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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
35 : :
36 : : //////////////////////////////////////////////////////////////////////////////
37 : :
38 : : namespace drawinglayer
39 : : {
40 : : namespace primitive3d
41 : : {
42 : : /** SdrCubePrimitive3D class
43 : :
44 : : This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
45 : : The cube is implicitely in unit coordinates and the given transformation
46 : : defines it's geometry in space.
47 : : */
48 [ # # ]: 0 : class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D : public SdrPrimitive3D
49 : : {
50 : : protected:
51 : : /// local decomposition.
52 : : virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
53 : :
54 : : public:
55 : : /// constructor
56 : : SdrCubePrimitive3D(
57 : : const basegfx::B3DHomMatrix& rTransform,
58 : : const basegfx::B2DVector& rTextureSize,
59 : : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
60 : : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
61 : :
62 : : /// compare operator
63 : : virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
64 : :
65 : : /// get range
66 : : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
67 : :
68 : : /// provide unique ID
69 : : DeclPrimitrive3DIDBlock()
70 : : };
71 : : } // end of namespace primitive3d
72 : : } // end of namespace drawinglayer
73 : :
74 : : //////////////////////////////////////////////////////////////////////////////
75 : :
76 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
77 : :
78 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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