LCOV - code coverage report
Current view: top level - libreoffice/chart2/source/controller/dialogs - tp_3D_SceneGeometry.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 135 0.0 %
Date: 2012-12-17 Functions: 0 20 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include "tp_3D_SceneGeometry.hxx"
      22             : #include "tp_3D_SceneGeometry.hrc"
      23             : #include "ResId.hxx"
      24             : #include "NoWarningThisInCTOR.hxx"
      25             : #include "BaseGFXHelper.hxx"
      26             : #include "macros.hxx"
      27             : #include "DiagramHelper.hxx"
      28             : #include "ChartTypeHelper.hxx"
      29             : #include "ThreeDHelper.hxx"
      30             : #include <rtl/math.hxx>
      31             : #include <editeng/unoprnms.hxx>
      32             : #include <com/sun/star/drawing/ProjectionMode.hpp>
      33             : 
      34             : //.............................................................................
      35             : namespace chart
      36             : {
      37             : //.............................................................................
      38             : 
      39             : using namespace ::com::sun::star;
      40             : 
      41             : namespace
      42             : {
      43             : 
      44           0 : void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree )
      45             : {
      46             :     //valid range:  ]-180,180]
      47           0 :     while( rnAngleDegree<=-180 )
      48           0 :         rnAngleDegree+=360;
      49           0 :     while( rnAngleDegree>180 )
      50           0 :         rnAngleDegree-=360;
      51           0 : }
      52             : 
      53           0 : void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit )
      54             : {
      55           0 :     rField.SetMin(-1*nLimit);
      56           0 :     rField.SetFirst(-1*nLimit);
      57           0 :     rField.SetMax(nLimit);
      58           0 :     rField.SetLast(nLimit);
      59           0 : }
      60             : 
      61             : }
      62           0 : ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow
      63             :                 , const uno::Reference< beans::XPropertySet > & xSceneProperties
      64             :                 , ControllerLockHelper & rControllerLockHelper )
      65             :                 : TabPage       ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) )
      66             :                 , m_xSceneProperties( xSceneProperties )
      67             :                 , m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) )
      68             :                 , m_aFtXRotation    ( this, SchResId( FT_X_ROTATION ) )
      69             :                 , m_aMFXRotation    ( this, SchResId( MTR_FLD_X_ROTATION ) )
      70             :                 , m_aFtYRotation    ( this, SchResId( FT_Y_ROTATION ) )
      71             :                 , m_aMFYRotation    ( this, SchResId( MTR_FLD_Y_ROTATION ) )
      72             :                 , m_aFtZRotation    ( this, SchResId( FT_Z_ROTATION ) )
      73             :                 , m_aMFZRotation    ( this, SchResId( MTR_FLD_Z_ROTATION ) )
      74             :                 , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) )
      75             :                 , m_aMFPerspective  ( this, SchResId( MTR_FLD_PERSPECTIVE ) )
      76             :                 , m_nXRotation(0)
      77             :                 , m_nYRotation(0)
      78             :                 , m_nZRotation(0)
      79             :                 , m_bAngleChangePending( false )
      80             :                 , m_bPerspectiveChangePending( false )
      81           0 :                 , m_rControllerLockHelper( rControllerLockHelper )
      82             : {
      83           0 :     FreeResource();
      84             : 
      85             :     double fXAngle, fYAngle, fZAngle;
      86           0 :     ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
      87             : 
      88           0 :     fXAngle = BaseGFXHelper::Rad2Deg( fXAngle );
      89           0 :     fYAngle = BaseGFXHelper::Rad2Deg( fYAngle );
      90           0 :     fZAngle = BaseGFXHelper::Rad2Deg( fZAngle );
      91             : 
      92             :     OSL_ENSURE( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" );
      93             : 
      94           0 :     lcl_SetMetricFieldLimits( m_aMFZRotation, 90 );
      95             : 
      96           0 :     m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits()));
      97           0 :     m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits()));
      98           0 :     m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits()));
      99             : 
     100           0 :     lcl_shiftAngleToValidRange( m_nXRotation );
     101           0 :     lcl_shiftAngleToValidRange( m_nYRotation );
     102           0 :     lcl_shiftAngleToValidRange( m_nZRotation );
     103             : 
     104           0 :     m_aMFXRotation.SetValue(m_nXRotation);
     105           0 :     m_aMFYRotation.SetValue(m_nYRotation);
     106           0 :     m_aMFZRotation.SetValue(m_nZRotation);
     107             : 
     108           0 :     const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT;
     109           0 :     Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged ));
     110           0 :     Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited ));
     111             : 
     112           0 :     m_aMFXRotation.EnableUpdateData( nTimeout );
     113           0 :     m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink );
     114           0 :     m_aMFXRotation.SetModifyHdl( aAngleEditedLink );
     115             : 
     116           0 :     m_aMFYRotation.EnableUpdateData( nTimeout );
     117           0 :     m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink );
     118           0 :     m_aMFYRotation.SetModifyHdl( aAngleEditedLink );
     119             : 
     120           0 :     m_aMFZRotation.EnableUpdateData( nTimeout );
     121           0 :     m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink );
     122           0 :     m_aMFZRotation.SetModifyHdl( aAngleEditedLink );
     123             : 
     124           0 :     drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE;
     125           0 :     m_xSceneProperties->getPropertyValue( "D3DScenePerspective" ) >>= aProjectionMode;
     126           0 :     m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE );
     127           0 :     m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled ));
     128             : 
     129           0 :     sal_Int32 nPerspectivePercentage = 20;
     130           0 :     m_xSceneProperties->getPropertyValue( "Perspective" ) >>= nPerspectivePercentage;
     131           0 :     m_aMFPerspective.SetValue( nPerspectivePercentage );
     132             : 
     133           0 :     m_aMFPerspective.EnableUpdateData( nTimeout );
     134           0 :     m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) );
     135           0 :     m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) );
     136           0 :     m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
     137             : 
     138             : 
     139             :     //RightAngledAxes
     140           0 :     sal_Bool bRightAngledAxes = false;
     141             : 
     142           0 :     uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY );
     143           0 :     if( ChartTypeHelper::isSupportingRightAngledAxes(
