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28 : :
29 : : #include "EnhancedCustomShape3d.hxx"
30 : : #include <svx/svdetc.hxx>
31 : : #include <svx/svdmodel.hxx>
32 : : #include <tools/poly.hxx>
33 : : #include <svx/svditer.hxx>
34 : : #include <svx/svdobj.hxx>
35 : : #include <svx/svdoashp.hxx>
36 : : #include <svl/poolitem.hxx>
37 : : #include <svl/itemset.hxx>
38 : : #include <svx/xfillit0.hxx>
39 : : #include <svx/xsflclit.hxx>
40 : : #include <svx/xit.hxx>
41 : : #include <svx/xbtmpit.hxx>
42 : : #include <svx/xflclit.hxx>
43 : : #include <svx/svdopath.hxx>
44 : : #include <svx/svdogrp.hxx>
45 : : #include <svx/svdpage.hxx>
46 : : #include <svx/polysc3d.hxx>
47 : : #include <svx/svddef.hxx>
48 : : #include <svx/svx3ditems.hxx>
49 : : #include <svx/extrud3d.hxx>
50 : : #include <svx/xflbmtit.hxx>
51 : : #include <vcl/svapp.hxx>
52 : : #include <svx/xlnclit.hxx>
53 : : #include <svx/sdasitm.hxx>
54 : : #include <com/sun/star/awt/Point.hpp>
55 : : #include <com/sun/star/drawing/Position3D.hpp>
56 : : #include <com/sun/star/drawing/Direction3D.hpp>
57 : : #include <com/sun/star/drawing/ShadeMode.hpp>
58 : : #include <svx/sdr/properties/properties.hxx>
59 : : #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
60 : : #include <basegfx/polygon/b2dpolypolygontools.hxx>
61 : : #include <basegfx/range/b2drange.hxx>
62 : :
63 : : #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
64 : : using namespace com::sun::star;
65 : : using namespace com::sun::star::uno;
66 : :
67 : : const char aExtrusion[] = "Extrusion";
68 : :
69 : 0 : void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
70 : : {
71 : 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
72 [ # # ]: 0 : const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
73 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sOrigin );
74 [ # # ][ # # ]: 0 : if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
[ # # ][ # # ]
[ # # ][ # # ]
75 : : {
76 : 0 : rOriginX = 0.50;
77 : 0 : rOriginY =-0.50;
78 : 0 : }
79 : 0 : }
80 : :
81 : 0 : void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
82 : : {
83 : 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
84 [ # # ]: 0 : const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
85 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sRotateAngle );
86 [ # # ][ # # ]: 0 : if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
[ # # ][ # # ]
[ # # ][ # # ]
87 : : {
88 : 0 : rAngleX = 0.0;
89 : 0 : rAngleY = 0.0;
90 : : }
91 : 0 : rAngleX *= F_PI180;
92 : 0 : rAngleY *= F_PI180;
93 : 0 : }
94 : :
95 : 0 : void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
96 : : {
97 : 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
98 [ # # ]: 0 : const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
99 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sSkew );
100 [ # # ][ # # ]: 0 : if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
[ # # ][ # # ]
[ # # ][ # # ]
101 : : {
102 : 0 : rSkewAmount = 50;
103 : 0 : rSkewAngle = -135;
104 : : }
105 : 0 : rSkewAngle *= F_PI180;
106 : 0 : }
107 : :
108 : 0 : void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
109 : : {
110 : 0 : ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
111 : 0 : double fDepth = 0, fFraction = 0;
112 [ # # ]: 0 : const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
113 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sDepth );
114 [ # # ][ # # ]: 0 : if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
[ # # ][ # # ]
[ # # ][ # # ]
115 : : {
116 : 0 : rForwardDepth = fDepth * fFraction;
117 : 0 : rBackwardDepth = fDepth - rForwardDepth;
118 : : }
119 : : else
120 : : {
121 : 0 : rBackwardDepth = 1270;
122 : 0 : rForwardDepth = 0;
123 : : }
124 [ # # ]: 0 : if ( pMap )
125 : : {
126 : 0 : double fMap = *pMap;
127 : 0 : rBackwardDepth *= fMap;
128 : 0 : rForwardDepth *= fMap;
129 : 0 : }
130 : 0 : }
