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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
35 : : #include <basegfx/matrix/b3dhommatrix.hxx>
36 : : #include <basegfx/vector/b2dvector.hxx>
37 : : #include <drawinglayer/attribute/sdrallattribute3d.hxx>
38 : : #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
39 : : #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
40 : :
41 : : //////////////////////////////////////////////////////////////////////////////
42 : :
43 : : namespace drawinglayer
44 : : {
45 : : /** SdrPrimitive3D class
46 : :
47 : : Base class for the more complicated geometric primitives, so
48 : : derive from buffered primitive to allow overloading of
49 : : create3DDecomposition there.
50 : : */
51 : : namespace primitive3d
52 : : {
53 [ + - ][ + - ]: 13391 : class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
[ + - ][ - + ]
54 : : {
55 : : private:
56 : : /// object surface attributes
57 : : basegfx::B3DHomMatrix maTransform;
58 : : basegfx::B2DVector maTextureSize;
59 : : attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
60 : : attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
61 : :
62 : : protected:
63 : : /** Standard implementation for primitive3D which
64 : : will use maTransform as range and expand by evtl. line width / 2
65 : : */
66 : : basegfx::B3DRange getStandard3DRange() const;
67 : :
68 : : /** implementation for primitive3D which
69 : : will use given Slice3Ds and expand by evtl. line width / 2
70 : : */
71 : : basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
72 : :
73 : : public:
74 : : /// constructor
75 : : SdrPrimitive3D(
76 : : const basegfx::B3DHomMatrix& rTransform,
77 : : const basegfx::B2DVector& rTextureSize,
78 : : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
79 : : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
80 : :
81 : : /// data read access
82 : 36288 : const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
83 : 23496 : const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
84 : 41509 : const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
85 : 23786 : const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
86 : :
87 : : /// compare operator
88 : : virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
89 : : };
90 : : } // end of namespace primitive3d
91 : : } // end of namespace drawinglayer
92 : :
93 : : //////////////////////////////////////////////////////////////////////////////
94 : :
95 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
96 : :
97 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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