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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <cstdio>
21 : #include <osl/diagnose.h>
22 : #include <basegfx/polygon/b2dlinegeometry.hxx>
23 : #include <basegfx/point/b2dpoint.hxx>
24 : #include <basegfx/vector/b2dvector.hxx>
25 : #include <basegfx/polygon/b2dpolygontools.hxx>
26 : #include <basegfx/polygon/b2dpolypolygontools.hxx>
27 : #include <basegfx/range/b2drange.hxx>
28 : #include <basegfx/matrix/b2dhommatrix.hxx>
29 : #include <basegfx/curve/b2dcubicbezier.hxx>
30 : #include <basegfx/matrix/b2dhommatrixtools.hxx>
31 : #include <com/sun/star/drawing/LineCap.hpp>
32 : #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
33 :
34 : //////////////////////////////////////////////////////////////////////////////
35 :
36 : namespace basegfx
37 : {
38 : namespace tools
39 : {
40 2 : B2DPolyPolygon createAreaGeometryForLineStartEnd(
41 : const B2DPolygon& rCandidate,
42 : const B2DPolyPolygon& rArrow,
43 : bool bStart,
44 : double fWidth,
45 : double fCandidateLength,
46 : double fDockingPosition, // 0->top, 1->bottom
47 : double* pConsumedLength)
48 : {
49 2 : B2DPolyPolygon aRetval;
50 : OSL_ENSURE(rCandidate.count() > 1L, "createAreaGeometryForLineStartEnd: Line polygon has too less points (!)");
51 : OSL_ENSURE(rArrow.count() > 0L, "createAreaGeometryForLineStartEnd: Empty arrow PolyPolygon (!)");
52 : OSL_ENSURE(fWidth > 0.0, "createAreaGeometryForLineStartEnd: Width too small (!)");
53 : OSL_ENSURE(fDockingPosition >= 0.0 && fDockingPosition <= 1.0,
54 : "createAreaGeometryForLineStartEnd: fDockingPosition out of range [0.0 .. 1.0] (!)");
55 :
56 2 : if(fWidth < 0.0)
57 : {
58 0 : fWidth = -fWidth;
59 : }
60 :
61 2 : if(rCandidate.count() > 1 && rArrow.count() && !fTools::equalZero(fWidth))
62 : {
63 2 : if(fDockingPosition < 0.0)
64 : {
65 0 : fDockingPosition = 0.0;
66 : }
67 2 : else if(fDockingPosition > 1.0)
68 : {
69 0 : fDockingPosition = 1.0;
70 : }
71 :
72 : // init return value from arrow
73 2 : aRetval.append(rArrow);
74 :
75 : // get size of the arrow
76 2 : const B2DRange aArrowSize(getRange(rArrow));
77 :
78 : // build ArrowTransform; center in X, align with axis in Y
79 : B2DHomMatrix aArrowTransform(basegfx::tools::createTranslateB2DHomMatrix(
80 2 : -aArrowSize.getCenter().getX(), -aArrowSize.getMinimum().getY()));
81 :
82 : // scale to target size
83 2 : const double fArrowScale(fWidth / (aArrowSize.getRange().getX()));
84 2 : aArrowTransform.scale(fArrowScale, fArrowScale);
85 :
86 : // get arrow size in Y
87 2 : B2DPoint aUpperCenter(aArrowSize.getCenter().getX(), aArrowSize.getMaximum().getY());
88 2 : aUpperCenter *= aArrowTransform;
89 2 : const double fArrowYLength(B2DVector(aUpperCenter).getLength());
90 :
91 : // move arrow to have docking position centered
92 2 : aArrowTransform.translate(0.0, -fArrowYLength * fDockingPosition);
93 :
94 : // prepare polygon length
95 2 : if(fTools::equalZero(fCandidateLength))
96 : {
97 0 : fCandidateLength = getLength(rCandidate);
98 : }
99 :
100 : // get the polygon vector we want to plant this arrow on
101 2 : const double fConsumedLength(fArrowYLength * (1.0 - fDockingPosition));