131 : :
132 : 0 : double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
133 : : {
134 : 0 : double fRetValue = fDefault;
135 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
136 [ # # ]: 0 : if ( pAny )
137 : 0 : *pAny >>= fRetValue;
138 [ # # ]: 0 : if ( pMap )
139 : 0 : fRetValue *= *pMap;
140 : 0 : return fRetValue;
141 : : }
142 : :
143 : 0 : drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
144 : : {
145 : 0 : drawing::ShadeMode eRet( eDefault );
146 [ # # ]: 0 : const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
147 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sShadeMode );
148 [ # # ]: 0 : if ( pAny )
149 [ # # ]: 0 : *pAny >>= eRet;
150 : 0 : return eRet;
151 : : }
152 : :
153 : 0 : sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
154 : : {
155 : 0 : sal_Int32 nRetValue = nDefault;
156 [ # # ]: 0 : Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
157 [ # # ]: 0 : if ( pAny )
158 : 0 : *pAny >>= nRetValue;
159 : 0 : return nRetValue;
160 : : }
161 : :
162 : 0 : sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
163 : : {
164 : 0 : sal_Bool bRetValue = bDefault;
165 [ # # ]: 0 : const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
166 [ # # ]: 0 : if ( pAny )
167 : 0 : *pAny >>= bRetValue;
168 : 0 : return bRetValue;
169 : : }
170 : :
171 : 0 : awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
172 : : {
173 : 0 : awt::Point aRetValue( rDefault );
174 [ # # ]: 0 : const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
175 [ # # ]: 0 : if ( pAny )
176 : 0 : *pAny >>= aRetValue;
177 : 0 : return aRetValue;
178 : : }
179 : :
180 : 0 : drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
181 : : const drawing::Position3D& rDefault, const double* pMap )
182 : : {
183 : 0 : drawing::Position3D aRetValue( rDefault );
184 [ # # ]: 0 : const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
185 [ # # ]: 0 : if ( pAny )
186 : 0 : *pAny >>= aRetValue;
187 [ # # ]: 0 : if ( pMap )
188 : : {
189 : 0 : aRetValue.PositionX *= *pMap;
190 : 0 : aRetValue.PositionY *= *pMap;
191 : 0 : aRetValue.PositionZ *= *pMap;
192 : : }
193 : 0 : return aRetValue;
194 : : }
195 : :
196 : 0 : drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
197 : : {
198 : 0 : drawing::Direction3D aRetValue( rDefault );
199 [ # # ]: 0 : const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
200 [ # # ]: 0 : if ( pAny )
201 : 0 : *pAny >>= aRetValue;
202 : 0 : return aRetValue;
203 : : }
204 : :
205 : 0 : EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
206 : 0 : : aCenter( pCustomShape->GetSnapRect().Center() )
207 : : , eProjectionMode( drawing::ProjectionMode_PARALLEL )
208 : 0 : , pMap( pM )
209 : : {
210 [ # # ]: 0 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
211 [ # # ]: 0 : const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
212 [ # # ]: 0 : Any* pAny = rGeometryItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sProjectionMode );
213 [ # # ]: 0 : if ( pAny )
214 [ # # ]: 0 : *pAny >>= eProjectionMode;
215 : :
216 [ # # ]: 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
217 [ # # ]: 0 : GetSkew( rGeometryItem, fSkew, fSkewAngle );
218 : : else
219 : : {
220 : 0 : fZScreen = 0.0;
221 [ # # ]: 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
222 [ # # ][ # # ]: 0 : fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
223 [ # # ][ # # ]: 0 : fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
224 : :
225 [ # # ]: 0 : const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
226 : 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
227 [ # # ]: 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
228 : 0 : fViewPoint.setX(aViewPoint.PositionX);
229 : 0 : fViewPoint.setY(aViewPoint.PositionY);
230 : 0 : fViewPoint.setZ(-aViewPoint.PositionZ);
231 : 0 : }
232 : 0 : }
233 : :
234 : 0 : basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
