <svx/dialmgr.hxx>
32 : : #include <rtl/math.hxx>
33 : :
34 : : // header for class SvColorDialog
35 : : #include <svtools/colrdlg.hxx>
36 : :
37 : : // header for define RET_OK
38 : : #include <vcl/msgbox.hxx>
39 : :
40 : : #include <svx/svx3ditems.hxx>
41 : : #include <svx/svddef.hxx>
42 : :
43 : : //.............................................................................
44 : : namespace chart
45 : : {
46 : : //.............................................................................
47 : :
48 : : using namespace ::com::sun::star;
49 : : using namespace ::com::sun::star::chart2;
50 : :
51 : 0 : LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber )
52 : : : ImageButton( pParent, rResId )
53 : 0 : , m_bLightOn(false)
54 : : {
55 [ # # ][ # # ]: 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
[ # # ][ # # ]
56 : :
57 [ # # ][ # # ]: 0 : String aTipHelpStr( SchResId(STR_TIP_LIGHTSOURCE_X) );
58 [ # # ]: 0 : rtl::OUString aTipHelp( aTipHelpStr );
59 [ # # ]: 0 : const rtl::OUString aReplacementStr( RTL_CONSTASCII_USTRINGPARAM( "%LIGHTNUMBER" ));
60 : 0 : sal_Int32 nIndex = aTipHelp.indexOf( aReplacementStr );
61 [ # # ]: 0 : if( nIndex != -1 )
62 : : {
63 : : aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(),
64 : 0 : rtl::OUString::valueOf( nLightNumber ) );
65 : : }
66 [ # # ][ # # ]: 0 : this->SetQuickHelpText( String( aTipHelp ) );
[ # # ][ # # ]
67 : 0 : }
68 : :
69 : 0 : LightButton::~LightButton()
70 : : {
71 [ # # ]: 0 : }
72 : :
73 : 0 : void LightButton::switchLightOn(bool bOn)
74 : : {
75 [ # # ]: 0 : if( m_bLightOn==bOn )
76 : 0 : return;
77 : 0 : m_bLightOn = bOn;
78 [ # # ]: 0 : if(m_bLightOn)
79 : : {
80 [ # # ][ # # ]: 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ) );
[ # # ]
81 : : }
82 : : else
83 : : {
84 [ # # ][ # # ]: 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
[ # # ]
85 : : }
86 : : }
87 : :
88 : 0 : bool LightButton::isLightOn() const
89 : : {
90 : 0 : return m_bLightOn;
91 : : }
92 : :
93 : : //-----------------------------------------------------------------------------
94 : :
95 : 0 : ColorButton::ColorButton( Window* pParent, const ResId& rResId )
96 : 0 : : ImageButton( pParent, rResId )
97 : : {
98 [ # # ][ # # ]: 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG) ) );
[ # # ][ # # ]
99 [ # # ][ # # ]: 0 : this->SetQuickHelpText( String( SchResId(STR_TIP_CHOOSECOLOR) ) );
[ # # ][ # # ]
100 : 0 : }
101 : :
102 : 0 : ColorButton::~ColorButton()
103 : : {
104 [ # # ]: 0 : }
105 : :
106 : : //-----------------------------------------------------------------------------
107 : :
108 : : struct LightSource
109 : : {
110 : : long nDiffuseColor;
111 : : ::com::sun::star::drawing::Direction3D aDirection;
112 : : bool bIsEnabled;
113 : :
114 : 0 : LightSource() :
115 : : nDiffuseColor( 0xcccccc ),
116 : : aDirection( 1.0, 1.0, -1.0 ),
117 : 0 : bIsEnabled( false )
118 : 0 : {}
119 : : };
120 : :
121 : : struct LightSourceInfo
122 : : {
123 : : LightButton* pButton;
124 : : LightSource aLightSource;
125 : :
126 : : LightSourceInfo();
127 : : void initButtonFromSource();
128 : : };
129 : :
130 : 0 : LightSourceInfo::LightSourceInfo()
131 : : : pButton(0)
132 : 0 : , aLightSource()
133 : : {
134 : 0 : aLightSource.nDiffuseColor = 0xffffff; // white
135 : 0 : aLightSource.aDirection = drawing::Direction3D(1,1,1);
136 : 0 : aLightSource.bIsEnabled = sal_False;
137 : 0 : }
138 : :
139 : 0 : void LightSourceInfo::initButtonFromSource()
140 : : {
141 [ # # ]: 0 : if(!pButton)
142 : 0 : return;
143 : 0 : pButton->SetModeImage( Image( SVX_RES(
144 : : aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF
145 [ # # ][ # # ]: 0 : ) ) );
[ # # ][ # # ]
146 : : }
147 : :
148 : : //-----------------------------------------------------------------------------
149 : :
150 : : namespace
151 : : {
152 : 0 : rtl::OUString lcl_makeColorName( Color rColor )
153 : : {
154 [ # # ][ # # ]: 0 : rtl::OUStringBuffer aStr(SVX_RESSTR(RID_SVXFLOAT3D_FIX_R));
[ # # ]
155 [ # # ]: 0 : aStr.append((sal_Int32)rColor.GetRed());
156 [ # # ]: 0 : aStr.append(' ');
