LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewcontactofe3dlathe.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 36 0.0 %
Date: 2012-08-25 Functions: 0 4 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 72 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : 
      21                 :            : #include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
      22                 :            : #include <svx/lathe3d.hxx>
      23                 :            : #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
      24                 :            : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
      25                 :            : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      26                 :            : #include <basegfx/polygon/b2dpolygontools.hxx>
      27                 :            : 
      28                 :            : //////////////////////////////////////////////////////////////////////////////
      29                 :            : 
      30                 :            : namespace sdr
      31                 :            : {
      32                 :            :     namespace contact
      33                 :            :     {
      34                 :          0 :         ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
      35                 :          0 :         :   ViewContactOfE3d(rLathe)
      36                 :            :         {
      37                 :          0 :         }
      38                 :            : 
      39                 :          0 :         ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
      40                 :            :         {
      41         [ #  # ]:          0 :         }
      42                 :            : 
      43                 :          0 :         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
      44                 :            :         {
      45         [ #  # ]:          0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval;
      46         [ #  # ]:          0 :             const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
      47                 :            :             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
      48         [ #  # ]:          0 :                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
      49                 :            : 
      50                 :            :             // get extrude geometry
      51         [ #  # ]:          0 :             const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
      52                 :            : 
      53                 :            :             // get 3D Object Attributes
      54         [ #  # ]:          0 :             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
      55                 :            : 
      56                 :            :             // calculate texture size. Use the polygon length of the longest polygon for
      57                 :            :             // height and the rotated radius for width (using polygon center) to get a good
      58                 :            :             // texture mapping
      59         [ #  # ]:          0 :             const sal_uInt32 nPolygonCount(aPolyPolygon.count());
      60                 :          0 :             double fPolygonMaxLength(0.0);
      61                 :            : 
      62         [ #  # ]:          0 :             for(sal_uInt32 a(0); a < nPolygonCount; a++)
      63                 :            :             {
      64         [ #  # ]:          0 :                 const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
      65         [ #  # ]:          0 :                 const double fPolygonLength(basegfx::tools::getLength(aCandidate));
      66         [ #  # ]:          0 :                 fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
      67         [ #  # ]:          0 :             }
      68                 :            : 
      69         [ #  # ]:          0 :             const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
      70                 :            :             const basegfx::B2DVector aTextureSize(
      71         [ #  # ]:          0 :                 F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
      72                 :          0 :                 fPolygonMaxLength);
      73                 :            : 
      74                 :            :             // get more data
      75         [ #  # ]:          0 :             const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
      76         [ #  # ]:          0 :             const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
      77         [ #  # ]:          0 :             const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
      78         [ #  # ]:          0 :             const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
      79         [ #  # ]:          0 :             const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
      80         [ #  # ]:          0 :             const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
      81         [ #  # ]:          0 :             const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
      82         [ #  # ]:          0 :             const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
      83         [ #  # ]:          0 :             const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
      84         [ #  # ]:          0 :             const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
      85                 :            : 
      86                 :            :             // create primitive and add
      87         [ #  # ]:          0 :             const basegfx::B3DHomMatrix aWorldTransform;
      88                 :            :             const drawinglayer::primitive3d::Primitive3DReference xReference(
      89                 :            :                 new drawinglayer::primitive3d::SdrLathePrimitive3D(
      90                 :            :                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
      91                 :            :                     aPolyPolygon, nHorizontalSegments, nVerticalSegments,
      92                 :            :                     fDiagonal, fBackScale, fRotation,
      93 [ #  # ][ #  # ]:          0 :                     bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
                 [ #  # ]
      94 [ #  # ][ #  # ]:          0 :             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
                 [ #  # ]
      95                 :            : 
      96                 :            :             // delete 3D Object Attributes
      97 [ #  # ][ #  # ]:          0 :             delete pSdr3DObjectAttribute;
      98                 :            : 
      99 [ #  # ][ #  # ]:          0 :             return xRetval;
                 [ #  # ]
     100                 :            :         }
     101                 :            :     } // end of namespace contact
     102                 :            : } // end of namespace sdr
     103                 :            : 
     104                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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