235 : : {
236 : 0 : basegfx::B3DPolygon aRetval;
237 : :
238 : : sal_uInt32 j;
239 [ # # ][ # # ]: 0 : for ( j = 0L; j < rPoly3D.count(); j++ )
240 : : {
241 [ # # ]: 0 : const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
242 : 0 : double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
243 : : aRetval.append(basegfx::B3DPoint(
244 : 0 : aPoint.getX() + (fDepth * cos( fSkewAngle )),
245 : 0 : aPoint.getY() - (fDepth * sin( fSkewAngle )),
246 [ # # ]: 0 : aPoint.getZ()));
247 : 0 : }
248 : :
249 : 0 : return aRetval;
250 : : }
251 : :
252 : 0 : Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
253 : : {
254 : 0 : Point aPoint2D;
255 [ # # ]: 0 : if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
256 : : {
257 : 0 : aPoint2D.X() = (sal_Int32)rPoint3D.getX();
258 : 0 : aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
259 : : }
260 : : else
261 : : {
262 : 0 : double fX = rPoint3D.getX() - fOriginX;
263 : 0 : double fY = rPoint3D.getY() - fOriginY;
264 : 0 : double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
265 : 0 : aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
266 : 0 : aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
267 : : }
268 : 0 : aPoint2D.Move( aCenter.X(), aCenter.Y() );
269 : 0 : return aPoint2D;
270 : : }
271 : :
272 : 0 : sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
273 : : {
274 : 0 : return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
275 : : }
276 : :
277 : 0 : SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
278 : : {
279 : 0 : SdrObject* pRet = NULL;
280 [ # # ]: 0 : SdrModel* pModel = pCustomShape->GetModel();
281 [ # # ]: 0 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
282 : :
283 : 0 : double fMap, *pMap = NULL;
284 [ # # ]: 0 : if ( pModel )
285 : : {
286 : 0 : fMap = 1.0;
287 [ # # ]: 0 : Fraction aFraction( pModel->GetScaleFraction() );
288 [ # # ][ # # ]: 0 : if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
[ # # ]
289 : : {
290 : 0 : fMap *= aFraction.GetNumerator();
291 : 0 : fMap /= aFraction.GetDenominator();
292 : 0 : pMap = &fMap;
293 : : }
294 [ # # ]: 0 : if ( pModel->GetScaleUnit() != MAP_100TH_MM )
295 : : {
296 : : DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
297 : 0 : fMap *= 1440.0 / 2540.0;
298 : 0 : pMap = &fMap;
299 : : }
300 : : }
301 [ # # ][ # # ]: 0 : if ( GetBool( rGeometryItem, aExtrusion, sal_False ) )
302 : : {
303 [ # # ]: 0 : sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
304 [ # # ]: 0 : sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
305 [ # # ]: 0 : Rectangle aSnapRect( pCustomShape->GetLogicRect() );
306 [ # # ]: 0 : long nObjectRotation = pCustomShape->GetRotateAngle();
307 [ # # ]: 0 : if ( nObjectRotation )
308 : : {
309 : 0 : double a = ( 36000 - nObjectRotation ) * nPi180;
310 : 0 : long dx = aSnapRect.Right() - aSnapRect.Left();
311 : 0 : long dy = aSnapRect.Bottom()- aSnapRect.Top();
312 : 0 : Point aP( aSnapRect.TopLeft() );
313 [ # # ][ # # ]: 0 : RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
314 : 0 : aSnapRect.Left() = aP.X();
315 : 0 : aSnapRect.Top() = aP.Y();
316 : 0 : aSnapRect.Right() = aSnapRect.Left() + dx;
317 : 0 : aSnapRect.Bottom() = aSnapRect.Top() + dy;
318 : : }
319 [ # # ]: 0 : Point aCenter( aSnapRect.Center() );
320 : :
321 [ # # ][ # # ]: 0 : SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
322 : :
323 : : //SJ: vertical writing is not required, by removing this item no outliner is created
324 [ # # ]: 0 : aSet.ClearItem( SDRATTR_TEXTDIRECTION );
325 : :
326 : : // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
327 : : // created visualisation helper model shape individually. The shadow itself
328 : : // will then be rendered from the 3D renderer correctly for the whole 3D scene
329 : : // (and thus behind all objects of which the visualisation may be built). So,
330 : : // dio NOT remove it from the ItemSet here.
