LCOV - code coverage report
Current view: top level - libreoffice/sfx2/source/control - statcach.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 83 215 38.6 %
Date: 2012-12-17 Functions: 8 22 36.4 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #ifdef SOLARIS
      22             : #include <ctime>
      23             : #endif
      24             : 
      25             : #include <string>
      26             : #include <com/sun/star/util/XURLTransformer.hpp>
      27             : #include <com/sun/star/frame/XController.hpp>
      28             : #include <com/sun/star/frame/XFrameActionListener.hpp>
      29             : #include <com/sun/star/frame/XComponentLoader.hpp>
      30             : #include <com/sun/star/frame/XFrame.hpp>
      31             : #include <com/sun/star/frame/FrameActionEvent.hpp>
      32             : #include <com/sun/star/frame/FrameAction.hpp>
      33             : #include <com/sun/star/beans/PropertyValue.hpp>
      34             : #include <cppuhelper/weak.hxx>
      35             : #include <svl/eitem.hxx>
      36             : #include <svl/intitem.hxx>
      37             : #include <svl/stritem.hxx>
      38             : #include <svl/visitem.hxx>
      39             : #include <comphelper/processfactory.hxx>
      40             : 
      41             : #include <sfx2/app.hxx>
      42             : #include <sfx2/appuno.hxx>
      43             : #include "statcach.hxx"
      44             : #include <sfx2/msg.hxx>
      45             : #include <sfx2/ctrlitem.hxx>
      46             : #include <sfx2/dispatch.hxx>
      47             : #include "sfxtypes.hxx"
      48             : #include <sfx2/sfxuno.hxx>
      49             : #include <sfx2/unoctitm.hxx>
      50             : #include <sfx2/msgpool.hxx>
      51             : #include <sfx2/viewfrm.hxx>
      52             : 
      53             : using namespace ::com::sun::star;
      54             : using namespace ::com::sun::star::uno;
      55             : using namespace ::com::sun::star::util;
      56             : 
      57             : //====================================================================
      58             : 
      59             : DBG_NAME(SfxStateCache)
      60             : DBG_NAME(SfxStateCacheSetState)
      61             : 
      62           0 : SFX_IMPL_XINTERFACE_2( BindDispatch_Impl, OWeakObject, ::com::sun::star::frame::XStatusListener, ::com::sun::star::lang::XEventListener )
      63           0 : SFX_IMPL_XTYPEPROVIDER_2( BindDispatch_Impl, ::com::sun::star::frame::XStatusListener, ::com::sun::star::lang::XEventListener )
      64             : 
      65             : //-----------------------------------------------------------------------------
      66           0 : BindDispatch_Impl::BindDispatch_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > & rDisp, const ::com::sun::star::util::URL& rURL, SfxStateCache *pStateCache, const SfxSlot* pS )
      67             :     : xDisp( rDisp )
      68             :     , aURL( rURL )
      69             :     , pCache( pStateCache )
      70           0 :     , pSlot( pS )
      71             : {
      72             :     DBG_ASSERT( pCache && pSlot, "Invalid BindDispatch!");
      73           0 :     aStatus.IsEnabled = sal_True;
      74           0 : }
      75             : 
      76           0 : void SAL_CALL BindDispatch_Impl::disposing( const ::com::sun::star::lang::EventObject& ) throw( ::com::sun::star::uno::RuntimeException )
      77             : {
      78           0 :     if ( xDisp.is() )
      79             :     {
      80           0 :         xDisp->removeStatusListener( (::com::sun::star::frame::XStatusListener*) this, aURL );
      81           0 :         xDisp = ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
      82             :     }
      83           0 : }
      84             : 
      85           0 : void SAL_CALL  BindDispatch_Impl::statusChanged( const ::com::sun::star::frame::FeatureStateEvent& rEvent ) throw( ::com::sun::star::uno::RuntimeException )
      86             : {
      87           0 :     aStatus = rEvent;
      88           0 :     if ( !pCache )
      89           0 :         return;
      90             : 
      91           0 :     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XStatusListener >  xRef( (::cppu::OWeakObject*)this, ::com::sun::star::uno::UNO_QUERY );
      92           0 :     if ( aStatus.Requery )
      93           0 :         pCache->Invalidate( sal_True );
      94             :     else
      95             :     {
      96           0 :         SfxPoolItem *pItem=NULL;
      97           0 :         sal_uInt16 nId = pCache->GetId();
      98           0 :         SfxItemState eState = SFX_ITEM_DISABLED;
      99           0 :         if ( !aStatus.IsEnabled )
     100             :         {
