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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
35 : : #include <basegfx/color/bcolor.hxx>
36 : :
37 : : //////////////////////////////////////////////////////////////////////////////
38 : : // PointArrayPrimitive2D class
39 : :
40 : : namespace drawinglayer
41 : : {
42 : : namespace primitive2d
43 : : {
44 : : /** PointArrayPrimitive2D class
45 : :
46 : : This primitive defines single,discrete 'pixels' for the given
47 : : positions in the given color. This makes it view-dependent since
48 : : the logic size of a 'pixel' depends on the view transformation.
49 : :
50 : : This is one of the non-decomposable primitives, so a renderer
51 : : should proccess it (Currently it is only used for grid visualisation,
52 : : but this may change).
53 : : */
54 [ # # ]: 0 : class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
55 : : {
56 : : private:
57 : : /// the array of positions
58 : : std::vector< basegfx::B2DPoint > maPositions;
59 : :
60 : : /// the color to use
61 : : basegfx::BColor maRGBColor;
62 : :
63 : : /// #i96669# add simple range buffering for this primitive
64 : : basegfx::B2DRange maB2DRange;
65 : :
66 : : public:
67 : : /// constructor
68 : : PointArrayPrimitive2D(
69 : : const std::vector< basegfx::B2DPoint >& rPositions,
70 : : const basegfx::BColor& rRGBColor);
71 : :
72 : : /// data read access
73 : 0 : const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
74 : 0 : const basegfx::BColor& getRGBColor() const { return maRGBColor; }
75 : :
76 : : /// compare operator
77 : : virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
78 : :
79 : : /// get range
80 : : virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
81 : :
82 : : /// provide unique ID
83 : : DeclPrimitrive2DIDBlock()
84 : : };
85 : : } // end of namespace primitive2d
86 : : } // end of namespace drawinglayer
87 : :
88 : : //////////////////////////////////////////////////////////////////////////////
89 : :
90 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
91 : :
92 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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