331 : : // aSet.ClearItem(SDRATTR_SHADOW);
332 : :
333 [ # # ]: 0 : std::vector< E3dCompoundObject* > aPlaceholderObjectList;
334 : :
335 : : double fExtrusionBackward, fExtrusionForward;
336 [ # # ]: 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
337 : 0 : double fDepth = fExtrusionBackward - fExtrusionForward;
338 [ # # ]: 0 : if ( fDepth < 1.0 )
339 : 0 : fDepth = 1.0;
340 : :
341 : 0 : drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
342 [ # # ]: 0 : const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
343 [ # # ]: 0 : Any* pAny = rGeometryItem.GetPropertyValueByName( aExtrusion, sProjectionMode );
344 [ # # ]: 0 : if ( pAny )
345 [ # # ]: 0 : *pAny >>= eProjectionMode;
346 : 0 : ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
347 : : // pShape2d Convert in scenes which include 3D Objects
348 [ # # ]: 0 : E3dDefaultAttributes a3DDefaultAttr;
349 : 0 : a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
350 : 0 : a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
351 : :
352 [ # # ][ # # ]: 0 : E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
353 : :
354 : 0 : sal_Bool bSceneHasObjects ( sal_False );
355 : 0 : sal_Bool bUseTwoFillStyles( sal_False );
356 : :
357 [ # # ]: 0 : drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
358 [ # # ]: 0 : const rtl::OUString aExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
359 [ # # ]: 0 : sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, aExtrusionColor, sal_False );
360 : :
361 [ # # ]: 0 : XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
362 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
[ # # ][ # # ]
363 [ # # ][ # # ]: 0 : aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
[ # # ]
364 [ # # ][ # # ]: 0 : aSet.Put( Svx3DTextureModeItem( 1 ) );
[ # # ]
365 [ # # ][ # # ]: 0 : aSet.Put( Svx3DNormalsKindItem( 1 ) );
[ # # ]
366 : :
367 [ # # ]: 0 : if ( eShadeMode == drawing::ShadeMode_DRAFT )
368 : : {
369 [ # # ][ # # ]: 0 : aSet.Put( XLineStyleItem( XLINE_SOLID ) );
[ # # ]
370 [ # # ][ # # ]: 0 : aSet.Put( XFillStyleItem ( XFILL_NONE ) );
[ # # ]
371 [ # # ][ # # ]: 0 : aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
[ # # ]
372 : : }
373 : : else
374 : : {
375 [ # # ][ # # ]: 0 : aSet.Put( XLineStyleItem( XLINE_NONE ) );
[ # # ]
376 [ # # ]: 0 : if ( eFillStyle == XFILL_NONE )
377 [ # # ][ # # ]: 0 : aSet.Put( XFillStyleItem( XFILL_SOLID ) );
[ # # ]
378 [ # # ][ # # ]: 0 : else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
[ # # ]
379 : 0 : bUseTwoFillStyles = sal_True;
380 : :
381 : : // #116336#
382 : : // If shapes are mirrored once (mirroring two times correct geometry again)
383 : : // double-sided at the object and two-sided-lighting at the scene need to be set.