     101             :             // default
     102             :         }
     103           0 :         else if (aStatus.State.hasValue())
     104             :         {
     105           0 :             eState = SFX_ITEM_AVAILABLE;
     106           0 :             ::com::sun::star::uno::Any aAny = aStatus.State;
     107             : 
     108           0 :             ::com::sun::star::uno::Type pType = aAny.getValueType();
     109           0 :             if ( pType == ::getBooleanCppuType() )
     110             :             {
     111           0 :                 sal_Bool bTemp = false;
     112           0 :                 aAny >>= bTemp ;
     113           0 :                 pItem = new SfxBoolItem( nId, bTemp );
     114             :             }
     115           0 :             else if ( pType == ::getCppuType((const sal_uInt16*)0) )
     116             :             {
     117           0 :                 sal_uInt16 nTemp = 0;
     118           0 :                 aAny >>= nTemp ;
     119           0 :                 pItem = new SfxUInt16Item( nId, nTemp );
     120             :             }
     121           0 :             else if ( pType == ::getCppuType((const sal_uInt32*)0) )
     122             :             {
     123           0 :                 sal_uInt32 nTemp = 0;
     124           0 :                 aAny >>= nTemp ;
     125           0 :                 pItem = new SfxUInt32Item( nId, nTemp );
     126             :             }
     127           0 :             else if ( pType == ::getCppuType((const ::rtl::OUString*)0) )
     128             :             {
     129           0 :                 ::rtl::OUString sTemp ;
     130           0 :                 aAny >>= sTemp ;
     131           0 :                 pItem = new SfxStringItem( nId, sTemp );
     132             :             }
     133             :             else
     134             :             {
     135           0 :                 if ( pSlot )
     136           0 :                     pItem = pSlot->GetType()->CreateItem();
     137           0 :                 if ( pItem )
     138             :                 {
     139           0 :                     pItem->SetWhich( nId );
     140           0 :                     pItem->PutValue( aAny );
     141             :                 }
     142             :                 else
     143           0 :                     pItem = new SfxVoidItem( nId );
     144           0 :             }
     145             :         }
     146             :         else
     147             :         {
     148             :             // DONTCARE status
     149           0 :             pItem = new SfxVoidItem(0);
     150           0 :             eState = SFX_ITEM_UNKNOWN;
     151             :         }
     152             : 
     153           0 :         for ( SfxControllerItem *pCtrl = pCache->GetItemLink();
     154             :             pCtrl;
     155             :             pCtrl = pCtrl->GetItemLink() )
     156           0 :             pCtrl->StateChanged( nId, eState, pItem );
     157             : 
     158           0 :        delete pItem;
     159           0 :     }
     160             : }
     161             : 
     162           0 : void BindDispatch_Impl::Release()
     163             : {
     164           0 :     if ( xDisp.is() )
     165             :     {
     166           0 :         xDisp->removeStatusListener( (::com::sun::star::frame::XStatusListener*) this, aURL );
     167           0 :         xDisp = ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
     168             :     }
     169             : 
     170           0 :     pCache = NULL;
     171           0 :     release();
     172           0 : }
     173             : 
     174           0 : const ::com::sun::star::frame::FeatureStateEvent& BindDispatch_Impl::GetStatus() const
     175             : {
     176           0 :     return aStatus;
     177             : }
     178             : 
     179           0 : void BindDispatch_Impl::Dispatch( uno::Sequence < beans::PropertyValue > aProps, sal_Bool bForceSynchron )
     180             : {
     181           0 :     if ( xDisp.is() && aStatus.IsEnabled )
     182             :     {
     183           0 :         sal_Int32 nLength = aProps.getLength();
     184           0 :         aProps.realloc(nLength+1);
     185           0 :         aProps[nLength].Name = DEFINE_CONST_UNICODE("SynchronMode");
     186           0 :         aProps[nLength].Value <<= bForceSynchron ;
     187           0 :         xDisp->dispatch( aURL, aProps );
     188             :     }
     189           0 : }
     190             : 
     191             : //--------------------------------------------------------------------
     192             : // This constructor for an invalid cache that is updated in the first request.
