LCOV - code coverage report
Current view: top level - solver/unxlngi6.pro/inc/drawinglayer/primitive2d - embedded3dprimitive2d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 7 0.0 %
Date: 2012-08-25 Functions: 0 8 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 10 0.0 %

           Branch data     Line data    Source code
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      28                 :            : 
      29                 :            : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
      30                 :            : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
      31                 :            : 
      32                 :            : #include <drawinglayer/drawinglayerdllapi.h>
      33                 :            : 
      34                 :            : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      35                 :            : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      36                 :            : #include <drawinglayer/geometry/viewinformation3d.hxx>
      37                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      38                 :            : 
      39                 :            : //////////////////////////////////////////////////////////////////////////////
      40                 :            : // Embedded3DPrimitive2D class
      41                 :            : 
      42                 :            : namespace drawinglayer
      43                 :            : {
      44                 :            :     namespace primitive2d
      45                 :            :     {
      46                 :            :         /** Embedded3DPrimitive2D class
      47                 :            : 
      48                 :            :             This is a helper primitive which allows embedding of single 3D
      49                 :            :             primitives to the 2D primitive logic. It will get the scene it's
      50                 :            :             involved and thus the 3D transformation. With this information it
      51                 :            :             is able to provide 2D range data for a 3D primitive.
      52                 :            : 
      53                 :            :             This primitive will not be visualized and decomposes to a yellow
      54                 :            :             2D rectangle to visualize that this should never be visualized
      55                 :            :          */
      56 [ #  # ][ #  # ]:          0 :         class DRAWINGLAYER_DLLPUBLIC Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
         [ #  # ][ #  # ]
                 [ #  # ]
      57                 :            :         {
      58                 :            :         private:
      59                 :            :             /// the sequence of 3d primitives
      60                 :            :             primitive3d::Primitive3DSequence                    mxChildren3D;
      61                 :            : 
      62                 :            :             /// the 2D scene object transformation
      63                 :            :             basegfx::B2DHomMatrix                               maObjectTransformation;
      64                 :            : 
      65                 :            :             /// the 3D transformations
      66                 :            :             geometry::ViewInformation3D                         maViewInformation3D;
      67                 :            : 
      68                 :            :             /** if the embedded 3D primitives contain shadow, these parameters are needed
      69                 :            :                 to extract the shadow wich is a sequence od 2D primitives and may expand
      70                 :            :                 the 2D range. Since every single 3D object in a scene may individually
      71                 :            :                 have shadow or not, these values need to be provided and prepared. The shadow
      72                 :            :                 distance itself (a 2D transformation) is part of the 3D shadow definition
      73                 :            :              */
      74                 :            :             basegfx::B3DVector                                  maLightNormal;
      75                 :            :             double                                              mfShadowSlant;
      76                 :            :             basegfx::B3DRange                                   maScene3DRange;
      77                 :            : 
      78                 :            :             /// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
      79                 :            :             Primitive2DSequence                                 maShadowPrimitives;
      80                 :            : 
      81                 :            :             /// #i96669# add simple range buffering for this primitive
      82                 :            :             basegfx::B2DRange                                   maB2DRange;
      83                 :            : 
      84                 :            :             /// bitfield
      85                 :            :             /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
      86                 :            :                 are created in maShadowPrimitives
      87                 :            :              */
      88                 :            :             unsigned                                            mbShadow3DChecked : 1;
      89                 :            : 
      90                 :            :             /// private helpers
      91                 :            :             bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
      92                 :            : 
      93                 :            :         protected:
      94                 :            :             /// local decomposition.
      95                 :            :             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
      96                 :            : 
      97                 :            :         public:
      98                 :            :             /// constructor
      99                 :            :             Embedded3DPrimitive2D(
     100                 :            :                 const primitive3d::Primitive3DSequence& rxChildren3D,
     101                 :            :                 const basegfx::B2DHomMatrix& rObjectTransformation,
     102                 :            :                 const geometry::ViewInformation3D& rViewInformation3D,
     103                 :            :                 const basegfx::B3DVector& rLightNormal,
     104                 :            :                 double fShadowSlant,
     105                 :            :                 const basegfx::B3DRange& rScene3DRange);
     106                 :            : 
     107                 :            :             /// data read access
     108                 :          0 :             const primitive3d::Primitive3DSequence& getChildren3D() const { return mxChildren3D; }
     109                 :          0 :             const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
     110                 :          0 :             const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
     111                 :          0 :             const basegfx::B3DVector& getLightNormal() const { return maLightNormal; }
     112                 :          0 :             double getShadowSlant() const { return mfShadowSlant; }
     113                 :          0 :             const basegfx::B3DRange& getScene3DRange() const { return maScene3DRange; }
     114                 :            : 
     115                 :            :             /// compare operator
     116                 :            :             virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
     117                 :            : 
     118                 :            :             /// get range
     119                 :            :             virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
     120                 :            : 
     121                 :            :             /// provide unique ID
     122                 :            :             DeclPrimitrive2DIDBlock()
     123                 :            :         };
     124                 :            :     } // end of namespace primitive2d
     125                 :            : } // end of namespace drawinglayer
     126                 :            : 
     127                 :            : //////////////////////////////////////////////////////////////////////////////
     128                 :            : 
     129                 :            : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
     130                 :            : 
     131                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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