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28 : :
29 : : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
30 : : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
31 : :
32 : : #include <drawinglayer/drawinglayerdllapi.h>
33 : :
34 : : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
35 : :
36 : : //////////////////////////////////////////////////////////////////////////////
37 : :
38 : : namespace drawinglayer
39 : : {
40 : : namespace primitive3d
41 : : {
42 : : /** SdrSpherePrimitive3D class
43 : :
44 : : This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
45 : : The sphere is implicitely in unit coordinates and the given transformation
46 : : defines it's geometry in space.
47 : : */
48 [ # # ]: 0 : class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D
49 : : {
50 : : private:
51 : : /// additional geometry definitions
52 : : sal_uInt32 mnHorizontalSegments;
53 : : sal_uInt32 mnVerticalSegments;
54 : :
55 : : protected:
56 : : /// local decomposition.
57 : : virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
58 : :
59 : : public:
60 : : /// constructor
61 : : SdrSpherePrimitive3D(
62 : : const basegfx::B3DHomMatrix& rTransform,
63 : : const basegfx::B2DVector& rTextureSize,
64 : : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
65 : : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
66 : : sal_uInt32 nHorizontalSegments,
67 : : sal_uInt32 nVerticalSegments);
68 : :
69 : : /// data read access
70 : 0 : sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
71 : 0 : sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
72 : :
73 : : /// compare operator
74 : : virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
75 : :
76 : : /// get range
77 : : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
78 : :
79 : : /// provide unique ID
80 : : DeclPrimitrive3DIDBlock()
81 : : };
82 : : } // end of namespace primitive3d
83 : : } // end of namespace drawinglayer
84 : :
85 : : //////////////////////////////////////////////////////////////////////////////
86 : :
87 : : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
88 : :
89 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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