LCOV - code coverage report
Current view: top level - svx/source/sdr/contact - viewcontactofvirtobj.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 7 22 31.8 %
Date: 2012-08-25 Functions: 3 6 50.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 1 44 2.3 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
      21                 :            : #include <svx/svdovirt.hxx>
      22                 :            : #include <svx/sdr/contact/displayinfo.hxx>
      23                 :            : #include <basegfx/matrix/b2dhommatrix.hxx>
      24                 :            : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
      25                 :            : #include <vcl/outdev.hxx>
      26                 :            : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
      27                 :            : 
      28                 :            : //////////////////////////////////////////////////////////////////////////////
      29                 :            : 
      30                 :            : namespace sdr
      31                 :            : {
      32                 :            :     namespace contact
      33                 :            :     {
      34                 :          0 :         SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
      35                 :            :         {
      36                 :          0 :             return (SdrVirtObj&)mrObject;
      37                 :            :         }
      38                 :            : 
      39                 :        611 :         ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
      40                 :        611 :         :   ViewContactOfSdrObj(rObj)
      41                 :            :         {
      42                 :        611 :         }
      43                 :            : 
      44                 :        521 :         ViewContactOfVirtObj::~ViewContactOfVirtObj()
      45                 :            :         {
      46         [ -  + ]:        521 :         }
      47                 :            : 
      48                 :            :         // Access to possible sub-hierarchy
      49                 :        521 :         sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
      50                 :            :         {
      51                 :            :             // Here, SdrVirtObj's need to return 0L to show that they have no
      52                 :            :             // sub-hierarchy, even when they are group objects. This is necessary
      53                 :            :             // to avoid that the same VOCs will be added to the draw hierarchy
      54                 :            :             // twice which leads to problems.
      55                 :            :             //
      56                 :            :             // This solution is only a first solution to get things running. Later
      57                 :            :             // this needs to be replaced with creating real VOCs for the objects
      58                 :            :             // referenced by virtual objects to avoid the 'trick' of setting the
      59                 :            :             // offset for painting at the destination OutputDevive.
      60                 :            :             //
      61                 :            :             // As can be seen, with primitives, the problem will be solved using
      62                 :            :             // a transformPrimitive, so this solution can stay with primitives.
      63                 :        521 :             return 0L;
      64                 :            :         }
      65                 :            : 
      66                 :          0 :         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
      67                 :            :         {
      68                 :            :             // create displacement transformation if we have content
      69         [ #  # ]:          0 :             basegfx::B2DHomMatrix aObjectMatrix;
      70 [ #  # ][ #  # ]:          0 :             Point aAnchor(GetVirtObj().GetAnchorPos());
      71                 :            : 
      72 [ #  # ][ #  # ]:          0 :             if(aAnchor.X() || aAnchor.Y())
                 [ #  # ]
      73                 :            :             {
      74         [ #  # ]:          0 :                 aObjectMatrix.set(0, 2, aAnchor.X());
      75         [ #  # ]:          0 :                 aObjectMatrix.set(1, 2, aAnchor.Y());
      76                 :            :             }
      77                 :            : 
      78                 :            :             // use method from referenced object to get the Primitive2DSequence
      79                 :            :             const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
      80 [ #  # ][ #  # ]:          0 :                 GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
         [ #  # ][ #  # ]
      81                 :            : 
      82         [ #  # ]:          0 :             if(xSequenceVirtual.hasElements())
      83                 :            :             {
      84                 :            :                 // create transform primitive
      85                 :            :                 const drawinglayer::primitive2d::Primitive2DReference xReference(
      86                 :            :                     new drawinglayer::primitive2d::TransformPrimitive2D(
      87                 :            :                         aObjectMatrix,
      88 [ #  # ][ #  # ]:          0 :                         xSequenceVirtual));
                 [ #  # ]
      89                 :            : 
      90         [ #  # ]:          0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
      91                 :            :             }
      92                 :            :             else
      93                 :            :             {
      94                 :            :                 // always append an invisible outline for the cases where no visible content exists
      95                 :            :                 const drawinglayer::primitive2d::Primitive2DReference xReference(
      96                 :            :                     drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
      97         [ #  # ]:          0 :                         false, aObjectMatrix));
      98                 :            : 
      99         [ #  # ]:          0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
     100 [ #  # ][ #  # ]:          0 :             }
     101                 :            :         }
     102                 :            :     } // end of namespace contact
     103                 :            : } // end of namespace sdr
     104                 :            : 
     105                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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