157 [ # # ][ # # ]: 0 : aStr.append(SVX_RESSTR(RID_SVXFLOAT3D_FIX_G));
[ # # ]
158 [ # # ]: 0 : aStr.append((sal_Int32)rColor.GetGreen());
159 [ # # ]: 0 : aStr.append(' ');
160 [ # # ][ # # ]: 0 : aStr.append(SVX_RESSTR(RID_SVXFLOAT3D_FIX_B));
[ # # ]
161 [ # # ]: 0 : aStr.append((sal_Int32)rColor.GetBlue());
162 [ # # ]: 0 : return aStr.makeStringAndClear();
163 : : }
164 : 0 : void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
165 : : {
166 : 0 : rListBox.SetNoSelection();
167 : 0 : rListBox.SelectEntry( rColor );
168 [ # # ]: 0 : if( rListBox.GetSelectEntryCount() == 0 )
169 : : {
170 [ # # ][ # # ]: 0 : sal_uInt16 nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) );
[ # # ]
171 : 0 : rListBox.SelectEntryPos( nPos );
172 : : }
173 : 0 : }
174 : :
175 : 0 : ::chart::LightSource lcl_getLightSourceFromProperties(
176 : : const uno::Reference< beans::XPropertySet > & xSceneProperties,
177 : : sal_Int32 nIndex )
178 : : {
179 : 0 : ::chart::LightSource aResult;
180 [ # # ][ # # ]: 0 : if( 0 <= nIndex && nIndex < 8 )
181 : : {
182 [ # # ]: 0 : ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
183 [ # # ]: 0 : ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
184 [ # # ]: 0 : ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
185 : 0 : ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
186 : :
187 : : try
188 : : {
189 [ # # ][ # # ]: 0 : xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
190 [ # # ][ # # ]: 0 : xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
[ # # ]
191 [ # # ][ # # ]: 0 : xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
[ # # ]
192 : : }
193 [ # # ]: 0 : catch( const uno::Exception & ex )
194 : : {
195 : : (void)(ex); // no warning in non-debug builds
196 : : OSL_FAIL( ::rtl::OUStringToOString(
197 : : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
198 : : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
199 : 0 : }
200 : : }
201 : 0 : return aResult;
202 : : }
203 : :
204 : 0 : void lcl_setLightSource(
205 : : const uno::Reference< beans::XPropertySet > & xSceneProperties,
206 : : const ::chart::LightSource & rLightSource,
207 : : sal_Int32 nIndex )
208 : : {
209 [ # # ][ # # ]: 0 : if( 0 <= nIndex && nIndex < 8 )
210 : : {
211 [ # # ]: 0 : ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
212 [ # # ]: 0 : ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
213 [ # # ]: 0 : ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
214 : 0 : ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
215 : :
216 : : try
217 : : {
218 [ # # ]: 0 : xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
219 [ # # ][ # # ]: 0 : uno::makeAny( rLightSource.nDiffuseColor ));
220 [ # # ]: 0 : xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
221 [ # # ][ # # ]: 0 : uno::makeAny( rLightSource.aDirection ));
222 [ # # ]: 0 : xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
223 [ # # ][ # # ]: 0 : uno::makeAny( rLightSource.bIsEnabled ));
[ # # ]
224 : : }
225 [ # # ]: 0 : catch( const uno::Exception & ex )
226 : : {
227 : : (void)(ex); // no warning in non-debug builds
228 : : OSL_FAIL( ::rtl::OUStringToOString(
229 : : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
230 : : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
231 : 0 : }
232 : : }
233 : 0 : }
234 : :
235 : 0 : Color lcl_getAmbientColor(
236 : : const uno::Reference< beans::XPropertySet > & xSceneProperties )
237 : : {
238 : 0 : sal_Int32 nResult = 0x000000;
239 : : try
240 : : {
241 [ # # ]: 0 : xSceneProperties->getPropertyValue(
242 [ # # ][ # # ]: 0 : ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))) >>= nResult;
[ # # ]
243 : : }
244 [ # # ]: 0 : catch( const uno::Exception & ex )
245 : : {
246 : : (void)(ex); // no warning in non-debug builds
247 : : OSL_FAIL( ::rtl::OUStringToOString(
248 : : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
249 : : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
250 : : }
251 : 0 : return Color( nResult );
252 : : }
253 : :
254 : 0 : void lcl_setAmbientColor(
255 : : const uno::Reference< beans::XPropertySet > & xSceneProperties,
256 : : const Color & rColor )
