LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewcontactofe3dcube.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 28 0.0 %
Date: 2012-08-25 Functions: 0 4 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 56 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : 
      21                 :            : #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
      22                 :            : #include <svx/cube3d.hxx>
      23                 :            : #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
      24                 :            : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
      25                 :            : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      26                 :            : #include <basegfx/range/b3drange.hxx>
      27                 :            : 
      28                 :            : //////////////////////////////////////////////////////////////////////////////
      29                 :            : 
      30                 :            : namespace sdr
      31                 :            : {
      32                 :            :     namespace contact
      33                 :            :     {
      34                 :          0 :         ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
      35                 :          0 :         :   ViewContactOfE3d(rCubeObj)
      36                 :            :         {
      37                 :          0 :         }
      38                 :            : 
      39                 :          0 :         ViewContactOfE3dCube::~ViewContactOfE3dCube()
      40                 :            :         {
      41         [ #  # ]:          0 :         }
      42                 :            : 
      43                 :          0 :         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
      44                 :            :         {
      45         [ #  # ]:          0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval;
      46         [ #  # ]:          0 :             const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
      47                 :            :             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
      48         [ #  # ]:          0 :                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
      49                 :            : 
      50                 :            :             // get cube geometry and use as traslation and scaling for unit cube
      51         [ #  # ]:          0 :             basegfx::B3DRange aCubeRange;
      52                 :          0 :             const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
      53                 :          0 :             const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
      54         [ #  # ]:          0 :             basegfx::B3DHomMatrix aWorldTransform;
      55                 :            : 
      56         [ #  # ]:          0 :             if(GetE3dCubeObj().GetPosIsCenter())
      57                 :            :             {
      58                 :          0 :                 const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
      59         [ #  # ]:          0 :                 aCubeRange.expand(aCubePosition - aHalfCubeSize);
      60         [ #  # ]:          0 :                 aCubeRange.expand(aCubePosition + aHalfCubeSize);
      61                 :            :             }
      62                 :            :             else
      63                 :            :             {
      64         [ #  # ]:          0 :                 aCubeRange.expand(aCubePosition);
      65         [ #  # ]:          0 :                 aCubeRange.expand(aCubePosition + aCubeSize);
      66                 :            :             }
      67                 :            : 
      68                 :            :             // add scale and translate to world transformation
      69         [ #  # ]:          0 :             const basegfx::B3DVector abjectRange(aCubeRange.getRange());
      70         [ #  # ]:          0 :             aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
      71 [ #  # ][ #  # ]:          0 :             aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
         [ #  # ][ #  # ]
      72                 :            : 
      73                 :            :             // get 3D Object Attributes
      74         [ #  # ]:          0 :             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
      75                 :            : 
      76                 :            :             // calculate texture size to get a perfect mapping for
      77                 :            :             // the front/back sides
      78                 :          0 :             const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
      79                 :            : 
      80                 :            :             // create primitive and add
      81                 :            :             const drawinglayer::primitive3d::Primitive3DReference xReference(
      82                 :            :                 new drawinglayer::primitive3d::SdrCubePrimitive3D(
      83 [ #  # ][ #  # ]:          0 :                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
                 [ #  # ]
      84 [ #  # ][ #  # ]:          0 :             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
                 [ #  # ]
      85                 :            : 
      86                 :            :             // delete 3D Object Attributes
      87 [ #  # ][ #  # ]:          0 :             delete pSdr3DObjectAttribute;
      88                 :            : 
      89 [ #  # ][ #  # ]:          0 :             return xRetval;
      90                 :            :         }
      91                 :            :     } // end of namespace contact
      92                 :            : } // end of namespace sdr
      93                 :            : 
      94                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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