LCOV - code coverage report
Current view: top level - drawinglayer/source/primitive3d - sdrcubeprimitive3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 69 0.0 %
Date: 2012-08-25 Functions: 0 5 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 262 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
      21                 :            : #include <basegfx/polygon/b3dpolypolygontools.hxx>
      22                 :            : #include <basegfx/polygon/b3dpolygon.hxx>
      23                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      24                 :            : #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
      25                 :            : #include <basegfx/tools/canvastools.hxx>
      26                 :            : #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
      27                 :            : #include <drawinglayer/attribute/sdrfillattribute.hxx>
      28                 :            : #include <drawinglayer/attribute/sdrlineattribute.hxx>
      29                 :            : #include <drawinglayer/attribute/sdrshadowattribute.hxx>
      30                 :            : 
      31                 :            : //////////////////////////////////////////////////////////////////////////////
      32                 :            : 
      33                 :            : using namespace com::sun::star;
      34                 :            : 
      35                 :            : //////////////////////////////////////////////////////////////////////////////
      36                 :            : 
      37                 :            : namespace drawinglayer
      38                 :            : {
      39                 :            :     namespace primitive3d
      40                 :            :     {
      41                 :          0 :         Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
      42                 :            :         {
      43         [ #  # ]:          0 :             const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
      44         [ #  # ]:          0 :             Primitive3DSequence aRetval;
      45         [ #  # ]:          0 :             basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
      46                 :            : 
      47                 :            :             // normal creation
      48 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault())
      49                 :            :             {
      50 [ #  # ][ #  # ]:          0 :                 if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
           [ #  #  #  # ]
      51 [ #  # ][ #  # ]:          0 :                     || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
         [ #  # ][ #  # ]
                 [ #  # ]
      52                 :            :                 {
      53                 :            :                     // create sphere normals
      54 [ #  # ][ #  # ]:          0 :                     const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
      55 [ #  # ][ #  # ]:          0 :                     aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
                 [ #  # ]
      56                 :            :                 }
      57                 :            : 
      58 [ #  # ][ #  # ]:          0 :                 if(getSdr3DObjectAttribute().getNormalsInvert())
         [ #  # ][ #  # ]
      59                 :            :                 {
      60                 :            :                     // invert normals
      61 [ #  # ][ #  # ]:          0 :                     aFill = basegfx::tools::invertNormals(aFill);
                 [ #  # ]
      62                 :            :                 }
      63                 :            :             }
      64                 :            : 
      65                 :            :             // texture coordinates
      66 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault())
      67                 :            :             {
      68                 :            :                 // handle texture coordinates X
      69 [ #  # ][ #  # ]:          0 :                 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
                 [ #  # ]
      70 [ #  # ][ #  # ]:          0 :                 const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
                 [ #  # ]
      71 [ #  # ][ #  # ]:          0 :                 const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
                 [ #  # ]
      72                 :            : 
      73                 :            :                 // handle texture coordinates Y
      74 [ #  # ][ #  # ]:          0 :                 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
                 [ #  # ]
      75 [ #  # ][ #  # ]:          0 :                 const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
                 [ #  # ]
      76 [ #  # ][ #  # ]:          0 :                 const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
                 [ #  # ]
      77                 :            : 
      78 [ #  # ][ #  # ]:          0 :                 if(bParallelX || bParallelY)
      79                 :            :                 {
      80                 :            :                     // apply parallel texture coordinates in X and/or Y
      81         [ #  # ]:          0 :                     const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
      82 [ #  # ][ #  # ]:          0 :                     aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
                 [ #  # ]
      83                 :            :                 }
      84                 :            : 
      85 [ #  # ][ #  # ]:          0 :                 if(bSphereX || bSphereY)
      86                 :            :                 {
      87                 :            :                     // apply spherical texture coordinates in X and/or Y
      88         [ #  # ]:          0 :                     const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
      89         [ #  # ]:          0 :                     const basegfx::B3DPoint aCenter(aRange.getCenter());
      90 [ #  # ][ #  # ]:          0 :                     aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
                 [ #  # ]
      91                 :            :                 }
      92                 :            : 
      93 [ #  # ][ #  # ]:          0 :                 if(bObjectSpecificX || bObjectSpecificY)
      94                 :            :                 {
      95                 :            :                     // object-specific
      96 [ #  # ][ #  # ]:          0 :                     for(sal_uInt32 a(0L); a < aFill.count(); a++)
      97                 :            :                     {
      98         [ #  # ]:          0 :                         basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
      99                 :            : 
     100 [ #  # ][ #  # ]:          0 :                         if(aTmpPoly.count() >= 4L)
     101                 :            :                         {
     102         [ #  # ]:          0 :                             for(sal_uInt32 b(0L); b < 4L; b++)
     103                 :            :                             {
     104         [ #  # ]:          0 :                                 basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
     105                 :            : 
     106         [ #  # ]:          0 :                                 if(bObjectSpecificX)
     107                 :            :                                 {
     108 [ #  # ][ #  # ]:          0 :                                     aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
     109                 :            :                                 }
     110                 :            : 
     111         [ #  # ]:          0 :                                 if(bObjectSpecificY)