     193             : 
     194       14518 : SfxStateCache::SfxStateCache( sal_uInt16 nFuncId ):
     195             :     pDispatch( 0 ),
     196             :     nId(nFuncId),
     197             :     pInternalController(0),
     198             :     pController(0),
     199             :     pLastItem( 0 ),
     200             :     eLastState( 0 ),
     201       14518 :     bItemVisible( sal_True )
     202             : {
     203             :     DBG_CTOR(SfxStateCache, 0);
     204       14518 :     bCtrlDirty = sal_True;
     205       14518 :     bSlotDirty = sal_True;
     206       14518 :     bItemDirty = sal_True;
     207       14518 : }
     208             : 
     209             : //--------------------------------------------------------------------
     210             : // The Destructor checks by assertion, even if controllers are registered.
     211             : 
     212       21220 : SfxStateCache::~SfxStateCache()
     213             : {
     214             :     DBG_DTOR(SfxStateCache, 0);
     215             :     DBG_ASSERT( pController == 0 && pInternalController == 0, "there are still Controllers registered" );
     216       10610 :     if ( !IsInvalidItem(pLastItem) )
     217       10610 :         delete pLastItem;
     218       10610 :     if ( pDispatch )
     219             :     {
     220           0 :         pDispatch->Release();
     221           0 :         pDispatch = NULL;
     222             :     }
     223       10610 : }
     224             : 
     225             : //--------------------------------------------------------------------
     226             : // invalidates the cache (next request will force update)
     227         926 : void SfxStateCache::Invalidate( sal_Bool bWithMsg )
     228             : {
     229         926 :     bCtrlDirty = sal_True;
     230         926 :     if ( bWithMsg )
     231             :     {
     232         312 :         bSlotDirty = sal_True;
     233         312 :         aSlotServ.SetSlot( 0 );
     234         312 :         if ( pDispatch )
     235             :         {
     236           0 :             pDispatch->Release();
     237           0 :             pDispatch = NULL;
     238             :         }
     239             :     }
     240         926 : }
     241             : 
     242             : //--------------------------------------------------------------------
     243             : // gets the corresponding function from the dispatcher or the cache
     244             : 
     245       13046 : const SfxSlotServer* SfxStateCache::GetSlotServer( SfxDispatcher &rDispat , const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & xProv )
     246             : {
     247             :     DBG_CHKTHIS(SfxStateCache, 0);
     248             : 
     249       13046 :     if ( bSlotDirty )
     250             :     {
     251             :         // get the SlotServer; we need it for internal controllers anyway, but also in most cases
     252        4212 :         rDispat._FindServer( nId, aSlotServ, sal_False );
     253             : 
     254             :         DBG_ASSERT( !pDispatch, "Old Dispatch not removed!" );
     255             : 
     256             :         // we don't need to check the dispatch provider if we only have an internal controller
     257        4212 :         if ( xProv.is() )
     258             :         {
     259        4212 :             const SfxSlot* pSlot = aSlotServ.GetSlot();
     260        4212 :             if ( !pSlot )
     261             :                 // get the slot - even if it is disabled on the dispatcher
     262           0 :                 pSlot = SfxSlotPool::GetSlotPool( rDispat.GetFrame() ).GetSlot( nId );
     263             : 
     264        4212 :             if ( !pSlot || !pSlot->pUnoName )
     265             :             {
     266           0 :                 bSlotDirty = sal_False;
     267           0 :                 bCtrlDirty = sal_True;
     268           0 :                 return aSlotServ.GetSlot()? &aSlotServ: 0;
     269             :             }
     270             : 
     271             :             // create the dispatch URL from the slot data
     272        4212 :             ::com::sun::star::util::URL aURL;
     273        4212 :             ::rtl::OUString aCmd = DEFINE_CONST_UNICODE(".uno:");
     274        4212 :             aURL.Protocol = aCmd;
     275        4212 :             aURL.Path = ::rtl::OUString::createFromAscii( pSlot->GetUnoName() );
     276        4212 :             aCmd += aURL.Path;
     277        4212 :             aURL.Complete = aCmd;
     278        4212 :             aURL.Main = aCmd;
     279             : 
     280             :             // try to get a dispatch object for this command
     281        4212 :             ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  xDisp = xProv->queryDispatch( aURL, ::rtl::OUString(), 0 );
