LCOV - code coverage report
Current view: top level - solver/unxlngi6.pro/inc/drawinglayer/primitive3d - sdrlatheprimitive3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 12 0.0 %
Date: 2012-08-25 Functions: 0 12 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 0 -

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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      28                 :            : 
      29                 :            : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
      30                 :            : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
      31                 :            : 
      32                 :            : #include <drawinglayer/drawinglayerdllapi.h>
      33                 :            : 
      34                 :            : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
      35                 :            : #include <basegfx/polygon/b2dpolypolygon.hxx>
      36                 :            : 
      37                 :            : //////////////////////////////////////////////////////////////////////////////
      38                 :            : 
      39                 :            : namespace drawinglayer
      40                 :            : {
      41                 :            :     namespace primitive3d
      42                 :            :     {
      43                 :            :         /** SdrLathePrimitive3D class
      44                 :            : 
      45                 :            :             This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition.
      46                 :            :             The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D
      47                 :            :             and gets rotated around the Y-Axis.
      48                 :            : 
      49                 :            :             Various possibilities e.g. for creating diagonals (edge roudings in 3D)
      50                 :            :             and similar are given.
      51                 :            : 
      52                 :            :             The decomposition will create all necessary 3D planes for visualisation.
      53                 :            :          */
      54                 :            :         class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D : public SdrPrimitive3D
      55                 :            :         {
      56                 :            :         private:
      57                 :            :             /// geometry helper for slices
      58                 :            :             basegfx::B2DPolyPolygon                     maCorrectedPolyPolygon;
      59                 :            :             Slice3DVector                               maSlices;
      60                 :            : 
      61                 :            :             /// primitive geometry data
      62                 :            :             basegfx::B2DPolyPolygon                     maPolyPolygon;
      63                 :            :             sal_uInt32                                  mnHorizontalSegments;
      64                 :            :             sal_uInt32                                  mnVerticalSegments;
      65                 :            :             double                                      mfDiagonal;
      66                 :            :             double                                      mfBackScale;
      67                 :            :             double                                      mfRotation;
      68                 :            : 
      69                 :            :             /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
      70                 :            :             geometry::ViewInformation3D*                mpLastRLGViewInformation;
      71                 :            : 
      72                 :            :             /// bitfield
      73                 :            :             unsigned                                    mbSmoothNormals : 1; // Plane self
      74                 :            :             unsigned                                    mbSmoothHorizontalNormals : 1; // always
      75                 :            :             unsigned                                    mbSmoothLids : 1; // Front/back
      76                 :            :             unsigned                                    mbCharacterMode : 1;
      77                 :            :             unsigned                                    mbCloseFront : 1;
      78                 :            :             unsigned                                    mbCloseBack : 1;
      79                 :            : 
      80                 :            :             /// create slices
      81                 :            :             void impCreateSlices();
      82                 :            : 
      83                 :            :             /// get (evtl. create) slices
      84                 :            :             const Slice3DVector& getSlices() const;
      85                 :            : 
      86                 :            :         protected:
      87                 :            :             /// local helpers
      88                 :            :             void impCreateOutlines(
      89                 :            :                 const geometry::ViewInformation3D& rViewInformation,
      90                 :            :                 const basegfx::B3DPolygon& rLoopA,
      91                 :            :                 const basegfx::B3DPolygon& rLoopB,
      92                 :            :                 basegfx::B3DPolyPolygon& rTarget) const;
      93                 :            : 
      94                 :            :             bool impHasCutWith(
      95                 :            :                 const basegfx::B2DPolygon& rPoly,
      96                 :            :                 const basegfx::B2DPoint& rStart,
      97                 :            :                 const basegfx::B2DPoint& rEnd) const;
      98                 :            : 
      99                 :            :             /// local decomposition.
     100                 :            :             virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     101                 :            : 
     102                 :            :         public:
     103                 :            :             /// constructor
     104                 :            :             SdrLathePrimitive3D(
     105                 :            :                 const basegfx::B3DHomMatrix& rTransform,
     106                 :            :                 const basegfx::B2DVector& rTextureSize,
     107                 :            :                 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
     108                 :            :                 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
     109                 :            :                 const basegfx::B2DPolyPolygon& rPolyPolygon,
     110                 :            :                 sal_uInt32 nHorizontalSegments,
     111                 :            :                 sal_uInt32 nVerticalSegments,
     112                 :            :                 double fDiagonal,
     113                 :            :                 double fBackScale,
     114                 :            :                 double fRotation,
     115                 :            :                 bool bSmoothNormals,
     116                 :            :                 bool bSmoothHorizontalNormals,
     117                 :            :                 bool bSmoothLids,
     118                 :            :                 bool bCharacterMode,
     119                 :            :                 bool bCloseFront,
     120                 :            :                 bool bCloseBack);
     121                 :            :             virtual ~SdrLathePrimitive3D();
     122                 :            : 
     123                 :            :             /// data read access
     124                 :          0 :             const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
     125                 :          0 :             sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
     126                 :          0 :             sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
     127                 :          0 :             double getDiagonal() const { return mfDiagonal; }
     128                 :          0 :             double getBackScale() const { return mfBackScale; }
     129                 :          0 :             double getRotation() const { return mfRotation; }
     130                 :          0 :             bool getSmoothNormals() const { return mbSmoothNormals; }
     131                 :          0 :             bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; }
     132                 :          0 :             bool getSmoothLids() const { return mbSmoothLids; }
     133                 :          0 :             bool getCharacterMode() const { return mbCharacterMode; }
     134                 :          0 :             bool getCloseFront() const { return mbCloseFront; }
     135                 :          0 :             bool getCloseBack() const { return mbCloseBack; }
     136                 :            : 
     137                 :            :             /// compare operator
     138                 :            :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
     139                 :            : 
     140                 :            :             /// get range
     141                 :            :             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
     142                 :            : 
     143                 :            :             /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
     144                 :            :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     145                 :            : 
     146                 :            :             /// provide unique ID
     147                 :            :             DeclPrimitrive3DIDBlock()
     148                 :            :         };
     149                 :            :     } // end of namespace primitive3d
     150                 :            : } // end of namespace drawinglayer
     151                 :            : 
     152                 :            : //////////////////////////////////////////////////////////////////////////////
     153                 :            : 
     154                 :            : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
     155                 :            : 
     156                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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