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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : : #include <svx/sdr/animation/animationstate.hxx>
21 : : #include <svx/sdr/contact/viewobjectcontact.hxx>
22 : : #include <svx/sdr/animation/objectanimator.hxx>
23 : : #include <svx/sdr/contact/objectcontact.hxx>
24 : : #include <svx/sdr/contact/viewcontact.hxx>
25 : : #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
26 : : #include <drawinglayer/animation/animationtiming.hxx>
27 : :
28 : : //////////////////////////////////////////////////////////////////////////////
29 : :
30 : : namespace sdr
31 : : {
32 : : namespace animation
33 : : {
34 : 0 : double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
35 : : {
36 : 0 : double fRetval(0.0);
37 : :
38 [ # # ]: 0 : if(maAnimatedPrimitives.hasElements())
39 : : {
40 : 0 : const sal_Int32 nCount(maAnimatedPrimitives.getLength());
41 : :
42 [ # # ]: 0 : for(sal_Int32 a(0L); a < nCount; a++)
43 : : {
44 [ # # ]: 0 : const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
45 [ # # ][ # # ]: 0 : const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
46 : : OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
47 : :
48 [ # # ]: 0 : if(pCandidate)
49 : : {
50 : 0 : const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
51 [ # # ]: 0 : const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
52 : :
53 [ # # ]: 0 : if(!::basegfx::fTools::equalZero(fNextTime))
54 : : {
55 [ # # ]: 0 : if(::basegfx::fTools::equalZero(fRetval))
56 : : {
57 : 0 : fRetval = fNextTime;
58 : : }
59 [ # # ]: 0 : else if(::basegfx::fTools::less(fNextTime, fRetval))
60 : : {
61 : 0 : fRetval = fNextTime;
62 : : }
63 : : }
64 : : }
65 : 0 : }
66 : : }
67 : :
68 : 0 : return fRetval;
69 : : }
70 : :
71 : 0 : void PrimitiveAnimation::prepareNextEvent()
72 : : {
73 [ # # ][ # # ]: 0 : const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
74 [ # # ]: 0 : const double fNextTime(getSmallestNextTime(fCurrentTime));
75 : :
76 : : // getSmallestNextTime will be zero when animation ended. If not zero, a next step
77 : : // exists
78 [ # # ]: 0 : if(!::basegfx::fTools::equalZero(fNextTime))
79 : : {
80 : : // next time point exists, use it
81 : : sal_uInt32 nNextTime;
82 : :
83 [ # # ]: 0 : if(fNextTime >= (double)0xffffff00)
84 : : {
85 : : // take care for very late points in time, e.g. when a text animation stops
86 : : // in a defined AnimationEntryFixed with endless (0xffffffff) duration
87 [ # # ]: 0 : nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
88 : : }
89 : : else
90 : : {
91 : 0 : nNextTime = (sal_uInt32)fNextTime;
92 : : }
93 : :
94 : : // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
95 : : // at least 25ms for next step
96 : 0 : const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
97 : :
98 [ # # ]: 0 : if(nNextTime <= nMinimumStepTime)
99 : : {
100 : 0 : nNextTime = nMinimumStepTime;
101 : : }
102 : :
103 : : // set time and reactivate by re-adding to the scheduler
104 [ # # ]: 0 : SetTime(nNextTime);
105 [ # # ][ # # ]: 0 : mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
106 : : }
107 : 0 : }
108 : :
109 : 0 : PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
110 : : : Event(0L),
111 : : mrVOContact(rVOContact),
112 [ # # ]: 0 : maAnimatedPrimitives(rAnimatedPrimitives)
113 : : {
114 : : // setup initially
115 [ # # ]: 0 : prepareNextEvent();
116 : 0 : }
117 : :
118 [ # # ]: 0 : PrimitiveAnimation::~PrimitiveAnimation()
119 : : {
120 : : // ensure that Event member is removed from PrimitiveAnimator
121 [ # # ][ # # ]: 0 : mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
122 [ # # ]: 0 : }
123 : :
124 : : // execute event, from base class Event
125 : 0 : void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
126 : : {
127 : : // schedule a repaint of associated object
128 : 0 : mrVOContact.ActionChanged();
129 : :
130 : : // re-setup
131 : 0 : prepareNextEvent();
132 : 0 : }
133 : : } // end of namespace animation
134 : : } // end of namespace sdr
135 : :
136 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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