LCOV - code coverage report
Current view: top level - svx/source/sdr/animation - animationstate.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 41 0.0 %
Date: 2012-08-25 Functions: 0 6 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 52 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <svx/sdr/animation/animationstate.hxx>
      21                 :            : #include <svx/sdr/contact/viewobjectcontact.hxx>
      22                 :            : #include <svx/sdr/animation/objectanimator.hxx>
      23                 :            : #include <svx/sdr/contact/objectcontact.hxx>
      24                 :            : #include <svx/sdr/contact/viewcontact.hxx>
      25                 :            : #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
      26                 :            : #include <drawinglayer/animation/animationtiming.hxx>
      27                 :            : 
      28                 :            : //////////////////////////////////////////////////////////////////////////////
      29                 :            : 
      30                 :            : namespace sdr
      31                 :            : {
      32                 :            :     namespace animation
      33                 :            :     {
      34                 :          0 :         double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
      35                 :            :         {
      36                 :          0 :             double fRetval(0.0);
      37                 :            : 
      38         [ #  # ]:          0 :             if(maAnimatedPrimitives.hasElements())
      39                 :            :             {
      40                 :          0 :                 const sal_Int32 nCount(maAnimatedPrimitives.getLength());
      41                 :            : 
      42         [ #  # ]:          0 :                 for(sal_Int32 a(0L); a < nCount; a++)
      43                 :            :                 {
      44         [ #  # ]:          0 :                     const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
      45 [ #  # ][ #  # ]:          0 :                     const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
      46                 :            :                     OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
      47                 :            : 
      48         [ #  # ]:          0 :                     if(pCandidate)
      49                 :            :                     {
      50                 :          0 :                         const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
      51         [ #  # ]:          0 :                         const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
      52                 :            : 
      53         [ #  # ]:          0 :                         if(!::basegfx::fTools::equalZero(fNextTime))
      54                 :            :                         {
      55         [ #  # ]:          0 :                             if(::basegfx::fTools::equalZero(fRetval))
      56                 :            :                             {
      57                 :          0 :                                 fRetval = fNextTime;
      58                 :            :                             }
      59         [ #  # ]:          0 :                             else if(::basegfx::fTools::less(fNextTime, fRetval))
      60                 :            :                             {
      61                 :          0 :                                 fRetval = fNextTime;
      62                 :            :                             }
      63                 :            :                         }
      64                 :            :                     }
      65                 :          0 :                 }
      66                 :            :             }
      67                 :            : 
      68                 :          0 :             return fRetval;
      69                 :            :         }
      70                 :            : 
      71                 :          0 :         void PrimitiveAnimation::prepareNextEvent()
      72                 :            :         {
      73 [ #  # ][ #  # ]:          0 :             const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
      74         [ #  # ]:          0 :             const double fNextTime(getSmallestNextTime(fCurrentTime));
      75                 :            : 
      76                 :            :             // getSmallestNextTime will be zero when animation ended. If not zero, a next step
      77                 :            :             // exists
      78         [ #  # ]:          0 :             if(!::basegfx::fTools::equalZero(fNextTime))
      79                 :            :             {
      80                 :            :                 // next time point exists, use it
      81                 :            :                 sal_uInt32 nNextTime;
      82                 :            : 
      83         [ #  # ]:          0 :                 if(fNextTime >= (double)0xffffff00)
      84                 :            :                 {
      85                 :            :                     // take care for very late points in time, e.g. when a text animation stops
      86                 :            :                     // in a defined AnimationEntryFixed with endless (0xffffffff) duration
      87         [ #  # ]:          0 :                     nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
      88                 :            :                 }
      89                 :            :                 else
      90                 :            :                 {
      91                 :          0 :                     nNextTime = (sal_uInt32)fNextTime;
      92                 :            :                 }
      93                 :            : 
      94                 :            :                 // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
      95                 :            :                 // at least 25ms for next step
      96                 :          0 :                 const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
      97                 :            : 
      98         [ #  # ]:          0 :                 if(nNextTime <= nMinimumStepTime)
      99                 :            :                 {
     100                 :          0 :                     nNextTime = nMinimumStepTime;
     101                 :            :                 }
     102                 :            : 
     103                 :            :                 // set time and reactivate by re-adding to the scheduler
     104         [ #  # ]:          0 :                 SetTime(nNextTime);
     105 [ #  # ][ #  # ]:          0 :                 mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
     106                 :            :             }
     107                 :          0 :         }
     108                 :            : 
     109                 :          0 :         PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
     110                 :            :         :   Event(0L),
     111                 :            :             mrVOContact(rVOContact),
     112         [ #  # ]:          0 :             maAnimatedPrimitives(rAnimatedPrimitives)
     113                 :            :         {
     114                 :            :             // setup initially
     115         [ #  # ]:          0 :             prepareNextEvent();
     116                 :          0 :         }
     117                 :            : 
     118         [ #  # ]:          0 :         PrimitiveAnimation::~PrimitiveAnimation()
     119                 :            :         {
     120                 :            :             // ensure that Event member is removed from PrimitiveAnimator
     121 [ #  # ][ #  # ]:          0 :             mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
     122         [ #  # ]:          0 :         }
     123                 :            : 
     124                 :            :         // execute event, from base class Event
     125                 :          0 :         void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
     126                 :            :         {
     127                 :            :             // schedule a repaint of associated object
     128                 :          0 :             mrVOContact.ActionChanged();
     129                 :            : 
     130                 :            :             // re-setup
     131                 :          0 :             prepareNextEvent();
     132                 :          0 :         }
     133                 :            :     } // end of namespace animation
     134                 :            : } // end of namespace sdr
     135                 :            : 
     136                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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