LCOV - code coverage report
Current view: top level - solver/unxlngi6.pro/inc/drawinglayer/primitive2d - sceneprimitive2d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 6 6 100.0 %
Date: 2012-08-25 Functions: 7 7 100.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 8 16 50.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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      27                 :            :  ************************************************************************/
      28                 :            : 
      29                 :            : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SCENEPRIMITIVE2D_HXX
      30                 :            : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SCENEPRIMITIVE2D_HXX
      31                 :            : 
      32                 :            : #include <drawinglayer/drawinglayerdllapi.h>
      33                 :            : 
      34                 :            : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      35                 :            : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      36                 :            : #include <drawinglayer/geometry/viewinformation3d.hxx>
      37                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      38                 :            : #include <vcl/bitmapex.hxx>
      39                 :            : #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
      40                 :            : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
      41                 :            : #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
      42                 :            : 
      43                 :            : //////////////////////////////////////////////////////////////////////////////
      44                 :            : 
      45                 :            : namespace drawinglayer
      46                 :            : {
      47                 :            :     namespace primitive2d
      48                 :            :     {
      49                 :            :         /** ScenePrimitive2D class
      50                 :            : 
      51                 :            :             This primitive defines a 3D scene as a 2D primitive and is the anchor point
      52                 :            :             for a 3D visualisation. The decomposition is view-dependent and will try to
      53                 :            :             re-use already rendered 3D content.
      54                 :            : 
      55                 :            :             The rendering is done using the default-3D renderer from basegfx which supports
      56                 :            :             AntiAliasing.
      57                 :            : 
      58                 :            :             The 2D primitive's geometric range is defined completely by the
      59                 :            :             ObjectTransformation combined with evtl. 2D shadows from the 3D objects. The
      60                 :            :             shadows of 3D objects are 2D polygons, projected with the 3D transformation.
      61                 :            : 
      62                 :            :             This is the class a renderer may process directly when he wants to implement
      63                 :            :             an own (e.g. system-specific) 3D renderer.
      64                 :            :          */
      65 [ +  - ][ +  - ]:         30 :         class DRAWINGLAYER_DLLPUBLIC ScenePrimitive2D : public BufferedDecompositionPrimitive2D
         [ +  - ][ +  - ]
         [ +  - ][ +  - ]
         [ +  - ][ -  + ]
      66                 :            :         {
      67                 :            :         private:
      68                 :            :             /// the 3D geometry definition
      69                 :            :             primitive3d::Primitive3DSequence                    mxChildren3D;
      70                 :            : 
      71                 :            :             /// 3D scene attribute set
      72                 :            :             attribute::SdrSceneAttribute                        maSdrSceneAttribute;
      73                 :            : 
      74                 :            :             /// lighting attribute set
      75                 :            :             attribute::SdrLightingAttribute                     maSdrLightingAttribute;
      76                 :            : 
      77                 :            :             /// object transformation for scene for 2D definition
      78                 :            :             basegfx::B2DHomMatrix                               maObjectTransformation;
      79                 :            : 
      80                 :            :             /// scene transformation set and object transformation
      81                 :            :             geometry::ViewInformation3D                         maViewInformation3D;
      82                 :            : 
      83                 :            :             /// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
      84                 :            :             Primitive2DSequence                                 maShadowPrimitives;
      85                 :            : 
      86                 :            :             /// bitfield
      87                 :            :             /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
      88                 :            :                 are created in maShadowPrimitives
      89                 :            :              */
      90                 :            :             unsigned                                            mbShadow3DChecked : 1;
      91                 :            : 
      92                 :            :             /// the last used NewDiscreteSize and NewUnitVisiblePart definitions for decomposition
      93                 :            :             double                                              mfOldDiscreteSizeX;
      94                 :            :             double                                              mfOldDiscreteSizeY;
      95                 :            :             basegfx::B2DRange                                   maOldUnitVisiblePart;
      96                 :            : 
      97                 :            :             /** the last created BitmapEx, e.g. for fast HitTest. This does not really need
      98                 :            :                 memory since BitmapEx is internally RefCounted
      99                 :            :              */
     100                 :            :             BitmapEx                                            maOldRenderedBitmap;
     101                 :            : 
     102                 :            :             /// private helpers
     103                 :            :             bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
     104                 :            :             void calculateDiscreteSizes(
     105                 :            :                 const geometry::ViewInformation2D& rViewInformation,
     106                 :            :                 basegfx::B2DRange& rDiscreteRange,
     107                 :            :                 basegfx::B2DRange& rVisibleDiscreteRange,
     108                 :            :                 basegfx::B2DRange& rUnitVisibleRange) const;
     109                 :            : 
     110                 :            :         protected:
     111                 :            :             /// local decomposition.
     112                 :            :             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
     113                 :            : 
     114                 :            :         public:
     115                 :            :             /// public helpers
     116                 :            :             /** Geometry extractor. Shadow will be added as in create2DDecomposition, but
     117                 :            :                 the 3D content is not converted to a bitmap visualisation but to projected 2D gemetry. This
     118                 :            :                 helper is useful e.g. for Contour extraction or HitTests.
     119                 :            :               */
     120                 :            :             Primitive2DSequence getGeometry2D() const;
     121                 :            :             Primitive2DSequence getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
     122                 :            : 
     123                 :            :             /** Fast HitTest which uses the last buffered BitmapEx from the last
     124                 :            :                 rendered area if available. The return value describes if the check
     125                 :            :                 could be done with the current information, so do NOT use o_rResult
     126                 :            :                 when it returns false. o_rResult will be changed on return true and
     127                 :            :                 then contains a definitive answer if content of this scene is hit or
     128                 :            :                 not. On return false, it is normally necessary to use the geometric
     129                 :            :                 HitTest (see CutFindProcessor usages). The given HitPoint
     130                 :            :                 has to be in logic coordinates in scene's ObjectCoordinateSystem.
     131                 :            :              */
     132                 :            :             bool tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult) const;
     133                 :            : 
     134                 :            :             /// constructor
     135                 :            :             ScenePrimitive2D(
     136                 :            :                 const primitive3d::Primitive3DSequence& rxChildren3D,
     137                 :            :                 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
     138                 :            :                 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
     139                 :            :                 const basegfx::B2DHomMatrix& rObjectTransformation,
     140                 :            :                 const geometry::ViewInformation3D& rViewInformation3D);
     141                 :            : 
     142                 :            :             /// data read access
     143                 :         60 :             const primitive3d::Primitive3DSequence& getChildren3D() const { return mxChildren3D; }
     144                 :         30 :             const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return maSdrSceneAttribute; }
     145                 :         15 :             const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttribute; }
     146                 :        150 :             const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
     147                 :         45 :             const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
     148                 :            : 
     149                 :            :             /// compare operator
     150                 :            :             virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
     151                 :            : 
     152                 :            :             /// get range
     153                 :            :             virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
     154                 :            : 
     155                 :            :             /// provide unique ID
     156                 :            :             DeclPrimitrive2DIDBlock()
     157                 :            : 
     158                 :            :             /// get local decomposition. Overloaded since this decomposition is view-dependent
     159                 :            :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
     160                 :            :         };
     161                 :            :     } // end of namespace primitive2d
     162                 :            : } // end of namespace drawinglayer
     163                 :            : 
     164                 :            : //////////////////////////////////////////////////////////////////////////////
     165                 :            : 
     166                 :            : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SCENEPRIMITIVE2D_HXX
     167                 :            : 
     168                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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