384 [ # # ][ # # ]: 0 : if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
[ # # ][ # # ]
385 : : {
386 [ # # ][ # # ]: 0 : aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
[ # # ]
387 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
[ # # ][ # # ]
388 : : }
389 : : }
390 : :
391 [ # # ]: 0 : Rectangle aBoundRect2d;
392 [ # # ]: 0 : SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
393 [ # # ]: 0 : while( aIter.IsMore() )
394 : : {
395 [ # # ]: 0 : const SdrObject* pNext = aIter.Next();
396 [ # # ]: 0 : sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
397 [ # # ][ # # ]: 0 : && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
[ # # ]
398 [ # # ]: 0 : basegfx::B2DPolyPolygon aPolyPoly;
399 : :
400 [ # # ][ # # ]: 0 : if ( pNext->ISA( SdrPathObj ) )
[ # # ]
401 : : {
402 [ # # ]: 0 : aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
403 : :
404 [ # # ][ # # ]: 0 : if(aPolyPoly.areControlPointsUsed())
405 : : {
406 [ # # ][ # # ]: 0 : aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
[ # # ]
407 : : }
408 : : }
409 : : else
410 : : {
411 [ # # ]: 0 : SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
412 [ # # ][ # # ]: 0 : SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
[ # # ][ # # ]
413 [ # # ]: 0 : if ( pPath )
414 [ # # ]: 0 : aPolyPoly = pPath->GetPathPoly();
415 [ # # ]: 0 : SdrObject::Free( pNewObj );
416 : : }
417 : :
418 [ # # ][ # # ]: 0 : if( aPolyPoly.count() )
419 : : {
420 [ # # ]: 0 : const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
421 [ # # ][ # # ]: 0 : const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
[ # # ][ # # ]
[ # # ]
422 [ # # ]: 0 : aBoundRect2d.Union( aBoundRect );
423 : :
424 [ # # ][ # # ]: 0 : E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
[ # # ]
425 [ # # ][ # # ]: 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
426 [ # # ]: 0 : p3DObj->SetMergedItemSet( aSet );
427 [ # # ]: 0 : if ( bIsPlaceholderObject )
428 [ # # ]: 0 : aPlaceholderObjectList.push_back( p3DObj );
429 [ # # ]: 0 : else if ( bUseTwoFillStyles )
430 : : {
431 [ # # ]: 0 : Bitmap aFillBmp;
432 [ # # ]: 0 : sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
433 [ # # ]: 0 : if ( bFillBmpTile )
434 : : {
435 [ # # ]: 0 : const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
436 [ # # ]: 0 : const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
437 [ # # ][ # # ]: 0 : aFillBmp = rXOBmp.GetBitmap();
[ # # ]
438 : 0 : Size aLogicalSize = aFillBmp.GetPrefSize();
439 [ # # ][ # # ]: 0 : if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
[ # # ][ # # ]
440 [ # # ][ # # ]: 0 : aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
[ # # ][ # # ]
441 : : else
442 [ # # ][ # # ]: 0 : aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
[ # # ]
443 : 0 : aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
444 : 0 : aLogicalSize.Height() *= 5;
445 : 0 : aFillBmp.SetPrefSize( aLogicalSize );
446 [ # # ][ # # ]: 0 : aFillBmp.SetPrefMapMode( MAP_100TH_MM );
[ # # ]
447 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
448 : : }
449 : : else
450 : : {
451 [ # # ][ # # ]: 0 : if ( aSnapRect != aBoundRect )
452 : : {
453 [ # # ]: 0 : const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
454 [ # # ]: 0 : const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
455 [ # # ][ # # ]: 0 : aFillBmp = rXOBmp.GetBitmap();
[ # # ]
456 [ # # ]: 0 : Size aBmpSize( aFillBmp.GetSizePixel() );
457 [ # # ][ # # ]: 0 : double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
458 [ # # ][ # # ]: 0 : double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
459 : :
460 [ # # ]: 0 : Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
461 [ # # ]: 0 : (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
462 : 0 : Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
463 : 0 : (sal_Int32)( aBmpSize.Height() * fYScale ) );
464 [ # # ]: 0 : Rectangle aCropRect( aPt, aSize );
465 [ # # ]: 0 : aFillBmp.Crop( aCropRect );
466 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
467 : : }
468 : : }
469 [ # # ]: 0 : pScene->Insert3DObj( p3DObj );
470 [ # # ][ # # ]: 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
471 [ # # ][ # # ]: 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
