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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include <helperminimaldepth3d.hxx>
22 : : #include <drawinglayer/processor3d/baseprocessor3d.hxx>
23 : : #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 : : #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
25 : : #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
26 : : #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
27 : : #include <svx/sdr/contact/viewcontactofe3d.hxx>
28 : : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
29 : : #include <svx/obj3d.hxx>
30 : : #include <svx/scene3d.hxx>
31 : :
32 : : //////////////////////////////////////////////////////////////////////////////
33 : :
34 : : namespace drawinglayer
35 : : {
36 : : namespace processor3d
37 : : {
38 [ # # ]: 0 : class MinimalDephInViewExtractor : public BaseProcessor3D
39 : : {
40 : : private:
41 : : // the value which will be fetched as result
42 : : double mfMinimalDepth;
43 : :
44 : : // as tooling, the process() implementation takes over API handling and calls this
45 : : // virtual render method when the primitive implementation is BasePrimitive3D-based.
46 : : virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
47 : :
48 : : public:
49 : 0 : MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation)
50 : : : BaseProcessor3D(rViewInformation),
51 : 0 : mfMinimalDepth(DBL_MAX)
52 : 0 : {}
53 : :
54 : : // data access
55 : 0 : double getMinimalDepth() const { return mfMinimalDepth; }
56 : : };
57 : :
58 : 0 : void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
59 : : {
60 : : // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
61 [ # # # # ]: 0 : switch(rCandidate.getPrimitive3DID())
62 : : {
63 : : case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
64 : : {
65 : : // transform group. Remember current transformations
66 : 0 : const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
67 [ # # ]: 0 : const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
68 : :
69 : : // create new transformation; add new object transform from right side
70 : : const geometry::ViewInformation3D aNewViewInformation3D(
71 [ # # ]: 0 : aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
72 [ # # ]: 0 : aLastViewInformation3D.getOrientation(),
73 [ # # ]: 0 : aLastViewInformation3D.getProjection(),
74 [ # # ]: 0 : aLastViewInformation3D.getDeviceToView(),
75 : : aLastViewInformation3D.getViewTime(),
76 [ # # ][ # # ]: 0 : aLastViewInformation3D.getExtendedInformationSequence());
[ # # ][ # # ]
[ # # ]
77 [ # # ]: 0 : updateViewInformation(aNewViewInformation3D);
78 : :
79 : : // let break down
80 [ # # ][ # # ]: 0 : process(rPrimitive.getChildren());
[ # # ]
81 : :
82 : : // restore transformations
83 [ # # ]: 0 : updateViewInformation(aLastViewInformation3D);
84 [ # # ][ # # ]: 0 : break;
85 : : }
86 : : case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
87 : : {
88 : : // PolygonHairlinePrimitive3D
89 : 0 : const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
90 : 0 : const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon();
91 : 0 : const sal_uInt32 nCount(rPolygon.count());
92 : :
93 [ # # ]: 0 : for(sal_uInt32 a(0); a < nCount; a++)
94 : : {
95 [ # # ][ # # ]: 0 : const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a));
[ # # ]
96 : :
97 [ # # ]: 0 : if(aPointInView.getZ() < mfMinimalDepth)
98 : : {
99 : 0 : mfMinimalDepth = aPointInView.getZ();
100 : : }
101 : 0 : }
102 : :
103 : 0 : break;
104 : : }
105 : : case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
106 : : {
107 : : // PolyPolygonMaterialPrimitive3D
108 : 0 : const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
109 : 0 : const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
110 : 0 : const sal_uInt32 nPolyCount(rPolyPolygon.count());
111 : :
112 [ # # ]: 0 : for(sal_uInt32 a(0); a < nPolyCount; a++)
113 : : {
114 [ # # ]: 0 : const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(a));
115 [ # # ]: 0 : const sal_uInt32 nCount(aPolygon.count());
