LCOV - code coverage report
Current view: top level - tools/inc/tools - vector2d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 12 0.0 %
Date: 2012-08-25 Functions: 0 8 0.0 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 0 8 0.0 %

           Branch data     Line data    Source code
       1                 :            : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2                 :            : /*
       3                 :            :  * This file is part of the LibreOffice project.
       4                 :            :  *
       5                 :            :  * This Source Code Form is subject to the terms of the Mozilla Public
       6                 :            :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7                 :            :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8                 :            :  *
       9                 :            :  * This file incorporates work covered by the following license notice:
      10                 :            :  *
      11                 :            :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12                 :            :  *   contributor license agreements. See the NOTICE file distributed
      13                 :            :  *   with this work for additional information regarding copyright
      14                 :            :  *   ownership. The ASF licenses this file to you under the Apache
      15                 :            :  *   License, Version 2.0 (the "License"); you may not use this file
      16                 :            :  *   except in compliance with the License. You may obtain a copy of
      17                 :            :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18                 :            :  */
      19                 :            : 
      20                 :            : #ifndef _VECTOR2D_HXX
      21                 :            : #define _VECTOR2D_HXX
      22                 :            : 
      23                 :            : #include <math.h>
      24                 :            : #include <tools/gen.hxx>
      25                 :            : 
      26                 :            : class Vector2D
      27                 :            : {
      28                 :            : private:
      29                 :            :     double              mfX;
      30                 :            :     double              mfY;
      31                 :            : 
      32                 :            : public:
      33                 :            :     inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {}
      34                 :            :     inline Vector2D( double fX, double fY ) : mfX( fX ), mfY( fY ) {}
      35                 :            :     inline Vector2D( const Vector2D& rVec ) : mfX( rVec.mfX ), mfY( rVec.mfY ) {}
      36                 :          0 :     inline Vector2D( const Pair& rPair ) : mfX( rPair.nA ), mfY( rPair.nB ) {};
      37                 :          0 :     inline ~Vector2D() {}
      38                 :            : 
      39                 :            :     inline const double& X() const { return mfX; }
      40                 :            :     inline const double& Y() const { return mfY; }
      41                 :            :     inline double& X() { return mfX; }
      42                 :            :     inline double& Y() { return mfY; }
      43                 :            :     inline const double& operator[] (int nPos) const { return (nPos ? mfY : mfX); }
      44                 :            :     inline double& operator[] (int nPos) { return (nPos ? mfY : mfX); }
      45                 :            : 
      46                 :          0 :     inline double GetLength() const { return hypot( mfX, mfY ); }
      47                 :            :     inline Vector2D& Normalize();
      48                 :            : 
      49                 :            :     inline void Min(const Vector2D& rVec) { if(rVec.mfX < mfX) mfX = rVec.mfX; if(rVec.mfY < mfY) mfY = rVec.mfY; }
      50                 :            :     inline void Max(const Vector2D& rVec) { if(rVec.mfX > mfX) mfX = rVec.mfX; if(rVec.mfY > mfY) mfY = rVec.mfY; }
      51                 :            :     inline void Abs() { if(mfX < 0.0) mfX = -mfX; if(mfY < 0.0) mfY = -mfY; }
      52                 :            : 
      53                 :            :     inline void CalcInBetween(Vector2D& rOld1, Vector2D& rOld2, double t)
      54                 :            :         { mfX = ((rOld2.mfX - rOld1.mfX) + t) + rOld1.mfX; mfY = ((rOld2.mfY - rOld1.mfY) + t) + rOld1.mfY; }
      55                 :            :     inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2)
      56                 :            :         { mfX = (rOld1.mfX + rOld2.mfX) / 2.0; mfY = (rOld1.mfY + rOld2.mfY) / 2.0; }
      57                 :            :     inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2, Vector2D& rOld3)
      58                 :            :         { mfX = (rOld1.mfX + rOld2.mfX + rOld3.mfX) / 3.0; mfY = (rOld1.mfY + rOld2.mfY + rOld3.mfY) / 3.0; }