257 : : {
258 : : try
259 : : {
260 [ # # ]: 0 : xSceneProperties->setPropertyValue(
261 : : ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")),
262 [ # # ][ # # ]: 0 : uno::makeAny( rColor.GetColor()));
[ # # ][ # # ]
263 : : }
264 : 0 : catch( const uno::Exception & ex )
265 : : {
266 : : (void)(ex); // no warning in non-debug builds
267 : : OSL_FAIL( ::rtl::OUStringToOString(
268 : : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
269 : : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
270 : : }
271 : 0 : }
272 : : }
273 : :
274 : : //-----------------------------------------------------------------------------
275 : :
276 : 0 : ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( Window* pWindow
277 : : , const uno::Reference< beans::XPropertySet > & xSceneProperties
278 : : , const uno::Reference< frame::XModel >& xChartModel
279 : : , const XColorListRef & pColorTable )
280 : : : TabPage ( pWindow, SchResId( TP_3D_SCENEILLUMINATION ) )
281 : : , m_aFT_LightSource( this, SchResId( FT_LIGHTSOURCE ) )
282 : : , m_aBtn_Light1( this, SchResId( BTN_LIGHT_1 ), 1 )
283 : : , m_aBtn_Light2( this, SchResId( BTN_LIGHT_2 ), 2 )
284 : : , m_aBtn_Light3( this, SchResId( BTN_LIGHT_3 ), 3 )
285 : : , m_aBtn_Light4( this, SchResId( BTN_LIGHT_4 ), 4 )
286 : : , m_aBtn_Light5( this, SchResId( BTN_LIGHT_5 ), 5 )
287 : : , m_aBtn_Light6( this, SchResId( BTN_LIGHT_6 ), 6 )
288 : : , m_aBtn_Light7( this, SchResId( BTN_LIGHT_7 ), 7 )
289 : : , m_aBtn_Light8( this, SchResId( BTN_LIGHT_8 ), 8 )
290 : : , m_aLB_LightSource( this, SchResId( LB_LIGHTSOURCE ) )
291 : : , m_aBtn_LightSource_Color( this, SchResId( BTN_LIGHTSOURCE_COLOR ) )
292 : : , m_aFT_AmbientLight( this, SchResId( FT_AMBIENTLIGHT ) )
293 : : , m_aLB_AmbientLight( this, SchResId( LB_AMBIENTLIGHT ) )
294 : : , m_aBtn_AmbientLight_Color( this, SchResId( BTN_AMBIENT_COLOR ) )
295 : : , m_aCtl_Preview( this, SchResId( CTL_LIGHT_PREVIEW ) )
296 : : , m_pLightSourceInfoList(0)
297 : : , m_xSceneProperties( xSceneProperties )
298 : : , m_aTimerTriggeredControllerLock( xChartModel )
299 : : , m_bInCommitToModel( false )
300 : : , m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) )
301 [ # # ][ # # ]: 0 : , m_xChartModel( xChartModel )
[ # # ][ # # ]
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302 : : {
303 [ # # ]: 0 : FreeResource();
304 : :
305 [ # # ]: 0 : if( pColorTable.is() )
306 : : {
307 [ # # ]: 0 : m_aLB_AmbientLight.Fill( pColorTable );
308 [ # # ]: 0 : m_aLB_LightSource.Fill( pColorTable );
309 : : }
310 [ # # ]: 0 : m_aLB_AmbientLight.SetDropDownLineCount(10);
311 [ # # ]: 0 : m_aLB_LightSource.SetDropDownLineCount(10);
312 : :
313 [ # # ][ # # ]: 0 : m_pLightSourceInfoList = new LightSourceInfo[8];
314 : 0 : m_pLightSourceInfoList[0].pButton = &m_aBtn_Light1;
315 : 0 : m_pLightSourceInfoList[1].pButton = &m_aBtn_Light2;
316 : 0 : m_pLightSourceInfoList[2].pButton = &m_aBtn_Light3;
317 : 0 : m_pLightSourceInfoList[3].pButton = &m_aBtn_Light4;
318 : 0 : m_pLightSourceInfoList[4].pButton = &m_aBtn_Light5;
319 : 0 : m_pLightSourceInfoList[5].pButton = &m_aBtn_Light6;
320 : 0 : m_pLightSourceInfoList[6].pButton = &m_aBtn_Light7;
321 : 0 : m_pLightSourceInfoList[7].pButton = &m_aBtn_Light8;
322 : :
323 [ # # ]: 0 : fillControlsFromModel(0);
324 : :
325 [ # # ]: 0 : m_aBtn_Light1.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
326 [ # # ]: 0 : m_aBtn_Light2.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
327 [ # # ]: 0 : m_aBtn_Light3.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
328 [ # # ]: 0 : m_aBtn_Light4.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
329 [ # # ]: 0 : m_aBtn_Light5.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
330 [ # # ]: 0 : m_aBtn_Light6.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
331 [ # # ]: 0 : m_aBtn_Light7.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
332 [ # # ]: 0 : m_aBtn_Light8.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
333 : :
334 [ # # ]: 0 : m_aLB_AmbientLight.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