472 [ # # ]: 0 : p3DObj->SetMergedItemSet( aSet );
473 [ # # ]: 0 : if ( bUseExtrusionColor )
474 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
475 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
[ # # ]
476 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
[ # # ]
477 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
[ # # ]
478 [ # # ]: 0 : pScene->Insert3DObj( p3DObj );
479 [ # # ][ # # ]: 0 : p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
480 [ # # ][ # # ]: 0 : p3DObj->NbcSetLayer( pShape2d->GetLayer() );
481 [ # # ]: 0 : p3DObj->SetMergedItemSet( aSet );
482 : :
483 [ # # ][ # # ]: 0 : basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
484 [ # # ]: 0 : aFrontTransform.translate( 0.0, 0.0, fDepth );
485 [ # # ]: 0 : p3DObj->NbcSetTransform( aFrontTransform );
486 : :
487 [ # # ][ # # ]: 0 : if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
[ # # ]
488 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
489 : : }
490 [ # # ]: 0 : else if ( eFillStyle == XFILL_NONE )
491 : : {
492 [ # # ]: 0 : XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
493 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
[ # # ][ # # ]
[ # # ][ # # ]
494 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
[ # # ]
495 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
[ # # ]
496 [ # # ][ # # ]: 0 : p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
[ # # ]
497 : : }
498 [ # # ]: 0 : pScene->Insert3DObj( p3DObj );
499 : 0 : bSceneHasObjects = sal_True;
500 : : }
501 [ # # ]: 0 : }
502 : :
503 [ # # ]: 0 : if ( bSceneHasObjects ) // is the SdrObject properly converted
504 : : {
505 : : // then we can change the return value
506 : 0 : pRet = pScene;
507 : :
508 : : // Camera settings, Perspective ...
509 : 0 : Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
510 [ # # ]: 0 : const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
511 [ # # ]: 0 : pScene->NbcSetSnapRect( aSnapRect );
512 : :
513 : : // InitScene replacement
514 [ # # ]: 0 : double fW = rVolume.getWidth();
515 [ # # ]: 0 : double fH = rVolume.getHeight();
516 : :
517 : 0 : rCamera.SetAutoAdjustProjection( sal_False );
518 [ # # ]: 0 : rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
519 : 0 : basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
520 : 0 : basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
521 [ # # ]: 0 : rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
522 [ # # ]: 0 : rCamera.SetPosAndLookAt( aCamPos, aLookAt );
523 [ # # ]: 0 : rCamera.SetFocalLength( 1.0 );
524 : 0 : rCamera.SetProjection( eProjectionType );
525 [ # # ]: 0 : pScene->SetCamera( rCamera );
526 [ # # ]: 0 : pScene->SetRectsDirty();
527 : :
528 : : double fOriginX, fOriginY;
529 [ # # ]: 0 : GetOrigin( rGeometryItem, fOriginX, fOriginY );
530 [ # # ]: 0 : fOriginX = fOriginX * aSnapRect.GetWidth();
531 [ # # ]: 0 : fOriginY = fOriginY * aSnapRect.GetHeight();
532 : :
533 [ # # ][ # # ]: 0 : basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
534 [ # # ][ # # ]: 0 : aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
[ # # ]
535 : :
536 : : double fXRotate, fYRotate;
537 [ # # ]: 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
538 [ # # ]: 0 : double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
539 [ # # ]: 0 : if ( fZRotate != 0.0 )
540 [ # # ]: 0 : aNewTransform.rotate( 0.0, 0.0, fZRotate );
541 [ # # ]: 0 : if ( bIsMirroredX )
542 [ # # ]: 0 : aNewTransform.scale( -1.0, 1, 1 );
543 [ # # ]: 0 : if ( bIsMirroredY )
544 [ # # ]: 0 : aNewTransform.scale( 1, -1.0, 1 );
545 [ # # ]: 0 : if( fYRotate != 0.0 )
546 [ # # ]: 0 : aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
547 [ # # ]: 0 : if( fXRotate != 0.0 )
548 [ # # ]: 0 : aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
549 [ # # ]: 0 : if ( eProjectionType == PR_PARALLEL )
550 : : {
551 : : double fSkew, fAlpha;
552 [ # # ]: 0 : GetSkew( rGeometryItem, fSkew, fAlpha );
553 [ # # ]: 0 : if ( fSkew != 0.0 )
554 : : {
555 : 0 : double fInvTanBeta( fSkew / 100.0 );
556 [ # # ]: 0 : if(fInvTanBeta)
557 : : {
558 : : aNewTransform.shearXY(
559 : 0 : fInvTanBeta * cos(fAlpha),
560 [ # # ]: 0 : fInvTanBeta * sin(fAlpha));
561 : : }
562 : : }
563 : 0 : basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
