LCOV - code coverage report
Current view: top level - solver/unxlngi6.pro/inc/drawinglayer/primitive2d - animatedprimitive2d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 5 0.0 %
Date: 2012-08-25 Functions: 0 7 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 4 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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      28                 :            : 
      29                 :            : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
      30                 :            : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
      31                 :            : 
      32                 :            : #include <drawinglayer/drawinglayerdllapi.h>
      33                 :            : 
      34                 :            : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
      35                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      36                 :            : #include <basegfx/matrix/b2dhommatrixtools.hxx>
      37                 :            : 
      38                 :            : //////////////////////////////////////////////////////////////////////////////
      39                 :            : // predefines
      40                 :            : namespace drawinglayer { namespace animation {
      41                 :            :     class AnimationEntry;
      42                 :            : }}
      43                 :            : 
      44                 :            : //////////////////////////////////////////////////////////////////////////////
      45                 :            : 
      46                 :            : namespace drawinglayer
      47                 :            : {
      48                 :            :     namespace primitive2d
      49                 :            :     {
      50                 :            :         /** AnimatedSwitchPrimitive2D class
      51                 :            : 
      52                 :            :             This is the basic class for simple, animated primitives. The basic idea
      53                 :            :             is to have an animation definition (AnimationEntry) who's basic
      54                 :            :             functionality is to return a state value for any given animation time in
      55                 :            :             the range of [0.0 .. 1.0]. Depending on the state, the decomposition
      56                 :            :             calculates an index, which of the members of the child vector is to
      57                 :            :             be visualized.
      58                 :            : 
      59                 :            :             An example: For blinking, the Child vector should exist of two entries;
      60                 :            :             for values of [0.0 .. 0.5] the first, else the last entry will be used.
      61                 :            :             This mechanism is not limited to two entries, though.
      62                 :            :          */
      63                 :            :         class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D
      64                 :            :         {
      65                 :            :         private:
      66                 :            :             /**
      67                 :            :                 The animation definition which allows translation of a point in time
      68                 :            :                 to an animation state [0.0 .. 1.0]. This member contains a cloned
      69                 :            :                 definition and is owned by this implementation.
      70                 :            :              */
      71                 :            :             animation::AnimationEntry*                      mpAnimationEntry;
      72                 :            : 
      73                 :            :             /// bitfield
      74                 :            :             /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate
      75                 :            :                 between both types if they are on/off
      76                 :            :              */
      77                 :            :             unsigned                                        mbIsTextAnimation : 1;
      78                 :            : 
      79                 :            :         public:
      80                 :            :             /// constructor
      81                 :            :             AnimatedSwitchPrimitive2D(
      82                 :            :                 const animation::AnimationEntry& rAnimationEntry,
      83                 :            :                 const Primitive2DSequence& rChildren,
      84                 :            :                 bool bIsTextAnimation);
      85                 :            : 
      86                 :            :             /// destructor - needed due to mpAnimationEntry
      87                 :            :             virtual ~AnimatedSwitchPrimitive2D();
      88                 :            : 
      89                 :            :             /// data read access
      90                 :          0 :             const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; }
      91                 :          0 :             bool isTextAnimation() const { return mbIsTextAnimation; }
      92                 :          0 :             bool isGraphicAnimation() const { return !isTextAnimation(); }
      93                 :            : 
      94                 :            :             /// compare operator
      95                 :            :             virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
      96                 :            : 
      97                 :            :             /// provide unique ID
      98                 :            :             DeclPrimitrive2DIDBlock()
      99                 :            : 
     100                 :            :             /** The getDecomposition is overloaded here since the decompose is dependent of the point in time,
     101                 :            :                 so the default implementation is nut useful here, it needs to be handled locally
     102                 :            :              */
     103                 :            :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
     104                 :            :         };
     105                 :            :     } // end of namespace primitive2d
     106                 :            : } // end of namespace drawinglayer
     107                 :            : 
     108                 :            : //////////////////////////////////////////////////////////////////////////////
     109                 :            : 
     110                 :            : namespace drawinglayer
     111                 :            : {
     112                 :            :     namespace primitive2d
     113                 :            :     {
     114                 :            :         /** AnimatedBlinkPrimitive2D class
     115                 :            : 
     116                 :            :             Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the
     117                 :            :             decomposition is specialized in delivering the children in the
     118                 :            :             range [0.0.. 0.5] and an empty sequence else
     119                 :            :          */
     120         [ #  # ]:          0 :         class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D
     121                 :            :         {
     122                 :            :         protected:
     123                 :            :         public:
     124                 :            :             /// constructor
     125                 :            :             AnimatedBlinkPrimitive2D(
     126                 :            :                 const animation::AnimationEntry& rAnimationEntry,
     127                 :            :                 const Primitive2DSequence& rChildren,
     128                 :            :                 bool bIsTextAnimation);
     129                 :            : 
     130                 :            :             /// create local decomposition
     131                 :            :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
     132                 :            : 
     133                 :            :             /// provide unique ID
     134                 :            :             DeclPrimitrive2DIDBlock()
     135                 :            :         };
     136                 :            :     } // end of namespace primitive2d
     137                 :            : } // end of namespace drawinglayer
     138                 :            : 
     139                 :            : //////////////////////////////////////////////////////////////////////////////
     140                 :            : 
     141                 :            : namespace drawinglayer
     142                 :            : {
     143                 :            :     namespace primitive2d
     144                 :            :     {
     145                 :            :         /** AnimatedInterpolatePrimitive2D class
     146                 :            : 
     147                 :            :             Specialized on multi-step animations based on matrix transformations. The
     148                 :            :             Child sequelce will be embedded in a matrix transformation. That transformation
     149                 :            :             will be linearly combined from the decomposed values and the animation value
     150                 :            :             to allow a smooth animation.
     151                 :            :          */
     152         [ #  # ]:          0 :         class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D
     153                 :            :         {
     154                 :            :         private:
     155                 :            :             /// the transformations
     156                 :            :             std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >        maMatrixStack;
     157                 :            : 
     158                 :            :         protected:
     159                 :            :         public:
     160                 :            :             /// constructor
     161                 :            :             AnimatedInterpolatePrimitive2D(
     162                 :            :                 const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
     163                 :            :                 const animation::AnimationEntry& rAnimationEntry,
     164                 :            :                 const Primitive2DSequence& rChildren,
     165                 :            :                 bool bIsTextAnimation);
     166                 :            : 
     167                 :            :             /// create local decomposition
     168                 :            :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
     169                 :            : 
     170                 :            :             /// provide unique ID
     171                 :            :             DeclPrimitrive2DIDBlock()
     172                 :            :         };
     173                 :            :     } // end of namespace primitive2d
     174                 :            : } // end of namespace drawinglayer
     175                 :            : 
     176                 :            : //////////////////////////////////////////////////////////////////////////////
     177                 :            : 
     178                 :            : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
     179                 :            : 
     180                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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