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30 : :
31 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
32 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
33 : :
34 : : #include <drawinglayer/drawinglayerdllapi.h>
35 : :
36 : : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
37 : :
38 : : //////////////////////////////////////////////////////////////////////////////
39 : :
40 : : namespace drawinglayer
41 : : {
42 : : namespace primitive2d
43 : : {
44 : : /** TransparencePrimitive2D class
45 : :
46 : : This is the basic primitive for applying freely defined transparence
47 : : to freely defined content. The basic idea is to associate a content
48 : : which is defined as a sequence of primitives and hold as child content
49 : : in the GroupPrimitive2D with a transparence channel also defined as a sequence
50 : : of primitives and hold in the transparence member.
51 : :
52 : : The basic definition is to use the transparence content as transparence-Mask by
53 : : interpreting the transparence-content not as RGB, but as Luminance transparence mask
54 : : using the common RGB_to_luminance definition as e.g. used by VCL.
55 : :
56 : : The defining geometry is the Range of the child primitive sequence,
57 : : this means the renderers will/shall use this geometric information for
58 : : rendering, not the transparent one. The transparent one should/will be clipped
59 : : accordingly.
60 : : */
61 [ + - ][ - + ]: 4710 : class DRAWINGLAYER_DLLPUBLIC TransparencePrimitive2D : public GroupPrimitive2D
62 : : {
63 : : private:
64 : : /// The transparence-Mask who's RGB-Values are interpreted as Luminance
65 : : Primitive2DSequence maTransparence;
66 : :
67 : : public:
68 : : /** constructor
69 : :
70 : : @param rChildren
71 : : The content which is defined to have a transparency. The
72 : : range of this primitive is defined by this content
73 : :
74 : : @param rTransparence
75 : : The definition of the Transparence-channel for this primitive. It
76 : : will be interpreted as mask by interpreting as gray values
77 : : using the common RGB_to_luminance definitions
78 : : */
79 : : TransparencePrimitive2D(
80 : : const Primitive2DSequence& rChildren,
81 : : const Primitive2DSequence& rTransparence);
82 : :
83 : : /// data read access
84 : 1638 : const Primitive2DSequence& getTransparence() const { return maTransparence; }
85 : :
86 : : /// compare operator
87 : : virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
88 : :
89 : : /// provide unique ID
90 : : DeclPrimitrive2DIDBlock()
91 : : };
92 : : } // end of namespace primitive2d
93 : : } // end of namespace drawinglayer
94 : :
95 : : //////////////////////////////////////////////////////////////////////////////
96 : :
97 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
98 : :
99 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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