564 : 0 : basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
565 [ # # ]: 0 : rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
566 [ # # ]: 0 : pScene->SetCamera( rCamera );
567 : : }
568 : : else
569 : : {
570 [ # # ]: 0 : aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
571 : : // now set correct camera position
572 [ # # ]: 0 : const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
573 : 0 : drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
574 [ # # ]: 0 : drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
575 : 0 : double fViewPointX = aViewPoint.PositionX;
576 : 0 : double fViewPointY = aViewPoint.PositionY;
577 : 0 : double fViewPointZ = aViewPoint.PositionZ;
578 : 0 : basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
579 : 0 : basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
580 [ # # ]: 0 : rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
581 [ # # ]: 0 : pScene->SetCamera( rCamera );
582 : : }
583 : :
584 [ # # ]: 0 : pScene->NbcSetTransform( aNewTransform );
585 : :
586 : : ///////////
587 : : // light //
588 : : ///////////
589 : :
590 [ # # ]: 0 : const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
591 [ # # ]: 0 : double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
592 : :
593 : :
594 [ # # ]: 0 : const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
595 : 0 : drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
596 [ # # ]: 0 : drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
597 [ # # ]: 0 : if ( aFirstLightDirection.DirectionZ == 0.0 )
598 : 0 : aFirstLightDirection.DirectionZ = 1.0;
599 : :
600 [ # # ]: 0 : const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
601 [ # # ]: 0 : double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
602 : :
603 [ # # ]: 0 : const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
604 [ # # ]: 0 : /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
605 : :
606 [ # # ]: 0 : const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
607 : 0 : drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
608 [ # # ]: 0 : drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
609 [ # # ]: 0 : if ( aSecondLightDirection.DirectionZ == 0.0 )
610 : 0 : aSecondLightDirection.DirectionZ = -1;
611 : :
612 [ # # ]: 0 : const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
613 [ # # ]: 0 : double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
614 : :
615 [ # # ]: 0 : const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
616 [ # # ]: 0 : const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
617 [ # # ]: 0 : /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
618 [ # # ]: 0 : /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
619 : :
620 : 0 : sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
621 [ # # ]: 0 : if ( nAmbientColor > 255 )
622 : 0 : nAmbientColor = 255;
623 : 0 : Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
624 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
[ # # ][ # # ]
625 : :
626 : 0 : sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
627 : 0 : basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
628 [ # # ]: 0 : aSpotLight1.normalize();
629 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
[ # # ][ # # ]
630 : 0 : Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
631 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
[ # # ][ # # ]
632 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
[ # # ][ # # ]
633 : :
634 : 0 : sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
635 : 0 : basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
636 [ # # ]: 0 : aSpotLight2.normalize();
637 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
[ # # ][ # # ]
638 : 0 : Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
639 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
[ # # ][ # # ]
640 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
[ # # ][ # # ]
641 : :
642 : 0 : sal_uInt8 nSpotLight3 = 70;
643 : 0 : basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
644 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
[ # # ][ # # ]
645 : 0 : Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
646 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
[ # # ][ # # ]
