Branch data Line data Source code
1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
22 : : #include <svx/lathe3d.hxx>
23 : : #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
24 : : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 : : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 : : #include <basegfx/polygon/b2dpolygontools.hxx>
27 : :
28 : : //////////////////////////////////////////////////////////////////////////////
29 : :
30 : : namespace sdr
31 : : {
32 : : namespace contact
33 : : {
34 : 0 : ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
35 : 0 : : ViewContactOfE3d(rLathe)
36 : : {
37 : 0 : }
38 : :
39 : 0 : ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
40 : : {
41 [ # # ]: 0 : }
42 : :
43 : 0 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
44 : : {
45 [ # # ]: 0 : drawinglayer::primitive3d::Primitive3DSequence xRetval;
46 [ # # ]: 0 : const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
47 : : const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
48 [ # # ]: 0 : drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
49 : :
50 : : // get extrude geometry
51 [ # # ]: 0 : const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
52 : :
53 : : // get 3D Object Attributes
54 [ # # ]: 0 : drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
55 : :
56 : : // calculate texture size. Use the polygon length of the longest polygon for
57 : : // height and the rotated radius for width (using polygon center) to get a good
58 : : // texture mapping
59 [ # # ]: 0 : const sal_uInt32 nPolygonCount(aPolyPolygon.count());
60 : 0 : double fPolygonMaxLength(0.0);
61 : :
62 [ # # ]: 0 : for(sal_uInt32 a(0); a < nPolygonCount; a++)
63 : : {
64 [ # # ]: 0 : const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
65 [ # # ]: 0 : const double fPolygonLength(basegfx::tools::getLength(aCandidate));
66 [ # # ]: 0 : fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
67 [ # # ]: 0 : }
68 : :
69 [ # # ]: 0 : const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
70 : : const basegfx::B2DVector aTextureSize(
71 [ # # ]: 0 : F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
72 : 0 : fPolygonMaxLength);
73 : :
74 : : // get more data
75 [ # # ]: 0 : const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
76 [ # # ]: 0 : const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
77 [ # # ]: 0 : const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
78 [ # # ]: 0 : const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
79 [ # # ]: 0 : const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
80 [ # # ]: 0 : const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
81 [ # # ]: 0 : const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
82 [ # # ]: 0 : const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
83 [ # # ]: 0 : const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
84 [ # # ]: 0 : const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
85 : :
86 : : // create primitive and add
87 [ # # ]: 0 : const basegfx::B3DHomMatrix aWorldTransform;
88 : : const drawinglayer::primitive3d::Primitive3DReference xReference(
89 : : new drawinglayer::primitive3d::SdrLathePrimitive3D(
90 : : aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
91 : : aPolyPolygon, nHorizontalSegments, nVerticalSegments,
92 : : fDiagonal, fBackScale, fRotation,
93 [ # # ][ # # ]: 0 : bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
[ # # ]
94 [ # # ][ # # ]: 0 : xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
[ # # ]
95 : :
96 : : // delete 3D Object Attributes
97 [ # # ][ # # ]: 0 : delete pSdr3DObjectAttribute;
98 : :
99 [ # # ][ # # ]: 0 : return xRetval;
[ # # ]
100 : : }
101 : : } // end of namespace contact
102 : : } // end of namespace sdr
103 : :
104 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|