     282        4212 :             if ( xDisp.is() )
     283             :             {
     284             :                 // test the dispatch object if it is just a wrapper for a SfxDispatcher
     285        4212 :                 ::com::sun::star::uno::Reference< ::com::sun::star::lang::XUnoTunnel > xTunnel( xDisp, ::com::sun::star::uno::UNO_QUERY );
     286        4212 :                 SfxOfficeDispatch* pDisp = NULL;
     287        4212 :                 if ( xTunnel.is() )
     288             :                 {
     289        4212 :                     sal_Int64 nImplementation = xTunnel->getSomething(SfxOfficeDispatch::impl_getStaticIdentifier());
     290        4212 :                     pDisp = reinterpret_cast< SfxOfficeDispatch* >(sal::static_int_cast< sal_IntPtr >( nImplementation ));
     291             :                 }
     292             : 
     293        4212 :                 if ( pDisp )
     294             :                 {
     295             :                     // The intercepting object is an SFX component
     296             :                     // If this dispatch object does not use the wanted dispatcher or the AppDispatcher, it's treated like any other UNO component
     297             :                     // (intercepting by internal dispatches)
     298        4212 :                     SfxDispatcher *pDispatcher = pDisp->GetDispatcher_Impl();
     299        4212 :                     if ( pDispatcher == &rDispat || pDispatcher == SFX_APP()->GetAppDispatcher_Impl() )
     300             :                     {
     301             :                         // so we can use it directly
     302        4212 :                         bSlotDirty = sal_False;
     303        4212 :                         bCtrlDirty = sal_True;
     304        4212 :                         return aSlotServ.GetSlot()? &aSlotServ: 0;
     305             :                     }
     306             :                 }
     307             : 
     308             :                 // so the dispatch object isn't a SfxDispatcher wrapper or it is one, but it uses another dispatcher, but not rDispat
     309           0 :                 pDispatch = new BindDispatch_Impl( xDisp, aURL, this, pSlot );
     310           0 :                 pDispatch->acquire();
     311             : 
     312             :                 // flags must be set before adding StatusListener because the dispatch object will set the state
     313           0 :                 bSlotDirty = sal_False;
     314           0 :                 bCtrlDirty = sal_True;
     315           0 :                 xDisp->addStatusListener( pDispatch, aURL );
     316             :             }
     317           0 :             else if ( rDispat.GetFrame() )
     318             :             {
     319             :                 ::com::sun::star::uno::Reference < ::com::sun::star::frame::XDispatchProvider > xFrameProv(
     320           0 :                         rDispat.GetFrame()->GetFrame().GetFrameInterface(), ::com::sun::star::uno::UNO_QUERY );
     321           0 :                 if ( xFrameProv != xProv )
     322           0 :                     return GetSlotServer( rDispat, xFrameProv );
     323        4212 :             }
     324             :         }
     325             : 
     326           0 :         bSlotDirty = sal_False;
     327           0 :         bCtrlDirty = sal_True;
     328             :     }
     329             : 
     330             :     // we *always* return a SlotServer (if there is one); but in case of an external dispatch we might not use it
     331             :     // for the "real" (non internal) controllers
     332        8834 :     return aSlotServ.GetSlot()? &aSlotServ: 0;
     333             : }
     334             : 
     335             : 
     336             : //--------------------------------------------------------------------
     337             : 
     338             : // Set Status in all Controllers
     339             : 
     340        4297 : void SfxStateCache::SetState
     341             : (
     342             :     SfxItemState        eState,  // <SfxItemState> from 'pState'
     343             :     const SfxPoolItem*  pState,  // Slot Status, 0 or -1
     344             :     sal_Bool bMaybeDirty
     345             : )
     346             : 
     347             : /*  [Description]
     348             : 
     349             :     This method distributes the status of all of this SID bound
     350             :     <SfxControllerItem>s. If the value is the same as before, and if neither
     351             :     controller was registered nor invalidated inbetween, then no value is
     352             :     passed. This way the flickering is for example avoided in ListBoxes.