      59                 :            : 
      60                 :            :     inline Vector2D&    operator+=( const Vector2D& rVec ) { mfX += rVec.mfX, mfY += rVec.mfY; return *this; }
      61                 :            :     inline Vector2D&    operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX, mfY -= rVec.mfY; return *this; }
      62                 :            :     inline Vector2D     operator+(const Vector2D& rVec) const { Vector2D aSum(*this); aSum += rVec; return aSum; }
      63                 :            :     inline Vector2D     operator-(const Vector2D& rVec) const { Vector2D aSub(*this); aSub -= rVec; return aSub; }
      64                 :            :     inline Vector2D     operator-(void) const { return Vector2D(-mfX, -mfY); }
      65                 :            : 
      66                 :          0 :     inline double       Scalar( const Vector2D& rVec ) const { return( mfX * rVec.mfX + mfY * rVec.mfY ); }
      67                 :            : 
      68                 :            :     inline Vector2D&    operator/=( const Vector2D& rVec ) { mfX /= rVec.mfX, mfY /= rVec.mfY; return *this; }
      69                 :            :     inline Vector2D&    operator*=( const Vector2D& rVec ) { mfX *= rVec.mfX, mfY *= rVec.mfY; return *this; }
      70                 :            :     inline Vector2D     operator/(const Vector2D& rVec) const { Vector2D aDiv(*this); aDiv /= rVec; return aDiv; }
      71                 :            :     inline Vector2D     operator*(const Vector2D& rVec) const { Vector2D aMul(*this); aMul *= rVec; return aMul; }
      72                 :            : 
      73                 :            :     inline Vector2D&    operator*=(double t) { mfX *= t; mfY *= t; return *this; }
      74                 :            :     inline Vector2D     operator*(double t) const { Vector2D aNew(*this); aNew *= t; return aNew; }
      75                 :            :     inline Vector2D&    operator/=(double t) { mfX /= t; mfY /= t; return *this; }
      76                 :            :     inline Vector2D     operator/(double t) const { Vector2D aNew(*this); aNew /= t; return aNew; }
      77                 :            : 
      78                 :            :     inline sal_Bool     operator==( const Vector2D& rVec ) const { return( mfX == rVec.mfX && mfY == rVec.mfY ); }
      79                 :            :     inline sal_Bool     operator!=( const Vector2D& rVec ) const { return !( *this == rVec ); }
      80                 :            : 
      81                 :            :     inline Vector2D&    operator=( const Vector2D& rVec ) { mfX = rVec.mfX, mfY = rVec.mfY; return *this; }
      82                 :            :     inline Vector2D&    operator=( const Pair& rPair ) { mfX = rPair.nA, mfY = rPair.nB; return *this; }
      83                 :          0 :     inline Vector2D&    operator-=( const Pair& rPair ) { mfX -= rPair.nA, mfY -= rPair.nB; return *this; }
      84                 :            :     inline Vector2D&    operator+=( const Pair& rPair ) { mfX += rPair.nA, mfY += rPair.nB; return *this; }
      85                 :            :     inline Vector2D&    operator*=( const Pair& rPair ) { mfX *= rPair.nA, mfY *= rPair.nB; return *this; }
      86                 :            :     inline Vector2D&    operator/=( const Pair& rPair ) { mfX /= rPair.nA, mfY /= rPair.nB; return *this; }
      87                 :            : 
      88                 :            :     inline sal_Bool     operator==( const Pair& rPair ) const { return( mfX == rPair.nA && mfY == rPair.nB ); }
      89                 :            :     inline sal_Bool     operator!=( const Pair& rPair ) const { return !( *this == rPair ); }
      90                 :            : 
      91                 :          0 :     inline sal_Bool     IsPositive( Vector2D& rVec ) const { return( ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0 ); }
      92                 :          0 :     inline sal_Bool     IsNegative( Vector2D& rVec ) const { return !IsPositive( rVec ); }
      93                 :            : };
      94                 :            : 
      95                 :          0 : inline Vector2D& Vector2D::Normalize()
      96                 :            : {
      97                 :          0 :     double fLen = Scalar( *this );
      98                 :            : 
      99 [ #  # ][ #  # ]:          0 :     if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) )
         [ #  # ][ #  # ]
     100                 :          0 :         mfX /= fLen, mfY /= fLen;
     101                 :            : 
     102                 :          0 :     return *this;
     103                 :            : }
     104                 :            : 
     105                 :            : #endif
     106                 :            : 
     107                 :            : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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