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28 : :
29 : :
30 : : #include <svx/sdr/contact/viewcontactofe3d.hxx>
31 : : #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
32 : : #include <svx/obj3d.hxx>
33 : : #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
34 : : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
35 : : #include <svx/scene3d.hxx>
36 : : #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
37 : : #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
38 : : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
39 : : #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
40 : : #include <drawinglayer/attribute/sdrlineattribute.hxx>
41 : :
42 : : //////////////////////////////////////////////////////////////////////////////
43 : :
44 : : namespace
45 : : {
46 : 0 : const sdr::contact::ViewContactOfE3dScene* tryToFindVCOfE3DScene(
47 : : const sdr::contact::ViewContact& rCandidate,
48 : : basegfx::B3DHomMatrix& o_rInBetweenObjectTransform)
49 : : {
50 : : const sdr::contact::ViewContactOfE3dScene* pSceneParent =
51 [ # # ]: 0 : dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(rCandidate.GetParentContact());
52 : :
53 [ # # ]: 0 : if(pSceneParent)
54 : : {
55 : : // each 3d object (including in-between scenes) should have a scene as parent
56 : : const sdr::contact::ViewContactOfE3dScene* pSceneParentParent =
57 [ # # ]: 0 : dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(pSceneParent->GetParentContact());
58 : :
59 [ # # ]: 0 : if(pSceneParentParent)
60 : : {
61 : : // the parent scene of rCandidate is a in-between scene, call recursively and collect
62 : : // the in-between scene's object transformation part in o_rInBetweenObjectTransform
63 : 0 : const basegfx::B3DHomMatrix& rSceneParentTransform = pSceneParent->GetE3dScene().GetTransform();
64 [ # # ]: 0 : o_rInBetweenObjectTransform = rSceneParentTransform * o_rInBetweenObjectTransform;
65 : 0 : return tryToFindVCOfE3DScene(*pSceneParent, o_rInBetweenObjectTransform);
66 : : }
67 : : else
68 : : {
69 : : // the parent scene is the outmost scene
70 : 0 : return pSceneParent;
71 : : }
72 : : }
73 : :
74 : : // object hierarchy structure is incorrect; no result
75 : 0 : return 0;
76 : : }
77 : : } // end of anonymous namespace
78 : :
79 : : //////////////////////////////////////////////////////////////////////////////
80 : :
81 : : namespace sdr
82 : : {
83 : : namespace contact
84 : : {
85 : 0 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::impCreateWithGivenPrimitive3DSequence(
86 : : const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const
87 : : {
88 : 0 : drawinglayer::primitive2d::Primitive2DSequence xRetval;
89 : :
90 [ # # ]: 0 : if(rxContent3D.hasElements())
91 : : {
92 : : // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
93 : : // the ones on the way there are grouping scenes. Collect the in-between scene's
94 : : // transformations to build a correct object transformation for the embedded
95 : : // object
96 [ # # ]: 0 : basegfx::B3DHomMatrix aInBetweenObjectTransform;
97 [ # # ]: 0 : const ViewContactOfE3dScene* pVCOfE3DScene = tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform);
98 : :
99 [ # # ]: 0 : if(pVCOfE3DScene)
100 : : {
101 : 0 : basegfx::B3DVector aLightNormal;
102 [ # # ][ # # ]: 0 : const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant());
103 [ # # ]: 0 : const basegfx::B3DRange& rAllContentRange = pVCOfE3DScene->getAllContentRange3D();
104 [ # # ][ # # ]: 0 : drawinglayer::geometry::ViewInformation3D aViewInformation3D(pVCOfE3DScene->getViewInformation3D());
105 : :
106 [ # # ][ # # ]: 0 : if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size())
[ # # ]
107 : : {
108 : : // get light normal from first light and normalize
109 [ # # ][ # # ]: 0 : aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection();
[ # # ][ # # ]
[ # # ]
110 [ # # ]: 0 : aLightNormal.normalize();
111 : : }
112 : :
113 [ # # ][ # # ]: 0 : if(!aInBetweenObjectTransform.isIdentity())
114 : : {
115 : : // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
