LCOV - code coverage report
Current view: top level - svx/source/sdr/primitive3d - sdrattributecreator3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 37 44 84.1 %
Date: 2012-08-25 Functions: 1 1 100.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 32 60 53.3 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
      21                 :            : #include <svx/svx3ditems.hxx>
      22                 :            : #include <svl/itemset.hxx>
      23                 :            : #include <com/sun/star/drawing/NormalsKind.hpp>
      24                 :            : #include <com/sun/star/drawing/TextureProjectionMode.hpp>
      25                 :            : #include <com/sun/star/drawing/TextureKind2.hpp>
      26                 :            : #include <com/sun/star/drawing/TextureMode.hpp>
      27                 :            : #include <svx/xflclit.hxx>
      28                 :            : #include <drawinglayer/attribute/materialattribute3d.hxx>
      29                 :            : #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
      30                 :            : 
      31                 :            : //////////////////////////////////////////////////////////////////////////////
      32                 :            : 
      33                 :            : namespace drawinglayer
      34                 :            : {
      35                 :            :     namespace primitive2d
      36                 :            :     {
      37                 :      13391 :         attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
      38                 :            :         {
      39                 :            :             // get NormalsKind
      40                 :      13391 :             ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
      41         [ +  - ]:      13391 :             const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());
      42                 :            : 
      43         [ +  + ]:      13391 :             if(1L == nNormalsValue)
      44                 :            :             {
      45                 :       9269 :                 aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
      46                 :            :             }
      47         [ -  + ]:       4122 :             else if(2L == nNormalsValue)
      48                 :            :             {
      49                 :          0 :                 aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
      50                 :            :             }
      51                 :            : 
      52                 :            :             // get NoermalsInvert flag
      53         [ +  - ]:      13391 :             const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());
      54                 :            : 
      55                 :            :             // get TextureProjectionX
      56                 :      13391 :             ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
      57         [ +  - ]:      13391 :             const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());
      58                 :            : 
      59         [ +  + ]:      13391 :             if(1L == nTextureValueX)
      60                 :            :             {
      61                 :       3257 :                 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
      62                 :            :             }
      63         [ -  + ]:      10134 :             else if(2L == nTextureValueX)
      64                 :            :             {
      65                 :          0 :                 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
      66                 :            :             }
      67                 :            : 
      68                 :            :             // get TextureProjectionY
      69                 :      13391 :             ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
      70         [ +  - ]:      13391 :             const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());
      71                 :            : 
      72         [ +  + ]:      13391 :             if(1L == nTextureValueY)
      73                 :            :             {
      74                 :       3257 :                 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
      75                 :            :             }
      76         [ -  + ]:      10134 :             else if(2L == nTextureValueY)
      77                 :            :             {
      78                 :          0 :                 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
      79                 :            :             }
      80                 :            : 
      81                 :            :             // get DoubleSided flag
      82         [ +  - ]:      13391 :             const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());
      83                 :            : 
      84                 :            :             // get Shadow3D flag
      85         [ +  - ]:      13391 :             const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());
      86                 :            : 
      87                 :            :             // get TextureFilter flag
      88         [ +  - ]:      13391 :             const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());
      89                 :            : 
      90                 :            :             // get texture kind
      91                 :            :             // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
      92                 :      13391 :             ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
      93         [ +  - ]:      13391 :             const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());
      94                 :            : 
      95         [ -  + ]:      13391 :             if(2 == nTextureKind)
      96                 :            :             {
      97                 :          0 :                 aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
      98                 :            :             }
      99         [ +  - ]:      13391 :             else if(3 == nTextureKind)
     100                 :            :             {
     101                 :      13391 :                 aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
     102                 :            :             }
     103                 :            : 
     104                 :            :             // get texture mode
     105                 :            :             // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
     106                 :      13391 :             ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
     107         [ +  - ]:      13391 :             const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());
     108                 :            : 
     109         [ +  - ]:      13391 :             if(2 == nTextureMode)
     110                 :            :             {
     111                 :      13391 :                 aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
     112                 :            :             }
     113         [ #  # ]:          0 :             else if(3 == nTextureMode)
     114                 :            :             {
     115                 :          0 :                 aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
     116                 :            :             }
     117                 :            : 
     118                 :            :             // get object color
     119 [ +  - ][ +  - ]:      13391 :             const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());
     120                 :            : 
     121                 :            :             // get specular color
     122         [ +  - ]:      13391 :             const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());
     123                 :            : 
     124                 :            :             // get emissive color
     125         [ +  - ]:      13391 :             const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());
     126                 :            : 
     127                 :            :             // get specular intensity
     128         [ +  - ]:      13391 :             sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());
     129                 :            : 
     130         [ -  + ]:      13391 :             if(nSpecularIntensity > 128)
     131                 :            :             {
     132                 :          0 :                 nSpecularIntensity = 128;
     133                 :            :             }
     134                 :            : 
     135                 :            :             // get reduced line geometry
     136         [ +  - ]:      13391 :             const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());
     137                 :            : 
     138                 :            :             // prepare material
     139         [ +  - ]:      13391 :             attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
     140                 :            : 
     141                 :            :             return new attribute::Sdr3DObjectAttribute(
     142                 :            :                 aNormalsKind, aTextureProjectionX, aTextureProjectionY,
     143                 :            :                 aTextureKind, aTextureMode, aMaterial,
     144 [ +  - ][ +  - ]:      13391 :                 bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
                 [ +  - ]
     145                 :            :         }
     146                 :            :     } // end of namespace primitive2d
     147                 :            : } // end of namespace sdr
     148                 :            : 
     149                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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