LCOV - code coverage report
Current view: top level - drawinglayer/source/primitive2d - embedded3dprimitive2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 46 0.0 %
Date: 2012-08-25 Functions: 0 6 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 98 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
      21                 :            : #include <basegfx/polygon/b2dpolygon.hxx>
      22                 :            : #include <basegfx/polygon/b2dpolygontools.hxx>
      23                 :            : #include <basegfx/color/bcolor.hxx>
      24                 :            : #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
      25                 :            : #include <basegfx/tools/canvastools.hxx>
      26                 :            : #include <drawinglayer/geometry/viewinformation2d.hxx>
      27                 :            : #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
      28                 :            : #include <drawinglayer/geometry/viewinformation3d.hxx>
      29                 :            : #include <drawinglayer/processor3d/shadow3dextractor.hxx>
      30                 :            : 
      31                 :            : //////////////////////////////////////////////////////////////////////////////
      32                 :            : 
      33                 :            : using namespace com::sun::star;
      34                 :            : 
      35                 :            : //////////////////////////////////////////////////////////////////////////////
      36                 :            : 
      37                 :            : namespace drawinglayer
      38                 :            : {
      39                 :            :     namespace primitive2d
      40                 :            :     {
      41                 :          0 :         bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
      42                 :            :         {
      43         [ #  # ]:          0 :             osl::MutexGuard aGuard( m_aMutex );
      44                 :            : 
      45                 :            :             // create on demand
      46 [ #  # ][ #  # ]:          0 :             if(!mbShadow3DChecked && getChildren3D().hasElements())
                 [ #  # ]
      47                 :            :             {
      48                 :            :                 // create shadow extraction processor
      49                 :            :                 processor3d::Shadow3DExtractingProcessor aShadowProcessor(
      50                 :          0 :                     getViewInformation3D(),
      51                 :          0 :                     getObjectTransformation(),
      52                 :          0 :                     getLightNormal(),
      53                 :            :                     getShadowSlant(),
      54         [ #  # ]:          0 :                     getScene3DRange());
      55                 :            : 
      56                 :            :                 // process local primitives
      57         [ #  # ]:          0 :                 aShadowProcessor.process(getChildren3D());
      58                 :            : 
      59                 :            :                 // fetch result and set checked flag
      60 [ #  # ][ #  # ]:          0 :                 const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
                 [ #  # ]
      61         [ #  # ]:          0 :                 const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
      62                 :            :             }
      63                 :            : 
      64                 :            :             // return if there are shadow primitives
      65         [ #  # ]:          0 :             return maShadowPrimitives.hasElements();
      66                 :            :         }
      67                 :            : 
      68                 :          0 :         Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
      69                 :            :         {
      70                 :            :             // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
      71         [ #  # ]:          0 :             const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
      72         [ #  # ]:          0 :             const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
      73                 :          0 :             const basegfx::BColor aYellow(1.0, 1.0, 0.0);
      74 [ #  # ][ #  # ]:          0 :             const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
                 [ #  # ]
      75                 :            : 
      76 [ #  # ][ #  # ]:          0 :             return Primitive2DSequence(&xRef, 1L);
      77                 :            :         }
      78                 :            : 
      79                 :          0 :         Embedded3DPrimitive2D::Embedded3DPrimitive2D(
      80                 :            :             const primitive3d::Primitive3DSequence& rxChildren3D,
      81                 :            :             const basegfx::B2DHomMatrix& rObjectTransformation,
      82                 :            :             const geometry::ViewInformation3D& rViewInformation3D,
      83                 :            :             const basegfx::B3DVector& rLightNormal,
      84                 :            :             double fShadowSlant,
      85                 :            :             const basegfx::B3DRange& rScene3DRange)
      86                 :            :         :   BufferedDecompositionPrimitive2D(),
      87                 :            :             mxChildren3D(rxChildren3D),
      88                 :            :             maObjectTransformation(rObjectTransformation),
      89                 :            :             maViewInformation3D(rViewInformation3D),
      90                 :            :             maLightNormal(rLightNormal),
      91                 :            :             mfShadowSlant(fShadowSlant),
      92                 :            :             maScene3DRange(rScene3DRange),
      93                 :            :             maShadowPrimitives(),
      94                 :            :             maB2DRange(),
      95 [ #  # ][ #  # ]:          0 :             mbShadow3DChecked(false)
         [ #  # ][ #  # ]
                 [ #  # ]
      96                 :            :         {
      97         [ #  # ]:          0 :             maLightNormal.normalize();
      98                 :          0 :         }
      99                 :            : 
     100                 :          0 :         bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
     101                 :            :         {
     102         [ #  # ]:          0 :             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
     103                 :            :             {
     104                 :          0 :                 const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
     105                 :            : 
     106                 :          0 :                 return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
     107                 :          0 :                     && getObjectTransformation() == rCompare.getObjectTransformation()
     108                 :          0 :                     && getViewInformation3D() == rCompare.getViewInformation3D()
     109                 :          0 :                     && getLightNormal() == rCompare.getLightNormal()
     110                 :          0 :                     && getShadowSlant() == rCompare.getShadowSlant()
     111 [ #  # ][ #  #  :          0 :                     && getScene3DRange() == rCompare.getScene3DRange());
          #  #  #  #  #  
                #  #  # ]
     112                 :            :             }
     113                 :            : 
     114                 :          0 :             return false;
     115                 :            :         }
     116                 :            : 
     117                 :          0 :         basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
     118                 :            :         {
     119         [ #  # ]:          0 :             if(maB2DRange.isEmpty())
     120                 :            :             {
     121                 :            :                 // use the 3d transformation stack to create a projection of the 3D range
     122         [ #  # ]:          0 :                 basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
     123 [ #  # ][ #  # ]:          0 :                 a3DRange.transform(getViewInformation3D().getObjectToView());
     124                 :            : 
     125                 :            :                 // create 2d range from projected 3d and transform with scene's object transformation
     126         [ #  # ]:          0 :                 basegfx::B2DRange aNewRange;
     127 [ #  # ][ #  # ]:          0 :                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
                 [ #  # ]
     128 [ #  # ][ #  # ]:          0 :                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
                 [ #  # ]
     129         [ #  # ]:          0 :                 aNewRange.transform(getObjectTransformation());
     130                 :            : 
     131                 :            :                 // cehck for 3D shadows and their 2D projections. If those exist, they need to be
     132                 :            :                 // taken into account
     133 [ #  # ][ #  # ]:          0 :                 if(impGetShadow3D(rViewInformation))
     134                 :            :                 {
     135         [ #  # ]:          0 :                     const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
     136                 :            : 
     137 [ #  # ][ #  # ]:          0 :                     if(!aShadow2DRange.isEmpty())
     138                 :            :                     {
     139         [ #  # ]:          0 :                         aNewRange.expand(aShadow2DRange);
     140                 :            :                     }
     141                 :            :                 }
     142                 :            : 
     143                 :            :                 // assign to buffered value
     144                 :          0 :                 const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
     145                 :            :             }
     146                 :            : 
     147                 :          0 :             return maB2DRange;
     148                 :            :         }
     149                 :            : 
     150                 :            :         // provide unique ID
     151                 :          0 :         ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
     152                 :            : 
     153                 :            :     } // end of namespace primitive2d
     154                 :            : } // end of namespace drawinglayer
     155                 :            : 
     156                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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