LCOV - code coverage report
Current view: top level - svx/source/sdr/primitive2d - sdrcustomshapeprimitive2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 22 26 84.6 %
Date: 2012-08-25 Functions: 4 4 100.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 21 56 37.5 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
      21                 :            : #include <basegfx/polygon/b2dpolygon.hxx>
      22                 :            : #include <basegfx/polygon/b2dpolygontools.hxx>
      23                 :            : #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
      24                 :            : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
      25                 :            : #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
      26                 :            : #include <drawinglayer/attribute/sdrlineattribute.hxx>
      27                 :            : 
      28                 :            : //////////////////////////////////////////////////////////////////////////////
      29                 :            : 
      30                 :            : using namespace com::sun::star;
      31                 :            : 
      32                 :            : //////////////////////////////////////////////////////////////////////////////
      33                 :            : 
      34                 :            : namespace drawinglayer
      35                 :            : {
      36                 :            :     namespace primitive2d
      37                 :            :     {
      38                 :         18 :         Primitive2DSequence SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
      39                 :            :         {
      40                 :         18 :             Primitive2DSequence aRetval(getSubPrimitives());
      41                 :            : 
      42                 :            :             // add text
      43 [ +  - ][ +  - ]:         18 :             if(!getSdrSTAttribute().getText().isDefault())
      44                 :            :             {
      45         [ +  - ]:         18 :                 const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon());
      46                 :            : 
      47                 :            :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      48                 :            :                     createTextPrimitive(
      49                 :            :                         basegfx::B2DPolyPolygon(aUnitOutline),
      50                 :         18 :                         getTextBox(),
      51                 :         18 :                         getSdrSTAttribute().getText(),
      52                 :            :                         attribute::SdrLineAttribute(),
      53                 :            :                         false,
      54                 :         18 :                         getWordWrap(),
      55   [ +  -  +  - ]:         54 :                         isForceTextClipToTextRange()));
         [ +  - ][ +  - ]
         [ +  - ][ +  - ]
                 [ +  - ]
      56                 :            :             }
      57                 :            : 
      58                 :            :             // add shadow
      59 [ +  - ][ +  - ]:         18 :             if(aRetval.hasElements() && !getSdrSTAttribute().getShadow().isDefault())
         [ -  + ][ -  + ]
      60                 :            :             {
      61                 :            :                 // #i105323# add generic shadow only for 2D shapes. For
      62                 :            :                 // 3D shapes shadow will be set at the individual created
      63                 :            :                 // visualisation objects and be visualized by the 3d renderer
      64                 :            :                 // as a single shadow.
      65                 :            :                 //
      66                 :            :                 // The shadow for AutoShapes could be handled uniformely by not setting any
      67                 :            :                 // shadow items at the helper model objects and only adding shadow here for
      68                 :            :                 // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
      69                 :            :                 // the 3D object; one for the shadow aond one for the content. The one for the
      70                 :            :                 // shadow will be correct (using ColorModifierStack), but expensive.
      71         [ #  # ]:          0 :                 if(!get3DShape())
      72                 :            :                 {
      73 [ #  # ][ #  # ]:          0 :                     aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow());
                 [ #  # ]
      74                 :            :                 }
      75                 :            :             }
      76                 :            : 
      77                 :         18 :             return aRetval;
      78                 :            :         }
      79                 :            : 
      80                 :         18 :         SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
      81                 :            :             const attribute::SdrShadowTextAttribute& rSdrSTAttribute,
      82                 :            :             const Primitive2DSequence& rSubPrimitives,
      83                 :            :             const basegfx::B2DHomMatrix& rTextBox,
      84                 :            :             bool bWordWrap,
      85                 :            :             bool b3DShape,
      86                 :            :             bool bForceTextClipToTextRange)
      87                 :            :         :   BufferedDecompositionPrimitive2D(),
      88                 :            :             maSdrSTAttribute(rSdrSTAttribute),
      89                 :            :             maSubPrimitives(rSubPrimitives),
      90                 :            :             maTextBox(rTextBox),
      91                 :            :             mbWordWrap(bWordWrap),
      92                 :            :             mb3DShape(b3DShape),
      93 [ +  - ][ +  - ]:         18 :             mbForceTextClipToTextRange(bForceTextClipToTextRange)
                 [ +  - ]
      94                 :            :         {
      95                 :         18 :         }
      96                 :            : 
      97                 :          9 :         bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
      98                 :            :         {
      99         [ +  - ]:          9 :             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
     100                 :            :             {
     101                 :          9 :                 const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive;
     102                 :            : 
     103                 :          9 :                 return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
     104                 :          9 :                     && getSubPrimitives() == rCompare.getSubPrimitives()
     105                 :          9 :                     && getTextBox() == rCompare.getTextBox()
     106                 :          0 :                     && getWordWrap() == rCompare.getWordWrap()
     107                 :          0 :                     && get3DShape() == rCompare.get3DShape()
     108 [ #  # ][ +  -  :         27 :                     && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange());
          +  -  -  +  #  
                #  #  # ]
     109                 :            :             }
     110                 :            : 
     111                 :          9 :             return false;
     112                 :            :         }
     113                 :            : 
     114                 :            :         // provide unique ID
     115                 :         18 :         ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D)
     116                 :            : 
     117                 :            :     } // end of namespace primitive2d
     118                 :            : } // end of namespace drawinglayer
     119                 :            : 
     120                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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