335 [ # # ]: 0 : m_aLB_LightSource.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
336 : :
337 [ # # ]: 0 : m_aBtn_AmbientLight_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
338 [ # # ]: 0 : m_aBtn_LightSource_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
339 : :
340 [ # # ]: 0 : m_aCtl_Preview.SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
341 [ # # ]: 0 : m_aCtl_Preview.SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
342 : :
343 [ # # ]: 0 : ClickLightSourceButtonHdl(&m_aBtn_Light2);
344 : :
345 [ # # ][ # # ]: 0 : m_aModelChangeListener.startListening( uno::Reference< util::XModifyBroadcaster >(m_xSceneProperties, uno::UNO_QUERY) );
346 [ # # ]: 0 : m_aBtn_Light1.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
347 [ # # ]: 0 : m_aBtn_Light2.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
348 [ # # ]: 0 : m_aBtn_Light3.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
349 [ # # ]: 0 : m_aBtn_Light4.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
350 [ # # ]: 0 : m_aBtn_Light5.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
351 [ # # ]: 0 : m_aBtn_Light6.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
352 [ # # ]: 0 : m_aBtn_Light7.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
353 [ # # ]: 0 : m_aBtn_Light8.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
354 [ # # ][ # # ]: 0 : m_aCtl_Preview.SetAccessibleName(String(SchResId( STR_LIGHT_PREVIEW )));
[ # # ][ # # ]
355 : 0 : }
356 : :
357 [ # # ][ # # ]: 0 : ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
358 : : {
359 [ # # ]: 0 : delete[] m_pLightSourceInfoList;
360 [ # # ]: 0 : }
361 : :
362 : 0 : void ThreeD_SceneIllumination_TabPage::commitPendingChanges()
363 : : {
364 : 0 : }
365 : :
366 : 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel)
367 : : {
368 [ # # ]: 0 : if( m_bInCommitToModel )//don't read own changes
369 : 0 : return 0;
370 : :
371 : 0 : sal_Int32 nL=0;
372 [ # # ]: 0 : for( nL=0; nL<8; nL++)
373 : 0 : m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
374 [ # # ]: 0 : for( nL=0; nL<8; nL++)
375 : 0 : m_pLightSourceInfoList[nL].initButtonFromSource();
376 : :
377 [ # # ]: 0 : lcl_selectColor( m_aLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
378 : :
379 : 0 : this->updatePreview();
380 : :
381 : 0 : return 0;
382 : : }
383 : :
384 : 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
385 : : {
386 [ # # ]: 0 : ControllerLockGuard aGuard( m_xChartModel );
387 : 0 : m_bInCommitToModel = true;
388 : 0 : sal_Int32 nIndex( nLightNumber );
389 [ # # ]: 0 : lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
390 [ # # ]: 0 : m_bInCommitToModel = false;
391 : 0 : }
392 : :
393 : 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
394 : : {
395 [ # # ]: 0 : m_aTimerTriggeredControllerLock.startTimer();
396 [ # # ]: 0 : ControllerLockGuard aGuard( m_xChartModel );
397 [ # # ]: 0 : for( sal_Int32 nL=0; nL<8; nL++)
398 [ # # ]: 0 : applyLightSourceToModel( nL );
399 [ # # ][ # # ]: 0 : m_aTimerTriggeredControllerLock.startTimer();
400 : 0 : }
401 : :
402 : 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl)
403 : : {
404 [ # # ]: 0 : m_aTimerTriggeredControllerLock.startTimer();
405 : :
406 : : //update m_pLightSourceInfoList from preview
407 [ # # ]: 0 : const SfxItemSet a3DLightAttributes(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
408 : 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
409 : :
410 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
411 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
412 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
413 : :
414 : 0 : pInfo = &m_pLightSourceInfoList[1];
415 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
416 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
417 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
418 : :
419 : 0 : pInfo = &m_pLightSourceInfoList[2];
420 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
421 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
422 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
423 : :
424 : 0 : pInfo = &m_pLightSourceInfoList[3];
