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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
35 : : #include <basegfx/matrix/b2dhommatrix.hxx>
36 : : #include <basegfx/color/bcolor.hxx>
37 : :
38 : : //////////////////////////////////////////////////////////////////////////////
39 : :
40 : : namespace drawinglayer
41 : : {
42 : : namespace primitive2d
43 : : {
44 : : /** ShadowPrimitive2D class
45 : :
46 : : This primitive defines a generic shadow geometry construction
47 : : for 2D objects. It decomposes to a TransformPrimitive2D embedded
48 : : into a ModifiedColorPrimitive2D.
49 : :
50 : : It's for primtive usage convenience, so that not everyone has
51 : : to implement the generic shadow construction by himself.
52 : :
53 : : The same geometry as sequence of primitives is used as geometry and
54 : : as shadow. Since these are RefCounted Uno-Api objects, no extra objects
55 : : are needed for the shadow itself; all the local decompositions of the
56 : : original geometry can be reused from the renderer for shadow visualisation.
57 : : */
58 [ + - ][ - + ]: 676 : class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D
59 : : {
60 : : private:
61 : : /// the shadow transformation, normally just an offset
62 : : basegfx::B2DHomMatrix maShadowTransform;
63 : :
64 : : /// the shadow color to which all geometry is to be forced
65 : : basegfx::BColor maShadowColor;
66 : :
67 : : public:
68 : : /// constructor
69 : : ShadowPrimitive2D(
70 : : const basegfx::B2DHomMatrix& rShadowTransform,
71 : : const basegfx::BColor& rShadowColor,
72 : : const Primitive2DSequence& rChildren);
73 : :
74 : : /// data read access
75 : 1392 : const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
76 : 2 : const basegfx::BColor& getShadowColor() const { return maShadowColor; }
77 : :
78 : : /// compare operator
79 : : virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
80 : :
81 : : /// get range
82 : : virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
83 : :
84 : : /// create decomposition
85 : : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
86 : :
87 : : /// provide unique ID
88 : : DeclPrimitrive2DIDBlock()
89 : : };
90 : : } // end of namespace primitive2d
91 : : } // end of namespace drawinglayer
92 : :
93 : : //////////////////////////////////////////////////////////////////////////////
94 : :
95 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
96 : :
97 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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