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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
22 : : #include <svx/cube3d.hxx>
23 : : #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
24 : : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 : : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 : : #include <basegfx/range/b3drange.hxx>
27 : :
28 : : //////////////////////////////////////////////////////////////////////////////
29 : :
30 : : namespace sdr
31 : : {
32 : : namespace contact
33 : : {
34 : 0 : ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
35 : 0 : : ViewContactOfE3d(rCubeObj)
36 : : {
37 : 0 : }
38 : :
39 : 0 : ViewContactOfE3dCube::~ViewContactOfE3dCube()
40 : : {
41 [ # # ]: 0 : }
42 : :
43 : 0 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
44 : : {
45 [ # # ]: 0 : drawinglayer::primitive3d::Primitive3DSequence xRetval;
46 [ # # ]: 0 : const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
47 : : const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
48 [ # # ]: 0 : drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
49 : :
50 : : // get cube geometry and use as traslation and scaling for unit cube
51 [ # # ]: 0 : basegfx::B3DRange aCubeRange;
52 : 0 : const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
53 : 0 : const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
54 [ # # ]: 0 : basegfx::B3DHomMatrix aWorldTransform;
55 : :
56 [ # # ]: 0 : if(GetE3dCubeObj().GetPosIsCenter())
57 : : {
58 : 0 : const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
59 [ # # ]: 0 : aCubeRange.expand(aCubePosition - aHalfCubeSize);
60 [ # # ]: 0 : aCubeRange.expand(aCubePosition + aHalfCubeSize);
61 : : }
62 : : else
63 : : {
64 [ # # ]: 0 : aCubeRange.expand(aCubePosition);
65 [ # # ]: 0 : aCubeRange.expand(aCubePosition + aCubeSize);
66 : : }
67 : :
68 : : // add scale and translate to world transformation
69 [ # # ]: 0 : const basegfx::B3DVector abjectRange(aCubeRange.getRange());
70 [ # # ]: 0 : aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
71 [ # # ][ # # ]: 0 : aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
[ # # ][ # # ]
72 : :
73 : : // get 3D Object Attributes
74 [ # # ]: 0 : drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
75 : :
76 : : // calculate texture size to get a perfect mapping for
77 : : // the front/back sides
78 : 0 : const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
79 : :
80 : : // create primitive and add
81 : : const drawinglayer::primitive3d::Primitive3DReference xReference(
82 : : new drawinglayer::primitive3d::SdrCubePrimitive3D(
83 [ # # ][ # # ]: 0 : aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
[ # # ]
84 [ # # ][ # # ]: 0 : xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
[ # # ]
85 : :
86 : : // delete 3D Object Attributes
87 [ # # ][ # # ]: 0 : delete pSdr3DObjectAttribute;
88 : :
89 [ # # ][ # # ]: 0 : return xRetval;
90 : : }
91 : : } // end of namespace contact
92 : : } // end of namespace sdr
93 : :
94 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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