LCOV - code coverage report
Current view: top level - solver/unxlngi6.pro/inc/drawinglayer/primitive3d - baseprimitive3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 3 3 100.0 %
Date: 2012-08-25 Functions: 3 4 75.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 2 4 50.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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      28                 :            : 
      29                 :            : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
      30                 :            : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
      31                 :            : 
      32                 :            : #include <drawinglayer/drawinglayerdllapi.h>
      33                 :            : 
      34                 :            : #include <cppuhelper/compbase1.hxx>
      35                 :            : #include <boost/utility.hpp>
      36                 :            : #include <com/sun/star/graphic/XPrimitive3D.hpp>
      37                 :            : #include <comphelper/broadcasthelper.hxx>
      38                 :            : #include <basegfx/range/b3drange.hxx>
      39                 :            : 
      40                 :            : //////////////////////////////////////////////////////////////////////////////
      41                 :            : /** defines for DeclPrimitrive3DIDBlock and ImplPrimitrive3DIDBlock
      42                 :            :     Added to be able to simply change identification stuff later, e.g. add
      43                 :            :     a identification string and/or ID to the interface and to the implementation
      44                 :            :     ATM used to delclare implement getPrimitive3DID()
      45                 :            :  */
      46                 :            : 
      47                 :            : #define DeclPrimitrive3DIDBlock() \
      48                 :            :     virtual sal_uInt32 getPrimitive3DID() const;
      49                 :            : 
      50                 :            : #define ImplPrimitrive3DIDBlock(TheClass, TheID) \
      51                 :            :     sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
      52                 :            : 
      53                 :            : //////////////////////////////////////////////////////////////////////////////
      54                 :            : // predefines
      55                 :            : 
      56                 :            : namespace drawinglayer { namespace geometry {
      57                 :            :     class ViewInformation3D;
      58                 :            : }}
      59                 :            : 
      60                 :            : namespace drawinglayer { namespace primitive3d {
      61                 :            :     /// typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference
      62                 :            :     typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase;
      63                 :            :     typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference;
      64                 :            :     typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence;
      65                 :            : }}
      66                 :            : 
      67                 :            : //////////////////////////////////////////////////////////////////////////////
      68                 :            : // basePrimitive3D class
      69                 :            : 
      70                 :            : namespace drawinglayer
      71                 :            : {
      72                 :            :     namespace primitive3d
      73                 :            :     {
      74                 :            :         /** BasePrimitive3D class
      75                 :            : 
      76                 :            :             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
      77                 :            : 
      78                 :            :             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
      79                 :            :             please see there for detailed information.
      80                 :            : 
      81                 :            :             Current Basic 3D Primitives are:
      82                 :            : 
      83                 :            :             - PolygonHairlinePrimitive3D (for 3D hairlines)
      84                 :            :             - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
      85                 :            : 
      86                 :            :             That's all for 3D!
      87                 :            :          */
      88                 :            :         class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
      89                 :            :         :   private boost::noncopyable,
      90                 :            :             protected comphelper::OBaseMutex,
      91                 :            :             public BasePrimitive3DImplBase
      92                 :            :         {
      93                 :            :         private:
      94                 :            :         protected:
      95                 :            :         public:
      96                 :            :             // constructor/destructor
      97                 :            :             BasePrimitive3D();
      98                 :            :             virtual ~BasePrimitive3D();
      99                 :            : 
     100                 :            :             /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
     101                 :            :                 incarnation which buffers/holds the decompositionsThe default implementation
     102                 :            :                 uses getPrimitive3DID()-calls to test if it's the same ID at last. Overloaded implementation are then
     103                 :            :                 based on this implementation.
     104                 :            :              */
     105                 :            :             virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
     106                 :            :             bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
     107                 :            : 
     108                 :            :             /** This method is for places where using the C++ implementation directly is possible. The subprocessing
     109                 :            :                 and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
     110                 :            :                 will use getDecomposition results to create the range
     111                 :            :              */
     112                 :            :             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
     113                 :            : 
     114                 :            :             /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
     115                 :            :                 the the defines from primitivetypes3d.hxx to define unique IDs.
