LCOV - code coverage report
Current view: top level - drawinglayer/source/primitive3d - sdrsphereprimitive3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 70 0.0 %
Date: 2012-08-25 Functions: 0 5 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 248 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
      21                 :            : #include <basegfx/polygon/b3dpolypolygontools.hxx>
      22                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      23                 :            : #include <basegfx/polygon/b3dpolygon.hxx>
      24                 :            : #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
      25                 :            : #include <basegfx/tools/canvastools.hxx>
      26                 :            : #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
      27                 :            : #include <drawinglayer/attribute/sdrfillattribute.hxx>
      28                 :            : #include <drawinglayer/attribute/sdrlineattribute.hxx>
      29                 :            : #include <drawinglayer/attribute/sdrshadowattribute.hxx>
      30                 :            : 
      31                 :            : //////////////////////////////////////////////////////////////////////////////
      32                 :            : 
      33                 :            : using namespace com::sun::star;
      34                 :            : 
      35                 :            : //////////////////////////////////////////////////////////////////////////////
      36                 :            : 
      37                 :            : namespace drawinglayer
      38                 :            : {
      39                 :            :     namespace primitive3d
      40                 :            :     {
      41                 :          0 :         Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
      42                 :            :         {
      43         [ #  # ]:          0 :             Primitive3DSequence aRetval;
      44         [ #  # ]:          0 :             const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
      45 [ #  # ][ #  # ]:          0 :             const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
         [ #  # ][ #  # ]
                 [ #  # ]
      46 [ #  # ][ #  # ]:          0 :                 || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind());
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
                 [ #  # ]
      47                 :            : 
      48                 :            :             // create unit geometry
      49                 :            :             basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange,
      50         [ #  # ]:          0 :                 getHorizontalSegments(), getVerticalSegments(), bCreateNormals));
      51                 :            : 
      52                 :            :             // normal inversion
      53 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault()
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
      54                 :            :                 && bCreateNormals
      55 [ #  # ][ #  # ]:          0 :                 && getSdr3DObjectAttribute().getNormalsInvert()
         [ #  # ][ #  # ]
                 [ #  # ]
      56         [ #  # ]:          0 :                 && aFill.areNormalsUsed())
      57                 :            :             {
      58                 :            :                 // invert normals
      59 [ #  # ][ #  # ]:          0 :                 aFill = basegfx::tools::invertNormals(aFill);
                 [ #  # ]
      60                 :            :             }
      61                 :            : 
      62                 :            :             // texture coordinates
      63 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault())
      64                 :            :             {
      65                 :            :                 // handle texture coordinates X
      66 [ #  # ][ #  # ]:          0 :                 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
                 [ #  # ]
      67 [ #  # ][ #  # ]:          0 :                 const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
                 [ #  # ]
      68 [ #  # ][ #  # ]:          0 :                 const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX());
                 [ #  # ]
      69                 :            : 
      70                 :            :                 // handle texture coordinates Y
      71 [ #  # ][ #  # ]:          0 :                 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
                 [ #  # ]
      72 [ #  # ][ #  # ]:          0 :                 const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
                 [ #  # ]
      73 [ #  # ][ #  # ]:          0 :                 const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY());
                 [ #  # ]
      74                 :            : 
      75 [ #  # ][ #  # ]:          0 :                 if(bParallelX || bParallelY)
      76                 :            :                 {
      77                 :            :                     // apply parallel texture coordinates in X and/or Y
      78         [ #  # ]:          0 :                     const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
      79 [ #  # ][ #  # ]:          0 :                     aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
                 [ #  # ]
      80                 :            :                 }
      81                 :            : 
      82 [ #  # ][ #  # ]:          0 :                 if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY)
         [ #  # ][ #  # ]
      83                 :            :                 {
      84                 :          0 :                     double fRelativeAngle(0.0);
      85                 :            : 
      86         [ #  # ]:          0 :                     if(bObjectSpecificX)
      87                 :            :                     {
      88                 :            :                         // Since the texture coordinates are (for historical reasons)
      89                 :            :                         // different from forced to sphere texture coordinates,
      90                 :            :                         // create a old version from it by rotating to old state before applying
      91                 :            :                         // the texture coordinates to emulate old behaviour
      92                 :          0 :                         fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L)  - 1L) / (double)getHorizontalSegments());
      93         [ #  # ]:          0 :                         basegfx::B3DHomMatrix aRot;
      94         [ #  # ]:          0 :                         aRot.rotate(0.0, fRelativeAngle, 0.0);
      95 [ #  # ][ #  # ]:          0 :                         aFill.transform(aRot);
      96                 :            :                     }
      97                 :            : 
      98                 :            :                     // apply spherical texture coordinates in X and/or Y
      99         [ #  # ]:          0 :                     const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
     100         [ #  # ]:          0 :                     const basegfx::B3DPoint aCenter(aRange.getCenter());
     101                 :            :                     aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter,
     102 [ #  # ][ #  # ]:          0 :                         bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY);
         [ #  # ][ #  # ]
         [ #  # ][ #  # ]
                 [ #  # ]
     103                 :            : 
     104         [ #  # ]:          0 :                     if(bObjectSpecificX)
     105                 :            :                     {
     106                 :            :                         // rotate back again
     107         [ #  # ]:          0 :                         basegfx::B3DHomMatrix aRot;
     108         [ #  # ]:          0 :                         aRot.rotate(0.0, -fRelativeAngle, 0.0);
     109 [ #  # ][ #  # ]:          0 :                         aFill.transform(aRot);
