LCOV - code coverage report
Current view: top level - drawinglayer/source/primitive2d - discretebitmapprimitive2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 30 0.0 %
Date: 2012-08-25 Functions: 0 4 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 58 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <drawinglayer/primitive2d/discretebitmapprimitive2d.hxx>
      21                 :            : #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
      22                 :            : #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
      23                 :            : 
      24                 :            : //////////////////////////////////////////////////////////////////////////////
      25                 :            : 
      26                 :            : namespace drawinglayer
      27                 :            : {
      28                 :            :     namespace primitive2d
      29                 :            :     {
      30                 :          0 :         Primitive2DSequence DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
      31                 :            :         {
      32                 :            :             // use getViewTransformation() and getObjectTransformation() from
      33                 :            :             // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D
      34                 :            :             // with the correct mapping
      35                 :          0 :             Primitive2DSequence xRetval;
      36                 :            : 
      37 [ #  # ][ #  # ]:          0 :             if(!getBitmapEx().IsEmpty())
      38                 :            :             {
      39                 :            :                 // get discrete size
      40                 :          0 :                 const Size& rSizePixel = getBitmapEx().GetSizePixel();
      41                 :          0 :                 const basegfx::B2DVector aDiscreteSize(rSizePixel.Width(), rSizePixel.Height());
      42                 :            : 
      43                 :            :                 // get inverse ViewTransformation
      44         [ #  # ]:          0 :                 basegfx::B2DHomMatrix aInverseViewTransformation(getViewTransformation());
      45         [ #  # ]:          0 :                 aInverseViewTransformation.invert();
      46                 :            : 
      47                 :            :                 // get size and position in world coordinates
      48         [ #  # ]:          0 :                 const basegfx::B2DVector aWorldSize(aInverseViewTransformation * aDiscreteSize);
      49         [ #  # ]:          0 :                 const basegfx::B2DPoint  aWorldTopLeft(getObjectTransformation() * getTopLeft());
      50                 :            : 
      51                 :            :                 // build object matrix in world coordinates so that the top-left
      52                 :            :                 // position remains, but eventual transformations (e.g. rotations)
      53                 :            :                 // in the ObjectToView stack remain and get correctly applied
      54         [ #  # ]:          0 :                 basegfx::B2DHomMatrix aObjectTransform;
      55                 :            : 
      56         [ #  # ]:          0 :                 aObjectTransform.set(0, 0, aWorldSize.getX());
      57         [ #  # ]:          0 :                 aObjectTransform.set(1, 1, aWorldSize.getY());
      58         [ #  # ]:          0 :                 aObjectTransform.set(0, 2, aWorldTopLeft.getX());
      59         [ #  # ]:          0 :                 aObjectTransform.set(1, 2, aWorldTopLeft.getY());
      60                 :            : 
      61                 :            :                 // get inverse ObjectTransformation
      62         [ #  # ]:          0 :                 basegfx::B2DHomMatrix aInverseObjectTransformation(getObjectTransformation());
      63         [ #  # ]:          0 :                 aInverseObjectTransformation.invert();
      64                 :            : 
      65                 :            :                 // transform to object coordinate system
      66 [ #  # ][ #  # ]:          0 :                 aObjectTransform = aInverseObjectTransformation * aObjectTransform;
                 [ #  # ]
      67                 :            : 
      68                 :            :                 // create BitmapPrimitive2D with now object-local coordinate data
      69 [ #  # ][ #  # ]:          0 :                 const Primitive2DReference xRef(new BitmapPrimitive2D(getBitmapEx(), aObjectTransform));
                 [ #  # ]
      70 [ #  # ][ #  # ]:          0 :                 xRetval = Primitive2DSequence(&xRef, 1);
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
      71                 :            :             }
      72                 :            : 
      73                 :          0 :             return xRetval;
      74                 :            :         }
      75                 :            : 
      76                 :          0 :         DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D(
      77                 :            :             const BitmapEx& rBitmapEx,
      78                 :            :             const basegfx::B2DPoint& rTopLeft)
      79                 :            :         :   ObjectAndViewTransformationDependentPrimitive2D(),
      80                 :            :             maBitmapEx(rBitmapEx),
      81         [ #  # ]:          0 :             maTopLeft(rTopLeft)
      82                 :            :         {
      83                 :          0 :         }
      84                 :            : 
      85                 :          0 :         bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
      86                 :            :         {
      87         [ #  # ]:          0 :             if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive))
      88                 :            :             {
      89                 :          0 :                 const DiscreteBitmapPrimitive2D& rCompare = (DiscreteBitmapPrimitive2D&)rPrimitive;
      90                 :            : 
      91                 :          0 :                 return (getBitmapEx() == rCompare.getBitmapEx()
      92 [ #  # ][ #  # ]:          0 :                     && getTopLeft() == rCompare.getTopLeft());
      93                 :            :             }
      94                 :            : 
      95                 :          0 :             return false;
      96                 :            :         }
      97                 :            : 
      98                 :            :         // provide unique ID
      99                 :          0 :         ImplPrimitrive2DIDBlock(DiscreteBitmapPrimitive2D, PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D)
     100                 :            : 
     101                 :            :     } // end of namespace primitive2d
     102                 :            : } // end of namespace drawinglayer
     103                 :            : 
     104                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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