647 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
[ # # ][ # # ]
648 : :
649 [ # # ]: 0 : const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
650 [ # # ]: 0 : const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
651 [ # # ]: 0 : double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
652 [ # # ]: 0 : sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
653 : :
654 : 0 : Color aSpecularCol( 225,225,225 );
655 [ # # ]: 0 : if ( bMetal )
656 : : {
657 : 0 : aSpecularCol = Color( 200, 200, 200 );
658 : 0 : fSpecular += 0.15;
659 : : }
660 : 0 : sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
661 [ # # ]: 0 : if ( nIntensity > 100 )
662 : 0 : nIntensity = 100;
663 [ # # ]: 0 : else if ( nIntensity < 0 )
664 : 0 : nIntensity = 0;
665 : 0 : nIntensity = 100 - nIntensity;
666 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
[ # # ][ # # ]
667 [ # # ][ # # ]: 0 : pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
[ # # ][ # # ]
668 : :
669 [ # # ][ # # ]: 0 : pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
670 : :
671 : : // removing placeholder objects
672 : 0 : std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
673 [ # # ][ # # ]: 0 : while ( aObjectListIter != aPlaceholderObjectList.end() )
674 : : {
675 [ # # ][ # # ]: 0 : pScene->Remove3DObj( *aObjectListIter );
676 [ # # ][ # # ]: 0 : delete *aObjectListIter++;
[ # # ][ # # ]
677 [ # # ]: 0 : }
678 : : }
679 : : else
680 [ # # ][ # # ]: 0 : delete pScene;
[ # # ][ # # ]
681 : : }
682 : 0 : return pRet;
683 : : }
684 : :
685 : 0 : Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
686 : : {
687 [ # # ]: 0 : SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
688 [ # # ]: 0 : const Point aCenter( rSnapRect.Center() );
689 : : double fExtrusionBackward, fExtrusionForward;
690 [ # # ]: 0 : GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
691 : : sal_uInt32 i;
692 : :
693 : : // creating initial bound volume ( without rotation. skewing.and camera )
694 [ # # ]: 0 : basegfx::B3DPolygon aBoundVolume;
695 [ # # ]: 0 : const Polygon aPolygon( rBoundRect );
696 : :
697 [ # # ]: 0 : for ( i = 0L; i < 4L; i++ )
698 : : {
699 [ # # ][ # # ]: 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
[ # # ]
700 : : }
701 : :
702 [ # # ]: 0 : for ( i = 0L; i < 4L; i++ )
703 : : {
704 [ # # ][ # # ]: 0 : aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
[ # # ]
705 : : }
706 : :
707 [ # # ]: 0 : const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
708 : 0 : drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
709 [ # # ]: 0 : drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
710 : :
711 : : double fXRotate, fYRotate;
712 [ # # ]: 0 : GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
713 [ # # ]: 0 : double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
714 : :
715 : : // rotating bound volume
716 [ # # ]: 0 : basegfx::B3DHomMatrix aMatrix;
717 [ # # ]: 0 : aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
718 [ # # ]: 0 : if ( fZRotate != 0.0 )
719 [ # # ]: 0 : aMatrix.rotate( 0.0, 0.0, fZRotate );
720 [ # # ][ # # ]: 0 : if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
721 [ # # ]: 0 : aMatrix.scale( -1.0, 1, 1 );
722 [ # # ][ # # ]: 0 : if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
723 [ # # ]: 0 : aMatrix.scale( 1, -1.0, 1 );
724 [ # # ]: 0 : if( fYRotate != 0.0 )
725 [ # # ]: 0 : aMatrix.rotate( 0.0, fYRotate, 0.0 );
726 [ # # ]: 0 : if( fXRotate != 0.0 )
727 [ # # ]: 0 : aMatrix.rotate( -fXRotate, 0.0, 0.0 );
728 [ # # ]: 0 : aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
729 [ # # ]: 0 : aBoundVolume.transform(aMatrix);
730 : :
731 [ # # ]: 0 : Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
732 [ # # ]: 0 : if ( aTransformation2D.IsParallel() )
733 [ # # ][ # # ]: 0 : aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
[ # # ]
734 : :
735 [ # # ]: 0 : Polygon aTransformed( 8 );
736 [ # # ]: 0 : for ( i = 0L; i < 8L; i++ )
737 [ # # ][ # # ]: 0 : aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
738 : :
739 [ # # ][ # # ]: 0 : return aTransformed.GetBoundRect();
[ # # ][ # # ]
[ # # ]
740 : : }
741 : :
742 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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