425 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
426 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
427 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
428 : :
429 : 0 : pInfo = &m_pLightSourceInfoList[4];
430 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
431 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
432 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
433 : :
434 : 0 : pInfo = &m_pLightSourceInfoList[5];
435 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
436 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
437 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
438 : :
439 : 0 : pInfo = &m_pLightSourceInfoList[6];
440 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
441 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
442 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
443 : :
444 : 0 : pInfo = &m_pLightSourceInfoList[7];
445 [ # # ]: 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
446 [ # # ]: 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
447 [ # # ][ # # ]: 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
448 : :
449 [ # # ]: 0 : applyLightSourcesToModel();
450 : :
451 [ # # ]: 0 : return 0;
452 : : }
453 : :
454 : 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewSelectHdl)
455 : : {
456 : 0 : sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight();
457 [ # # ]: 0 : if(nLightNumber<8)
458 : : {
459 : 0 : LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
460 [ # # ]: 0 : if(!pButton->IsChecked())
461 : 0 : ClickLightSourceButtonHdl(pButton);
462 : :
463 : 0 : applyLightSourcesToModel();
464 : : }
465 : 0 : return 0;
466 : : }
467 : :
468 : 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton )
469 : : {
470 : 0 : bool bIsAmbientLight = (pButton==&m_aBtn_AmbientLight_Color);
471 [ # # ]: 0 : ColorLB* pListBox = ( bIsAmbientLight ? &m_aLB_AmbientLight : &m_aLB_LightSource);
472 : :
473 [ # # ]: 0 : SvColorDialog aColorDlg( this );
474 [ # # ][ # # ]: 0 : aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
475 [ # # ][ # # ]: 0 : if( aColorDlg.Execute() == RET_OK )
476 : : {
477 [ # # ]: 0 : Color aColor( aColorDlg.GetColor());
478 [ # # ]: 0 : lcl_selectColor( *pListBox, aColor );
479 [ # # ]: 0 : if( bIsAmbientLight )
480 : : {
481 : 0 : m_bInCommitToModel = true;
482 [ # # ]: 0 : lcl_setAmbientColor( m_xSceneProperties, aColor );
483 : 0 : m_bInCommitToModel = false;
484 : : }
485 : : else
486 : : {
487 : : //get active lightsource:
488 : 0 : LightSourceInfo* pInfo = 0;
489 : 0 : sal_Int32 nL=0;
490 [ # # ]: 0 : for( nL=0; nL<8; nL++)
491 : : {
492 : 0 : pInfo = &m_pLightSourceInfoList[nL];
493 [ # # ][ # # ]: 0 : if(pInfo->pButton->IsChecked())
494 : 0 : break;
495 : 0 : pInfo = 0;
496 : : }
497 [ # # ]: 0 : if(pInfo)
498 [ # # ]: 0 : applyLightSourceToModel( nL );
499 : : }
500 [ # # ]: 0 : SelectColorHdl( pListBox );
501 : : }
502 [ # # ]: 0 : return 0;
503 : : }
504 : :
505 : 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox )
506 : : {
507 [ # # ]: 0 : if(pListBox==&m_aLB_AmbientLight)
508 : : {
509 : 0 : m_bInCommitToModel = true;
510 [ # # ]: 0 : lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor());
511 : 0 : m_bInCommitToModel = false;
512 : : }
513 [ # # ]: 0 : else if(pListBox==&m_aLB_LightSource)
514 : : {
515 : : //get active lightsource:
516 : 0 : LightSourceInfo* pInfo = 0;
517 : 0 : sal_Int32 nL=0;
518 [ # # ]: 0 : for( nL=0; nL<8; nL++)
519 : : {
520 : 0 : pInfo = &m_pLightSourceInfoList[nL];
521 [ # # ]: 0 : if(pInfo->pButton->IsChecked())
522 : 0 : break;
523 : 0 : pInfo = 0;
524 : : }
525 [ # # ]: 0 : if(pInfo)
526 : : {
527 : 0 : pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor();
528 : 0 : applyLightSourceToModel( nL );
529 : : }
530 : : }
531 : 0 : this->updatePreview();
532 : 0 : return 0;
533 : : }
534 : :
535 : 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton )
536 : : {
537 [ # # ]: 0 : if( !pButton )
538 : 0 : return 0;
539 : :
540 : 0 : LightSourceInfo* pInfo = 0;
541 : 0 : sal_Int32 nL=0;
542 [ # # ]: 0 : for( nL=0; nL<8; nL++)
543 : : {