     110                 :          0 :                     }
     111                 :            :                 }
     112                 :            : 
     113                 :            :                 // transform texture coordinates to texture size
     114         [ #  # ]:          0 :                 basegfx::B2DHomMatrix aTexMatrix;
     115         [ #  # ]:          0 :                 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
     116 [ #  # ][ #  # ]:          0 :                 aFill.transformTextureCoordiantes(aTexMatrix);
     117                 :            :             }
     118                 :            : 
     119                 :            :             // build vector of PolyPolygons
     120         [ #  # ]:          0 :             ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
     121                 :            : 
     122 [ #  # ][ #  # ]:          0 :             for(sal_uInt32 a(0L); a < aFill.count(); a++)
     123                 :            :             {
     124 [ #  # ][ #  # ]:          0 :                 a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
         [ #  # ][ #  # ]
                 [ #  # ]
     125                 :            :             }
     126                 :            : 
     127 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getFill().isDefault())
     128                 :            :             {
     129                 :            :                 // add fill
     130                 :            :                 aRetval = create3DPolyPolygonFillPrimitives(
     131                 :            :                     a3DPolyPolygonVector,
     132                 :          0 :                     getTransform(),
     133                 :          0 :                     getTextureSize(),
     134                 :            :                     getSdr3DObjectAttribute(),
     135                 :          0 :                     getSdrLFSAttribute().getFill(),
     136   [ #  #  #  # ]:          0 :                     getSdrLFSAttribute().getFillFloatTransGradient());
         [ #  # ][ #  # ]
                 [ #  # ]
     137                 :            :             }
     138                 :            :             else
     139                 :            :             {
     140                 :            :                 // create simplified 3d hit test geometry
     141                 :            :                 aRetval = createHiddenGeometryPrimitives3D(
     142                 :            :                     a3DPolyPolygonVector,
     143                 :          0 :                     getTransform(),
     144                 :          0 :                     getTextureSize(),
     145   [ #  #  #  # ]:          0 :                     getSdr3DObjectAttribute());
         [ #  # ][ #  # ]
                 [ #  # ]
     146                 :            :             }
     147                 :            : 
     148                 :            :             // add line
     149 [ #  # ][ #  # ]:          0 :             if(!getSdrLFSAttribute().getLine().isDefault())
     150                 :            :             {
     151         [ #  # ]:          0 :                 basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments()));
     152                 :            :                 const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
     153         [ #  # ]:          0 :                     aSphere, getTransform(), getSdrLFSAttribute().getLine()));
     154 [ #  # ][ #  # ]:          0 :                 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
                 [ #  # ]
     155                 :            :             }
     156                 :            : 
     157                 :            :             // add shadow
     158         [ #  # ]:          0 :             if(!getSdrLFSAttribute().getShadow().isDefault()
           [ #  #  #  # ]
                 [ #  # ]
     159                 :          0 :                 && aRetval.hasElements())
     160                 :            :             {
     161                 :            :                 const Primitive3DSequence aShadow(createShadowPrimitive3D(
     162 [ #  # ][ #  # ]:          0 :                     aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
         [ #  # ][ #  # ]
     163 [ #  # ][ #  # ]:          0 :                 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
     164                 :            :             }
     165                 :            : 
     166         [ #  # ]:          0 :             return aRetval;
     167                 :            :         }
     168                 :            : 
     169                 :          0 :         SdrSpherePrimitive3D::SdrSpherePrimitive3D(
     170                 :            :             const basegfx::B3DHomMatrix& rTransform,
     171                 :            :             const basegfx::B2DVector& rTextureSize,
     172                 :            :             const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
     173                 :            :             const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
     174                 :            :             sal_uInt32 nHorizontalSegments,
     175                 :            :             sal_uInt32 nVerticalSegments)
     176                 :            :         :   SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
     177                 :            :             mnHorizontalSegments(nHorizontalSegments),
     178                 :          0 :             mnVerticalSegments(nVerticalSegments)
     179                 :            :         {
     180                 :          0 :         }
     181                 :            : 
     182                 :          0 :         bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
     183                 :            :         {
     184         [ #  # ]:          0 :             if(SdrPrimitive3D::operator==(rPrimitive))
     185                 :            :             {
     186                 :          0 :                 const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive);
     187                 :            : 
     188                 :          0 :                 return (getHorizontalSegments() == rCompare.getHorizontalSegments()
     189 [ #  # ][ #  # ]:          0 :                     && getVerticalSegments() == rCompare.getVerticalSegments());
     190                 :            :             }
     191                 :            : 
     192                 :          0 :             return false;
     193                 :            :         }
     194                 :            : 
     195                 :          0 :         basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
     196                 :            :         {
     197                 :            :             // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
     198                 :            :             // The parent implementation which uses the ranges of the decomposition would be more
     199                 :            :             // corrcet, but for historical reasons it is necessary to do the old method: To get
     200                 :            :             // the range of the non-transformed geometry and transform it then. This leads to different
     201                 :            :             // ranges where the new method is more correct, but the need to keep the old behaviour
     202                 :            :             // has priority here.
     203                 :          0 :             return getStandard3DRange();
     204                 :            :         }
     205                 :            : 
     206                 :            :         // provide unique ID
     207                 :          0 :         ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D)
     208                 :            : 
     209                 :            :     } // end of namespace primitive3d
     210                 :            : } // end of namespace drawinglayer
     211                 :            : 
     212                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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