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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
35 : :
36 : : //////////////////////////////////////////////////////////////////////////////
37 : :
38 : : namespace drawinglayer
39 : : {
40 : : namespace primitive3d
41 : : {
42 : : /** GroupPrimitive3D class
43 : :
44 : : Baseclass for all grouping 3D primitives
45 : :
46 : : The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
47 : : please see there for detailed information.
48 : :
49 : : Current Basic 3D StatePrimitives are:
50 : :
51 : : - ModifiedColorPrimitive3D (for a stack of color modifications)
52 : : - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
53 : : since the shadow of a 3D primitive is a 2D primitive set)
54 : : - TexturePrimitive3D (with the following variations)
55 : : - GradientTexturePrimitive3D (for 3D gradient fill)
56 : : - BitmapTexturePrimitive3D (for 3D Bitmap fill)
57 : : - TransparenceTexturePrimitive3D (for 3D transparence)
58 : : - HatchTexturePrimitive3D (for 3D hatch fill)
59 : : - TransformPrimitive3D (for a transformation stack)
60 : : */
61 [ + - ][ - + ]: 7055 : class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
62 : : {
63 : : private:
64 : : /// the children. Declared private since this shall never be changed at all after construction
65 : : Primitive3DSequence maChildren;
66 : :
67 : : public:
68 : : /// constructor
69 : : explicit GroupPrimitive3D(const Primitive3DSequence& rChildren);
70 : :
71 : : /// data read access
72 : 7667 : Primitive3DSequence getChildren() const { return maChildren; }
73 : :
74 : : /// compare operator
75 : : virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
76 : :
77 : : /// local decomposition. Implementation will just return children
78 : : virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
79 : :
80 : : /// provide unique ID
81 : : DeclPrimitrive3DIDBlock()
82 : : };
83 : : } // end of namespace primitive3d
84 : : } // end of namespace drawinglayer
85 : :
86 : : //////////////////////////////////////////////////////////////////////////////
87 : :
88 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
89 : :
90 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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