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1 : : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : : /*
3 : : * This file is part of the LibreOffice project.
4 : : *
5 : : * This Source Code Form is subject to the terms of the Mozilla Public
6 : : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : : *
9 : : * This file incorporates work covered by the following license notice:
10 : : *
11 : : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : : * contributor license agreements. See the NOTICE file distributed
13 : : * with this work for additional information regarding copyright
14 : : * ownership. The ASF licenses this file to you under the Apache
15 : : * License, Version 2.0 (the "License"); you may not use this file
16 : : * except in compliance with the License. You may obtain a copy of
17 : : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : : */
19 : :
20 : :
21 : : #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
22 : : #include <svx/sdr/contact/displayinfo.hxx>
23 : : #include <svx/sdr/contact/objectcontact.hxx>
24 : : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
25 : : #include <basegfx/matrix/b3dhommatrix.hxx>
26 : : #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
27 : : #include <basegfx/color/bcolormodifier.hxx>
28 : : #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
29 : : #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
30 : : #include <basegfx/tools/canvastools.hxx>
31 : :
32 : : //////////////////////////////////////////////////////////////////////////////
33 : :
34 : : using namespace com::sun::star;
35 : :
36 : : //////////////////////////////////////////////////////////////////////////////
37 : :
38 : : namespace
39 : : {
40 : : // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
41 : : // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
42 : : // for ActionChanged() functionality
43 : 872 : void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
44 : : {
45 : 872 : const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
46 : 872 : const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
47 : :
48 [ + + ]: 1729 : for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
49 : : {
50 : 857 : const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
51 : 857 : impInternalSubHierarchyTraveller(rCandidate);
52 : : }
53 : 872 : }
54 : : } // end of anonymous namespace
55 : :
56 : : //////////////////////////////////////////////////////////////////////////////
57 : :
58 : : namespace sdr
59 : : {
60 : : namespace contact
61 : : {
62 : 335 : ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
63 : 335 : : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
64 : : {
65 : 335 : }
66 : :
67 : 335 : ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
68 : : {
69 [ - + ]: 670 : }
70 : :
71 : 15 : drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
72 : : {
73 : : // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
74 [ + - ][ + - ]: 15 : const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
[ - + ]
75 [ - + ][ # # ]: 15 : const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
76 : :
77 [ - + ]: 15 : if(bIsActiveVC)
78 : : {
79 : : // switch off ghosted, display contents normal
80 : 0 : const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
81 : : }
82 : :
83 : : // create 2d primitive with content, use layer visibility test
84 : : // this uses no ghosted mode, so scenes in scenes and entering them will not
85 : : // support ghosted for now. This is no problem currently but would need to be
86 : : // added when sub-groups in 3d will be added one day.
87 [ + - ]: 15 : const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
88 : 15 : const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
89 : 15 : drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
90 : :
91 [ + - ]: 15 : if(xRetval.hasElements())
92 : : {
93 : : // handle GluePoint
94 [ + - ][ + - ]: 15 : if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
[ + - ][ - + ]
[ - + ]
95 : : {
96 [ # # ]: 0 : const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
97 : :
98 [ # # ]: 0 : if(xGlue.hasElements())
99 : : {
100 [ # # ]: 0 : drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
101 [ # # ]: 0 : }
102 : : }
103 : :
104 : : // handle ghosted
105 [ + - ][ - + ]: 15 : if(isPrimitiveGhosted(rDisplayInfo))
106 : : {
107 : 0 : const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
108 : 0 : const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE);
109 [ # # ][ # # ]: 0 : const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier));
[ # # ]
110 : :
111 [ # # ][ # # ]: 0 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
[ # # ][ # # ]
112 : : }
113 : : }
114 : :
115 [ - + ]: 15 : if(bIsActiveVC)
116 : : {
117 : : // set back, display ghosted again
118 [ # # ]: 0 : const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
119 : : }
120 : :
121 : 15 : return xRetval;
122 : : }
123 : :
124 : 15 : drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
125 : : {
126 : : // To get the VOCs for the contained 3D objects created to get the correct
127 : : // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
128 : : // using a local tooling method
129 : 15 : impInternalSubHierarchyTraveller(*this);
130 : :
131 : : // call parent
132 : 15 : return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
133 : : }
134 : : } // end of namespace contact
135 : : } // end of namespace sdr
136 : :
137 : : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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