544 [ # # ]: 0 : if( m_pLightSourceInfoList[nL].pButton == pButton )
545 : : {
546 : 0 : pInfo = &m_pLightSourceInfoList[nL];
547 : 0 : break;
548 : : }
549 : : }
550 : :
551 : : //update light button
552 : 0 : bool bIsChecked = pButton->IsChecked();
553 [ # # ]: 0 : if(bIsChecked)
554 : : {
555 : 0 : pButton->switchLightOn(!pButton->isLightOn());
556 [ # # ]: 0 : if(pInfo)
557 : : {
558 : 0 : pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
559 : 0 : applyLightSourceToModel( nL );
560 : : }
561 : : }
562 : : else
563 : : {
564 [ # # ]: 0 : ControllerLockGuard aGuard( m_xChartModel );
565 [ # # ]: 0 : for( nL=0; nL<8; nL++)
566 : : {
567 : 0 : LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
568 [ # # ]: 0 : pLightButton->Check( pLightButton == pButton );
569 [ # # ]: 0 : }
570 : : }
571 : :
572 : : //update color list box
573 [ # # ]: 0 : if(pInfo)
574 : : {
575 [ # # ]: 0 : lcl_selectColor( m_aLB_LightSource, pInfo->aLightSource.nDiffuseColor );
576 : : }
577 : 0 : this->updatePreview();
578 : 0 : return 0;
579 : : }
580 : :
581 : 0 : void ThreeD_SceneIllumination_TabPage::updatePreview()
582 : : {
583 [ # # ]: 0 : SfxItemSet aItemSet(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
584 : 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
585 : :
586 : : // AmbientColor
587 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DAmbientcolorItem(m_aLB_AmbientLight.GetSelectEntryColor()));
[ # # ][ # # ]
588 : :
589 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
590 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
591 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
592 : :
593 : 0 : pInfo = &m_pLightSourceInfoList[1];
594 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
595 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
596 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
597 : :
598 : 0 : pInfo = &m_pLightSourceInfoList[2];
599 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
600 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
601 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
602 : :
603 : 0 : pInfo = &m_pLightSourceInfoList[3];
604 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
605 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
606 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
607 : :
608 : 0 : pInfo = &m_pLightSourceInfoList[4];
609 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
610 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
611 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
612 : :
613 : 0 : pInfo = &m_pLightSourceInfoList[5];
614 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
615 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
616 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
617 : :
618 : 0 : pInfo = &m_pLightSourceInfoList[6];
619 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
620 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
621 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
622 : :
623 : 0 : pInfo = &m_pLightSourceInfoList[7];
624 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
[ # # ]
625 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
[ # # ]
626 [ # # ][ # # ]: 0 : aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
[ # # ][ # # ]
627 : :
628 : : // set lights and ambient light
629 [ # # ]: 0 : m_aCtl_Preview.GetSvx3DLightControl().Set3DAttributes(aItemSet);
630 : :
631 : : // select light
632 [ # # ]: 0 : for(sal_uInt32 a(0); a < 8; a++)
633 : : {
634 [ # # ][ # # ]: 0 : if(m_pLightSourceInfoList[a].pButton->IsChecked())
635 : : {
636 [ # # ]: 0 : m_aCtl_Preview.GetSvx3DLightControl().SelectLight(a);
637 [ # # ]: 0 : m_aCtl_Preview.CheckSelection();
638 : 0 : break;
639 : : }
640 [ # # ]: 0 : }
641 : 0 : }
642 : :
643 : : //.............................................................................
644 : : } //namespace chart
645 : : //.............................................................................
646 : :
647 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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