LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewcontactofe3dsphere.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 25 0.0 %
Date: 2012-08-25 Functions: 0 4 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 44 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : 
      21                 :            : #include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
      22                 :            : #include <svx/sphere3d.hxx>
      23                 :            : #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
      24                 :            : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
      25                 :            : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      26                 :            : 
      27                 :            : //////////////////////////////////////////////////////////////////////////////
      28                 :            : 
      29                 :            : namespace sdr
      30                 :            : {
      31                 :            :     namespace contact
      32                 :            :     {
      33                 :          0 :         ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
      34                 :          0 :         :   ViewContactOfE3d(rSphere)
      35                 :            :         {
      36                 :          0 :         }
      37                 :            : 
      38                 :          0 :         ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
      39                 :            :         {
      40         [ #  # ]:          0 :         }
      41                 :            : 
      42                 :          0 :         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
      43                 :            :         {
      44         [ #  # ]:          0 :             drawinglayer::primitive3d::Primitive3DSequence xRetval;
      45         [ #  # ]:          0 :             const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
      46                 :            :             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
      47         [ #  # ]:          0 :                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
      48                 :            : 
      49                 :            :             // get sphere center and size for geometry
      50         [ #  # ]:          0 :             basegfx::B3DRange aSphereRange;
      51                 :          0 :             const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
      52                 :          0 :             const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
      53         [ #  # ]:          0 :             basegfx::B3DHomMatrix aWorldTransform;
      54                 :            : 
      55         [ #  # ]:          0 :             aWorldTransform.translate(-0.5, -0.5, -0.5);
      56         [ #  # ]:          0 :             aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
      57         [ #  # ]:          0 :             aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
      58                 :            : 
      59                 :            :             // get 3D Object Attributes
      60         [ #  # ]:          0 :             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
      61                 :            : 
      62                 :            :             // get segment count
      63         [ #  # ]:          0 :             const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
      64         [ #  # ]:          0 :             const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
      65                 :            : 
      66                 :            :             // calculate texture size, use radii for (2 * PI * r) to get a perfect
      67                 :            :             // mapping on the sphere
      68                 :            :             const basegfx::B2DVector aTextureSize(
      69                 :          0 :                 F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
      70                 :          0 :                 F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
      71                 :            : 
      72                 :            :             // create primitive and add
      73                 :            :             const drawinglayer::primitive3d::Primitive3DReference xReference(
      74                 :            :                 new drawinglayer::primitive3d::SdrSpherePrimitive3D(
      75                 :            :                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
      76 [ #  # ][ #  # ]:          0 :                     nHorizontalSegments, nVerticalSegments));
                 [ #  # ]
      77 [ #  # ][ #  # ]:          0 :             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
                 [ #  # ]
      78                 :            : 
      79                 :            :             // delete 3D Object Attributes
      80 [ #  # ][ #  # ]:          0 :             delete pSdr3DObjectAttribute;
      81                 :            : 
      82 [ #  # ][ #  # ]:          0 :             return xRetval;
      83                 :            :         }
      84                 :            :     } // end of namespace contact
      85                 :            : } // end of namespace sdr
      86                 :            : 
      87                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Generated by: LCOV version 1.10