     116                 :            :              */
     117                 :            :             virtual sal_uInt32 getPrimitive3DID() const = 0;
     118                 :            : 
     119                 :            :             /// The default implementation returns an empty sequence
     120                 :            :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     121                 :            : 
     122                 :            :             //
     123                 :            :             // Methods from XPrimitive3D
     124                 :            :             //
     125                 :            : 
     126                 :            :             /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
     127                 :            :                 will get the ViewInformation from the ViewParameters for that purpose
     128                 :            :              */
     129                 :            :             virtual Primitive3DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
     130                 :            : 
     131                 :            :             /** the getRange default implemenation will use getDecomposition to create the range information from merging
     132                 :            :                 getRange results from the single local decomposition primitives.
     133                 :            :              */
     134                 :            :             virtual ::com::sun::star::geometry::RealRectangle3D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
     135                 :            :         };
     136                 :            :     } // end of namespace primitive3d
     137                 :            : } // end of namespace drawinglayer
     138                 :            : 
     139                 :            : //////////////////////////////////////////////////////////////////////////////
     140                 :            : // BufferedDecompositionPrimitive3D class
     141                 :            : 
     142                 :            : namespace drawinglayer
     143                 :            : {
     144                 :            :     namespace primitive3d
     145                 :            :     {
     146                 :            :         /** BufferedDecompositionPrimitive3D class
     147                 :            : 
     148                 :            :             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
     149                 :            : 
     150                 :            :             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
     151                 :            :             please see there for detailed information
     152                 :            :          */
     153 [ +  - ][ -  + ]:      13409 :         class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
     154                 :            :         :   public BasePrimitive3D
     155                 :            :         {
     156                 :            :         private:
     157                 :            :             /// a sequence used for buffering the last create3DDecomposition() result
     158                 :            :             Primitive3DSequence                             maBuffered3DDecomposition;
     159                 :            : 
     160                 :            :         protected:
     161                 :            :             /** access methods to maBuffered3DDecomposition. The usage of this methods may allow
     162                 :            :                 later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
     163                 :            :                 implementations for buffering the last decomposition.
     164                 :            :              */
     165                 :       2268 :             const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
     166                 :        321 :             void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
     167                 :            : 
     168                 :            :             /** method which is to be used to implement the local decomposition of a 2D primitive. The default
     169                 :            :                 implementation will just return an empty decomposition
     170                 :            :              */
     171                 :            :             virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     172                 :            : 
     173                 :            :         public:
     174                 :            :             // constructor
     175                 :            :             BufferedDecompositionPrimitive3D();
     176                 :            : 
     177                 :            :             /** The getDecomposition default implementation will on demand use create3DDecomposition() if
     178                 :            :                 maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
     179                 :            :                 to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
     180                 :            :                 overloaded and the ViewInformation for the last decomposition needs to be remembered, too, and
     181                 :            :                 be used in the next call to decide if the buffered decomposition may be reused or not.
     182                 :            :              */
     183                 :            :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     184                 :            :         };
     185                 :            :     } // end of namespace primitive3d
     186                 :            : } // end of namespace drawinglayer
     187                 :            : 
     188                 :            : //////////////////////////////////////////////////////////////////////////////
     189                 :            : // tooling
     190                 :            : 
     191                 :            : namespace drawinglayer
     192                 :            : {
     193                 :            :     namespace primitive3d
     194                 :            :     {
     195                 :            :         /// get B3DRange from a given Primitive3DReference
     196                 :            :         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
     197                 :            : 
     198                 :            :         /// get range3D from a given Primitive3DSequence
     199                 :            :         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
     200                 :            : 
     201                 :            :         /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
     202                 :            :             and using compare operator
     203                 :            :          */
     204                 :            :         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
     205                 :            : 
     206                 :            :         /// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally
     207                 :            :         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
     208                 :            : 
     209                 :            :         /// concatenate sequence
     210                 :            :         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
     211                 :            : 
     212                 :            :         /// concatenate single Primitive3D
     213                 :            :         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
     214                 :            : 
     215                 :            :     } // end of namespace primitive3d
     216                 :            : } // end of namespace drawinglayer
     217                 :            : 
     218                 :            : //////////////////////////////////////////////////////////////////////////////
     219                 :            : 
     220                 :            : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
     221                 :            : 
     222                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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