     353             : */
     354             : {
     355        4297 :     SetState_Impl( eState, pState, bMaybeDirty );
     356        4297 : }
     357             : 
     358             : //--------------------------------------------------------------------
     359             : 
     360           0 : void SfxStateCache::SetVisibleState( sal_Bool bShow )
     361             : {
     362           0 :     SfxItemState        eState( SFX_ITEM_AVAILABLE );
     363           0 :     const SfxPoolItem*  pState( NULL );
     364           0 :     sal_Bool            bDeleteItem( sal_False );
     365             : 
     366           0 :     if ( bShow != bItemVisible )
     367             :     {
     368           0 :         bItemVisible = bShow;
     369           0 :         if ( bShow )
     370             :         {
     371           0 :             if ( IsInvalidItem(pLastItem) || ( pLastItem == NULL ))
     372             :             {
     373           0 :                 pState = new SfxVoidItem( nId );
     374           0 :                 bDeleteItem = sal_True;
     375             :             }
     376             :             else
     377           0 :                 pState = pLastItem;
     378             : 
     379           0 :             eState = eLastState;
     380             :         }
     381             :         else
     382             :         {
     383           0 :             pState = new SfxVisibilityItem( nId, sal_False );
     384           0 :             bDeleteItem = sal_True;
     385             :         }
     386             : 
     387             :         // Update Controller
     388           0 :         if ( !pDispatch && pController )
     389             :         {
     390           0 :             for ( SfxControllerItem *pCtrl = pController;
     391             :                     pCtrl;
     392             :                     pCtrl = pCtrl->GetItemLink() )
     393           0 :                 pCtrl->StateChanged( nId, eState, pState );
     394             :         }
     395             : 
     396           0 :         if ( pInternalController )
     397           0 :             pInternalController->StateChanged( nId, eState, pState );
     398             : 
     399           0 :         if ( bDeleteItem )
     400           0 :             delete pState;
     401             :     }
     402           0 : }
     403             : 
     404             : //--------------------------------------------------------------------
     405             : 
     406        4297 : void SfxStateCache::SetState_Impl
     407             : (
     408             :     SfxItemState        eState,  // <SfxItemState> from 'pState'
     409             :     const SfxPoolItem*  pState,  // Slot Status, 0 or -1
     410             :     sal_Bool bMaybeDirty
     411             : )
     412             : {
     413             :     (void)bMaybeDirty; //unused
     414             :     DBG_CHKTHIS(SfxStateCache, 0);
     415             : 
     416             :     // If a hard update occurs between enter- and leave-registrations is a
     417             :     // can also intermediate Cached exist without controller.
     418        4297 :     if ( !pController && !pInternalController )
     419        4297 :         return;
     420             : 
     421             :     DBG_ASSERT( bMaybeDirty || !bSlotDirty, "setting state of dirty message" );
     422             :     DBG_ASSERT( SfxControllerItem::GetItemState(pState) == eState, "invalid SfxItemState" );
     423             :     DBG_PROFSTART(SfxStateCacheSetState);
     424             : 
     425             :     // does the controller have to be notified at all?
     426        4297 :     bool bNotify = bItemDirty;
     427        4297 :     if ( !bItemDirty )
     428             :     {
     429             :         bool bBothAvailable = pLastItem && pState &&
     430         272 :                     !IsInvalidItem(pState) && !IsInvalidItem(pLastItem);
     431             :         DBG_ASSERT( !bBothAvailable || pState != pLastItem, "setting state with own item" );
     432         272 :         if ( bBothAvailable )
     433         220 :             bNotify = pState->Type() != pLastItem->Type() ||
     434         220 :                       *pState != *pLastItem;
     435             :         else
     436          52 :             bNotify = ( pState != pLastItem ) || ( eState != eLastState );
     437             :     }
     438             : 
     439        4297 :     if ( bNotify )
     440             :     {
     441             :         // Update Controller
     442        4029 :         if ( !pDispatch && pController )
     443             :         {
     444        1120 :             for ( SfxControllerItem *pCtrl = pController;
     445             :                 pCtrl;
     446             :                 pCtrl = pCtrl->GetItemLink() )
     447         640 :                 pCtrl->StateChanged( nId, eState, pState );
     448             :         }
     449             : 
     450        4029 :         if ( pInternalController )
     451        4029 :             ((SfxDispatchController_Impl *)pInternalController)->StateChanged( nId, eState, pState, &aSlotServ );
     452             : 
     453             :         // Remember new value
     454        4029 :         if ( !IsInvalidItem(pLastItem) )
     455        4029 :             DELETEZ(pLastItem);
     456        4029 :         if ( pState && !IsInvalidItem(pState) )
     457        2491 :             pLastItem = pState->Clone();
     458             :         else
     459        1538 :             pLastItem = 0;
     460        4029 :         eLastState = eState;
     461        4029 :         bItemDirty = sal_False;
     462             :     }
     463             : 
     464        4297 :     bCtrlDirty = sal_False;
     465             :     DBG_PROFSTOP(SfxStateCacheSetState);
     466             : }
     467             : 
     468             : 
     469             : //--------------------------------------------------------------------
     470             : // Set old status again in all the controllers
     471             : 
     472           0 : void SfxStateCache::SetCachedState( sal_Bool bAlways )
     473             : {
     474             :     DBG_CHKTHIS(SfxStateCache, 0);
     475             :     DBG_ASSERT(pController==NULL||pController->GetId()==nId, "Cache with wrong ControllerItem" );
     476             :     DBG_PROFSTART(SfxStateCacheSetState);
     477             : 
     478             :     // Only update if cached item exists and also able to process.
