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30 : :
31 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
32 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
33 : :
34 : : #include <drawinglayer/drawinglayerdllapi.h>
35 : :
36 : : #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
37 : :
38 : : //////////////////////////////////////////////////////////////////////////////
39 : :
40 : : namespace drawinglayer
41 : : {
42 : : namespace primitive3d
43 : : {
44 : : // This primitive is used to represent geometry for non-visible objects,
45 : : // e.g. a 3D cube without fill attributes. To still be able to use
46 : : // primitives for HitTest functionality, the 3d decompositions produce
47 : : // an as much as possible simplified fill geometry encapsulated in this
48 : : // primtive when there is no fill geometry. Currently, the 3d hit test
49 : : // uses only areas, so maybe in a further enchanced version this will change
50 : : // to 'if neither filled nor lines' creation criteria. The whole primitive
51 : : // decomposes to nothing, so no one not knowing it will be influenced. Only
52 : : // helper processors for hit test (and maybe BoundRect extractors) will
53 : : // use it and it's children subcontent.
54 [ - + ]: 28 : class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D : public GroupPrimitive3D
55 : : {
56 : : public:
57 : : explicit HiddenGeometryPrimitive3D(const Primitive3DSequence& rChildren);
58 : :
59 : : // despite returning an empty decomposition since it's no visualisation data,
60 : : // range calculation is intended to use hidden geometry, so
61 : : // the local implementation will return the children's range
62 : : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
63 : :
64 : : /// The default implementation returns an empty sequence
65 : : virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
66 : :
67 : : // provide unique ID
68 : : DeclPrimitrive3DIDBlock()
69 : : };
70 : : } // end of namespace primitive3d
71 : : } // end of namespace drawinglayer
72 : :
73 : : //////////////////////////////////////////////////////////////////////////////
74 : :
75 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX
76 : :
77 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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