LCOV - code coverage report
Current view: top level - svx/inc/svx/sdr/contact - viewcontactofe3dscene.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 3 3 100.0 %
Date: 2012-08-25 Functions: 3 3 100.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 5 10 50.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #ifndef _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      21                 :            : #define _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      22                 :            : 
      23                 :            : #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
      24                 :            : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      25                 :            : #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
      26                 :            : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
      27                 :            : #include <drawinglayer/geometry/viewinformation3d.hxx>
      28                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      29                 :            : 
      30                 :            : //////////////////////////////////////////////////////////////////////////////
      31                 :            : // predeclarations
      32                 :            : 
      33                 :            : class E3dScene;
      34                 :            : 
      35                 :            : namespace basegfx {
      36                 :            :     class B3DRange;
      37                 :            : }
      38                 :            : 
      39                 :            : //////////////////////////////////////////////////////////////////////////////
      40                 :            : 
      41                 :            : namespace sdr
      42                 :            : {
      43                 :            :     namespace contact
      44                 :            :     {
      45 [ +  - ][ +  - ]:       1472 :         class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
         [ +  - ][ +  - ]
                 [ -  + ]
      46                 :            :         {
      47                 :            :         protected:
      48                 :            :             // Create a Object-Specific ViewObjectContact, set ViewContact and
      49                 :            :             // ObjectContact. Always needs to return something. Default is to create
      50                 :            :             // a standard ViewObjectContact containing the given ObjectContact and *this
      51                 :            :             virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
      52                 :            : 
      53                 :            :         public:
      54                 :            :             // basic constructor, used from SdrObject.
      55                 :            :             explicit ViewContactOfE3dScene(E3dScene& rScene);
      56                 :            : 
      57                 :            :             // access to SdrObject
      58                 :       7574 :             E3dScene& GetE3dScene() const
      59                 :            :             {
      60                 :       7574 :                 return (E3dScene&)GetSdrObject();
      61                 :            :             }
      62                 :            : 
      63                 :            :             // React on changes of the object of this ViewContact
      64                 :            :             virtual void ActionChanged();
      65                 :            : 
      66                 :            :             // access to ViewInformation3D and ObjectTransformation
      67                 :            :             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
      68                 :            :             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
      69                 :            :             const basegfx::B2DHomMatrix& getObjectTransformation() const;
      70                 :            : 
      71                 :            :             // attribute providers
      72                 :            :             const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
      73                 :            :             const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
      74                 :            : 
      75                 :            :             // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
      76                 :            :             // given SetOfByte is done.
      77                 :            :             drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
      78                 :            : 
      79                 :            :             // helpers to get the sequence of all contained 3D primitives and it's range,
      80                 :            :             // regardless of layer or visibility constraints and using a neutral ViewInformation3D
      81                 :            :             drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
      82                 :            :             basegfx::B3DRange getAllContentRange3D() const;
      83                 :            : 
      84                 :            :         protected:
      85                 :            :             // the 3d transformation stack
      86                 :            :             drawinglayer::geometry::ViewInformation3D           maViewInformation3D;
      87                 :            : 
      88                 :            :             // the object transformation
      89                 :            :             basegfx::B2DHomMatrix                               maObjectTransformation;
      90                 :            : 
      91                 :            :             // attributes
      92                 :            :             drawinglayer::attribute::SdrSceneAttribute          maSdrSceneAttribute;
      93                 :            :             drawinglayer::attribute::SdrLightingAttribute       maSdrLightingAttribute;
      94                 :            : 
      95                 :            :             // create methods for ViewInformation3D and ObjectTransformation
      96                 :            :             void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
      97                 :            :             void createObjectTransformation();
      98                 :            : 
      99                 :            :             // attribute creators
     100                 :            :             void createSdrSceneAttribute();
     101                 :            :             void createSdrLightingAttribute();
     102                 :            : 
     103                 :            :             // This method is responsible for creating the graphical visualisation data
     104                 :            :             // ONLY based on model data
     105                 :            :             virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
     106                 :            :         };
     107                 :            :     } // end of namespace contact
     108                 :            : } // end of namespace sdr
     109                 :            : 
     110                 :            : //////////////////////////////////////////////////////////////////////////////
     111                 :            : 
     112                 :            : #endif //_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
     113                 :            : 
     114                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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