116 : :
117 [ # # ]: 0 : for(sal_uInt32 b(0); b < nCount; b++)
118 : : {
119 [ # # ][ # # ]: 0 : const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b));
[ # # ]
120 : :
121 [ # # ]: 0 : if(aPointInView.getZ() < mfMinimalDepth)
122 : : {
123 : 0 : mfMinimalDepth = aPointInView.getZ();
124 : : }
125 : 0 : }
126 [ # # ]: 0 : }
127 : :
128 : 0 : break;
129 : : }
130 : : default :
131 : : {
132 : : // process recursively
133 [ # # ]: 0 : process(rCandidate.get3DDecomposition(getViewInformation3D()));
134 : 0 : break;
135 : : }
136 : : }
137 : 0 : }
138 : : } // end of namespace processor3d
139 : : } // end of namespace drawinglayer
140 : :
141 : : //////////////////////////////////////////////////////////////////////////////
142 : : // changed to create values using VCs, Primitive3DSequence and ViewInformation3D to allow
143 : : // removal of old 3D bucket geometry. There is one slight difference in the result, it's
144 : : // in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer
145 : : // part of the 3D transformations. This could be added since the ViewContactOfE3dScene is
146 : : // given, but is not needed since the permutation of the depth values needs only be correct
147 : : // relative to each other
148 : :
149 : 0 : double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject)
150 : : {
151 : : // this is a E3dCompoundObject, so it cannot be a scene (which is a E3dObject).
152 : : // Get primitive sequence using VC
153 [ # # ]: 0 : const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact());
154 [ # # ]: 0 : const drawinglayer::primitive3d::Primitive3DSequence aPrimitives = rVCObject.getViewIndependentPrimitive3DSequence();
155 : 0 : double fRetval(DBL_MAX);
156 : :
157 [ # # ]: 0 : if(aPrimitives.hasElements())
158 : : {
159 [ # # ]: 0 : const E3dScene* pScene = rObject.GetScene();
160 : :
161 [ # # ]: 0 : if(pScene)
162 : : {
163 : : // get ViewInformation3D from scene using VC
164 [ # # ]: 0 : const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
165 [ # # ][ # # ]: 0 : const drawinglayer::geometry::ViewInformation3D aViewInfo3D(rVCScene.getViewInformation3D());
166 : :
167 : : // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation()
168 : : // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info)
169 : : // and the object's transform is part of aPrimitives (and taken into account when decomposing
170 : : // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be
171 : : // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart,
172 : : // and generally allowed in 3d scenes an their 3d object hierarchy
173 [ # # ]: 0 : basegfx::B3DHomMatrix aInBetweenSceneMatrix;
174 [ # # ][ # # ]: 0 : E3dScene* pParentScene = dynamic_cast< E3dScene* >(rObject.GetParentObj());
175 : :
176 [ # # ][ # # ]: 0 : while(pParentScene && pParentScene != pScene)
[ # # ]
177 : : {
178 [ # # ][ # # ]: 0 : aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix;
[ # # ][ # # ]
179 [ # # ][ # # ]: 0 : pParentScene = dynamic_cast< E3dScene* >(pParentScene->GetParentObj());
180 : : }
181 : :
182 : : // build new ViewInformation containing all transforms
183 : : const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D(
184 [ # # ]: 0 : aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix,
185 [ # # ]: 0 : aViewInfo3D.getOrientation(),
186 [ # # ]: 0 : aViewInfo3D.getProjection(),
187 [ # # ]: 0 : aViewInfo3D.getDeviceToView(),
188 : : aViewInfo3D.getViewTime(),
189 [ # # ][ # # ]: 0 : aViewInfo3D.getExtendedInformationSequence());
[ # # ][ # # ]
[ # # ]
190 : :
191 : : // create extractor helper, proccess geometry and get return value
192 [ # # ]: 0 : drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D);
193 [ # # ]: 0 : aExtractor.process(aPrimitives);
194 [ # # ][ # # ]: 0 : fRetval = aExtractor.getMinimalDepth();
[ # # ][ # # ]
195 : : }
196 : : }
197 : :
198 [ # # ]: 0 : return fRetval;
199 : : }
200 : :
201 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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