     144           0 :             DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) )
     145             :     {
     146           0 :         m_xSceneProperties->getPropertyValue( "RightAngledAxes" ) >>= bRightAngledAxes;
     147           0 :         m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled ));
     148           0 :         m_aCbxRightAngledAxes.Check( bRightAngledAxes );
     149             :     }
     150             :     else
     151             :     {
     152           0 :         m_aCbxRightAngledAxes.Enable(false);
     153             :     }
     154           0 :     m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText());
     155           0 :     m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective);
     156           0 : }
     157             : 
     158           0 : ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage()
     159             : {
     160           0 : }
     161             : 
     162           0 : void ThreeD_SceneGeometry_TabPage::commitPendingChanges()
     163             : {
     164           0 :     ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
     165             : 
     166           0 :     if( m_bAngleChangePending )
     167           0 :         applyAnglesToModel();
     168           0 :     if( m_bPerspectiveChangePending )
     169           0 :         applyPerspectiveToModel();
     170           0 : }
     171             : 
     172           0 : void ThreeD_SceneGeometry_TabPage::applyAnglesToModel()
     173             : {
     174           0 :     ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
     175             : 
     176           0 :     double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0;
     177             : 
     178           0 :     if( !m_aMFZRotation.IsEmptyFieldValue() )
     179           0 :         m_nZRotation = m_aMFZRotation.GetValue();
     180             : 
     181           0 :     fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits()));
     182           0 :     fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits()));
     183           0 :     fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits()));
     184             : 
     185           0 :     fXAngle = BaseGFXHelper::Deg2Rad( fXAngle );
     186           0 :     fYAngle = BaseGFXHelper::Deg2Rad( fYAngle );
     187           0 :     fZAngle = BaseGFXHelper::Deg2Rad( fZAngle );
     188             : 
     189           0 :     ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
     190             : 
     191           0 :     m_bAngleChangePending = false;
     192           0 : }
     193             : 
     194           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleEdited)
     195             : {
     196           0 :     m_nXRotation = m_aMFXRotation.GetValue();
     197           0 :     m_nYRotation = m_aMFYRotation.GetValue();
     198             : 
     199           0 :     m_bAngleChangePending = true;
     200           0 :     return 0;
     201             : }
     202             : 
     203           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleChanged)
     204             : {
     205           0 :     applyAnglesToModel();
     206           0 :     return 0;
     207             : }
     208             : 
     209           0 : void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel()
     210             : {
     211           0 :     ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
     212             : 
     213           0 :     drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked()
     214             :         ? drawing::ProjectionMode_PERSPECTIVE
     215           0 :         : drawing::ProjectionMode_PARALLEL;
     216             : 
     217             :     try
     218             :     {
     219           0 :         m_xSceneProperties->setPropertyValue( "D3DScenePerspective" , uno::makeAny( aMode ));
     220           0 :         m_xSceneProperties->setPropertyValue( "Perspective" , uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() ));
     221             :     }
     222           0 :     catch( const uno::Exception & ex )
     223             :     {
     224             :         ASSERT_EXCEPTION( ex );
     225             :     }
     226             : 
     227           0 :     m_bPerspectiveChangePending = false;
     228           0 : }
     229             : 
     230           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveEdited)
     231             : {
     232           0 :     m_bPerspectiveChangePending = true;
     233           0 :     return 0;
     234             : }
     235             : 
     236           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveChanged)
     237             : {
     238           0 :     applyPerspectiveToModel();
     239           0 :     return 0;
     240             : }
     241             : 
     242           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveToggled)
     243             : {
     244           0 :     m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
     245           0 :     applyPerspectiveToModel();
     246           0 :     return 0;
     247             : }
     248             : 
     249           0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled)
     250             : {
     251           0 :     ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
     252             : 
     253           0 :     bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked();
     254           0 :     m_aFtZRotation.Enable( bEnableZ );
     255           0 :     m_aMFZRotation.Enable( bEnableZ );
     256           0 :     m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ );
     257           0 :     if( !bEnableZ )
     258             :     {
     259           0 :         m_nXRotation = m_aMFXRotation.GetValue();
     260           0 :         m_nYRotation = m_aMFYRotation.GetValue();
     261           0 :         m_nZRotation = m_aMFZRotation.GetValue();
     262             : 
     263           0 :         m_aMFXRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())));
     264           0 :         m_aMFYRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())));
     265           0 :         m_aMFZRotation.SetEmptyFieldValue();
     266             : 
     267           0 :         lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast<sal_Int64>(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()));
     268           0 :         lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast<sal_Int64>(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()));
     269             :     }
     270             :     else
     271             :     {
     272           0 :         lcl_SetMetricFieldLimits( m_aMFXRotation, 180 );
     273           0 :         lcl_SetMetricFieldLimits( m_aMFYRotation, 180 );
     274             : 
     275           0 :         m_aMFXRotation.SetValue(m_nXRotation);
     276           0 :         m_aMFYRotation.SetValue(m_nYRotation);
     277           0 :         m_aMFZRotation.SetValue(m_nZRotation);
     278             :     }
     279             : 
     280           0 :     ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ );
     281             : 
     282           0 :     return 0;
     283             : }
     284             : 
     285             : //.............................................................................
     286             : } //namespace chart
     287             : //.............................................................................
     288             : 
     289             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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