     479             :     // (If the State is sent, it must be ensured that a SlotServer is present,
     480             :     // see SfxControllerItem:: GetCoreMetric())
     481           0 :     if ( bAlways || ( !bItemDirty && !bSlotDirty ) )
     482             :     {
     483             :         // Update Controller
     484           0 :         if ( !pDispatch && pController )
     485             :         {
     486           0 :             for ( SfxControllerItem *pCtrl = pController;
     487             :                 pCtrl;
     488             :                 pCtrl = pCtrl->GetItemLink() )
     489           0 :                 pCtrl->StateChanged( nId, eLastState, pLastItem );
     490             :         }
     491             : 
     492           0 :         if ( pInternalController )
     493           0 :             ((SfxDispatchController_Impl *)pInternalController)->StateChanged( nId, eLastState, pLastItem, &aSlotServ );
     494             : 
     495             :         // Controller is now ok
     496           0 :         bCtrlDirty = sal_True;
     497             :     }
     498             : 
     499             :     DBG_PROFSTOP(SfxStateCacheSetState);
     500           0 : }
     501             : 
     502             : 
     503             : //--------------------------------------------------------------------
     504             : // Destroy FloatingWindows in all Controls with this Id
     505             : 
     506       13584 : void SfxStateCache::DeleteFloatingWindows()
     507             : {
     508             :     DBG_CHKTHIS(SfxStateCache, 0);
     509             : 
     510       13584 :     SfxControllerItem *pNextCtrl=0;
     511       23144 :     for ( SfxControllerItem *pCtrl=pController; pCtrl; pCtrl=pNextCtrl )
     512             :     {
     513             :         OSL_TRACE(rtl::OStringBuffer(RTL_CONSTASCII_STRINGPARAM("pCtrl: ")).append(reinterpret_cast<sal_Int64>(pCtrl)).getStr());
     514        9560 :         pNextCtrl = pCtrl->GetItemLink();
     515        9560 :         pCtrl->DeleteFloatingWindow();
     516             :     }
     517       13584 : }
     518             : 
     519         354 : ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  SfxStateCache::GetDispatch() const
     520             : {
     521         354 :     if ( pDispatch )
     522           0 :         return pDispatch->xDisp;
     523         354 :     return ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
     524             : }
     525             : 
     526           0 : void SfxStateCache::Dispatch( const SfxItemSet* pSet, sal_Bool bForceSynchron )
     527             : {
     528             :     // protect pDispatch against destruction in the call
     529           0 :     ::com::sun::star::uno::Reference < ::com::sun::star::frame::XStatusListener > xKeepAlive( pDispatch );
     530           0 :     if ( pDispatch )
     531             :     {
     532           0 :         uno::Sequence < beans::PropertyValue > aArgs;
     533           0 :         if (pSet)
     534           0 :             TransformItems( nId, *pSet, aArgs );
     535           0 :         pDispatch->Dispatch( aArgs, bForceSynchron );
     536           0 :     }
     537           0 : }
     538             : 
     539             : 
     540             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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