     112                 :            :                                 {
     113 [ #  # ][ #  # ]:          0 :                                     aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
     114                 :            :                                 }
     115                 :            : 
     116         [ #  # ]:          0 :                                 aTmpPoly.setTextureCoordinate(b, aPoint);
     117                 :          0 :                             }
     118                 :            : 
     119         [ #  # ]:          0 :                             aFill.setB3DPolygon(a, aTmpPoly);
     120                 :            :                         }
     121         [ #  # ]:          0 :                     }
     122                 :            :                 }
     123                 :            : 
     124                 :            :                 // transform texture coordinates to texture size
     125         [ #  # ]:          0 :                 basegfx::B2DHomMatrix aTexMatrix;
     126         [ #  # ]:          0 :                 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
     127 [ #  # ][ #  # ]:          0 :                 aFill.transformTextureCoordiantes(aTexMatrix);
     128                 :            :             }
     129                 :            : 
     130                 :            :             // build vector of PolyPolygons
     131         [ #  # ]:          0 :             ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
     132                 :            : 
     133 [ #  # ][ #  # ]:          0 :             for(sal_uInt32 a(0L); a < aFill.count(); a++)
     134                 :            :             {
     135 [ #  # ][ #  # ]:          0 :                 a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
         [ #  # ][ #  # ]
                 [ #  # ]
     136                 :            :             }
     137                 :            : 
     138 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault())
     139                 :            :             {
     140                 :            :                 // add fill
     141                 :            :                 aRetval = create3DPolyPolygonFillPrimitives(
     142                 :            :                     a3DPolyPolygonVector,
     143                 :          0 :                     getTransform(),
     144                 :          0 :                     getTextureSize(),
     145                 :            :                     getSdr3DObjectAttribute(),
     146                 :          0 :                     getSdrLFSAttribute().getFill(),
     147   [ #  #  #  # ]:          0 :                     getSdrLFSAttribute().getFillFloatTransGradient());
         [ #  # ][ #  # ]
                 [ #  # ]
     148                 :            :             }
     149                 :            :             else
     150                 :            :             {
     151                 :            :                 // create simplified 3d hit test geometry
     152                 :            :                 aRetval = createHiddenGeometryPrimitives3D(
     153                 :            :                     a3DPolyPolygonVector,
     154                 :          0 :                     getTransform(),
     155                 :          0 :                     getTextureSize(),
     156   [ #  #  #  # ]:          0 :                     getSdr3DObjectAttribute());
         [ #  # ][ #  # ]
                 [ #  # ]
     157                 :            :             }
     158                 :            : 
     159                 :            :             // add line
     160 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getLine().isDefault())
     161                 :            :             {
     162         [ #  # ]:          0 :                 basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
     163                 :            :                 const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
     164         [ #  # ]:          0 :                     aLine, getTransform(), getSdrLFSAttribute().getLine()));
     165 [ #  # ][ #  # ]:          0 :                 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
                 [ #  # ]
     166                 :            :             }
     167                 :            : 
     168                 :            :             // add shadow
     169 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
         [ #  # ][ #  # ]
     170                 :            :             {
     171                 :            :                 const Primitive3DSequence aShadow(createShadowPrimitive3D(
     172 [ #  # ][ #  # ]:          0 :                     aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
         [ #  # ][ #  # ]
     173 [ #  # ][ #  # ]:          0 :                 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
     174                 :            :             }
     175                 :            : 
     176         [ #  # ]:          0 :             return aRetval;
     177                 :            :         }
     178                 :            : 
     179                 :          0 :         SdrCubePrimitive3D::SdrCubePrimitive3D(
     180                 :            :             const basegfx::B3DHomMatrix& rTransform,
     181                 :            :             const basegfx::B2DVector& rTextureSize,
     182                 :            :             const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
     183                 :            :             const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
     184                 :          0 :         :   SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
     185                 :            :         {
     186                 :          0 :         }
     187                 :            : 
     188                 :          0 :         bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
     189                 :            :         {
     190                 :          0 :             return SdrPrimitive3D::operator==(rPrimitive);
     191                 :            :         }
     192                 :            : 
     193                 :          0 :         basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
     194                 :            :         {
     195                 :            :             // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
     196                 :            :             // The parent implementation which uses the ranges of the decomposition would be more
     197                 :            :             // corrcet, but for historical reasons it is necessary to do the old method: To get
     198                 :            :             // the range of the non-transformed geometry and transform it then. This leads to different
     199                 :            :             // ranges where the new method is more correct, but the need to keep the old behaviour
     200                 :            :             // has priority here.
     201                 :          0 :             return getStandard3DRange();
     202                 :            :         }
     203                 :            : 
     204                 :            :         // provide unique ID
     205                 :          0 :         ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
     206                 :            : 
     207                 :            :     } // end of namespace primitive3d
     208                 :            : } // end of namespace drawinglayer
     209                 :            : 
     210                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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