116 : : // contains the correct object transformation for the embedded 3d object
117 : : aViewInformation3D = drawinglayer::geometry::ViewInformation3D(
118 [ # # ]: 0 : aViewInformation3D.getObjectTransformation() * aInBetweenObjectTransform,
119 [ # # ]: 0 : aViewInformation3D.getOrientation(),
120 [ # # ]: 0 : aViewInformation3D.getProjection(),
121 [ # # ]: 0 : aViewInformation3D.getDeviceToView(),
122 : : aViewInformation3D.getViewTime(),
123 [ # # ][ # # ]: 0 : aViewInformation3D.getExtendedInformationSequence());
[ # # ][ # # ]
[ # # ][ # # ]
[ # # ]
124 : : }
125 : :
126 : : // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
127 : : // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
128 : : const drawinglayer::primitive2d::Primitive2DReference xReference(
129 : : new drawinglayer::primitive2d::Embedded3DPrimitive2D(
130 : : rxContent3D,
131 : : pVCOfE3DScene->getObjectTransformation(),
132 : : aViewInformation3D,
133 : : aLightNormal,
134 : : fShadowSlant,
135 [ # # ][ # # ]: 0 : rAllContentRange));
[ # # ][ # # ]
136 : :
137 [ # # ][ # # ]: 0 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
[ # # ][ # # ]
138 [ # # ]: 0 : }
139 : : }
140 : :
141 : 0 : return xRetval;
142 : : }
143 : :
144 : 1939 : ViewContactOfE3d::ViewContactOfE3d(E3dObject& rSdrObject)
145 [ + - ]: 1939 : : ViewContactOfSdrObj(rSdrObject)
146 : : {
147 : 1939 : }
148 : :
149 [ + - ]: 1939 : ViewContactOfE3d::~ViewContactOfE3d()
150 : : {
151 [ - + ]: 1939 : }
152 : :
153 : 13391 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
154 : : {
155 : : // local up-to-date checks. Create new list and compare.
156 [ + - ]: 13391 : drawinglayer::primitive3d::Primitive3DSequence xNew(createViewIndependentPrimitive3DSequence());
157 : :
158 [ + - ][ + + ]: 13391 : if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxViewIndependentPrimitive3DSequence, xNew))
159 : : {
160 : : // has changed, copy content
161 [ + - ]: 3873 : const_cast< ViewContactOfE3d* >(this)->mxViewIndependentPrimitive3DSequence = xNew;
162 : : }
163 : :
164 : : // return current Primitive2DSequence
165 [ + - ][ + - ]: 13391 : return mxViewIndependentPrimitive3DSequence;
166 : : }
167 : :
168 : 13391 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getViewIndependentPrimitive3DSequence() const
169 : : {
170 : : // get sequence without object transform
171 : 13391 : drawinglayer::primitive3d::Primitive3DSequence xRetval(getVIP3DSWithoutObjectTransform());
172 : :
173 [ + - ]: 13391 : if(xRetval.hasElements())
174 : : {
175 : : // add object transform if it's used
176 [ + - ]: 13391 : const basegfx::B3DHomMatrix& rObjectTransform(GetE3dObject().GetTransform());
177 : :
178 [ + - ][ + + ]: 13391 : if(!rObjectTransform.isIdentity())
179 : : {
180 : : const drawinglayer::primitive3d::Primitive3DReference xReference(
181 : : new drawinglayer::primitive3d::TransformPrimitive3D(
182 : : rObjectTransform,
183 [ + - ][ + - ]: 1687 : xRetval));
[ + - ]
184 : :
185 [ + - ][ + - ]: 1687 : xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
[ + - ]
186 : : }
187 : : }
188 : :
189 : : // return current Primitive2DSequence
190 : 13391 : return xRetval;
191 : : }
192 : :
193 : 0 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const
194 : : {
195 : : // also need to create a 2D embedding when the view-independent part is requested,
196 : : // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
197 : : // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
198 [ # # ]: 0 : return impCreateWithGivenPrimitive3DSequence(getViewIndependentPrimitive3DSequence());
199 : : }
200 : :
201 : 537 : ViewObjectContact& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
202 : : {
203 [ + - ]: 537 : ViewObjectContact* pRetval = new ViewObjectContactOfE3d(rObjectContact, *this);
204 : : DBG_ASSERT(pRetval, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
205 : :
206 : 537 : return *pRetval;
207 : : }
208 : : } // end of namespace contact
209 : : } // end of namespace sdr
210 : :
211 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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