102 2 : const B2DVector aHead(rCandidate.getB2DPoint((bStart) ? 0L : rCandidate.count() - 1L));
103 : const B2DVector aTail(getPositionAbsolute(rCandidate,
104 2 : (bStart) ? fConsumedLength : fCandidateLength - fConsumedLength, fCandidateLength));
105 :
106 : // from that vector, take the needed rotation and add rotate for arrow to transformation
107 2 : const B2DVector aTargetDirection(aHead - aTail);
108 2 : const double fRotation(atan2(aTargetDirection.getY(), aTargetDirection.getX()) + (90.0 * F_PI180));
109 :
110 : // rotate around docking position
111 2 : aArrowTransform.rotate(fRotation);
112 :
113 : // move arrow docking position to polygon head
114 2 : aArrowTransform.translate(aHead.getX(), aHead.getY());
115 :
116 : // transform retval and close
117 2 : aRetval.transform(aArrowTransform);
118 2 : aRetval.setClosed(true);
119 :
120 : // if pConsumedLength is asked for, fill it
121 2 : if(pConsumedLength)
122 : {
123 1 : *pConsumedLength = fConsumedLength;
124 2 : }
125 : }
126 :
127 2 : return aRetval;
128 : }
129 : } // end of namespace tools
130 : } // end of namespace basegfx
131 :
132 : //////////////////////////////////////////////////////////////////////////////
133 :
134 : namespace basegfx
135 : {
136 : // anonymus namespace for local helpers
137 : namespace
138 : {
139 0 : bool impIsSimpleEdge(const B2DCubicBezier& rCandidate, double fMaxCosQuad, double fMaxPartOfEdgeQuad)
140 : {
141 : // isBezier() is true, already tested by caller
142 0 : const B2DVector aEdge(rCandidate.getEndPoint() - rCandidate.getStartPoint());
143 :
144 0 : if(aEdge.equalZero())
145 : {
146 : // start and end point the same, but control vectors used -> baloon curve loop
147 : // is not a simple edge
148 0 : return false;
149 : }
150 :
151 : // get tangentA and scalar with edge
152 0 : const B2DVector aTangentA(rCandidate.getTangent(0.0));
153 0 : const double fScalarAE(aEdge.scalar(aTangentA));
154 :
155 0 : if(fTools::lessOrEqual(fScalarAE, 0.0))
156 : {
157 : // angle between TangentA and Edge is bigger or equal 90 degrees
158 0 : return false;
159 : }
160 :
161 : // get self-scalars for E and A
162 0 : const double fScalarE(aEdge.scalar(aEdge));
163 0 : const double fScalarA(aTangentA.scalar(aTangentA));
164 0 : const double fLengthCompareE(fScalarE * fMaxPartOfEdgeQuad);
165 :
166 0 : if(fTools::moreOrEqual(fScalarA, fLengthCompareE))
167 : {
168 : // length of TangentA is more than fMaxPartOfEdge of length of edge
169 0 : return false;
170 : }
171 :
172 0 : if(fTools::lessOrEqual(fScalarAE * fScalarAE, fScalarA * fScalarE * fMaxCosQuad))
173 : {
174 : // angle between TangentA and Edge is bigger or equal angle defined by fMaxCos
175 0 : return false;
176 : }
177 :
178 : // get tangentB and scalar with edge
179 0 : const B2DVector aTangentB(rCandidate.getTangent(1.0));
180 0 : const double fScalarBE(aEdge.scalar(aTangentB));
181 :
182 0 : if(fTools::lessOrEqual(fScalarBE, 0.0))
183 : {
184 : // angle between TangentB and Edge is bigger or equal 90 degrees
185 0 : return false;
186 : }
187 :
188 : // get self-scalar for B
189 0 : const double fScalarB(aTangentB.scalar(aTangentB));
190 :
191 0 : if(fTools::moreOrEqual(fScalarB, fLengthCompareE))
192 : {
193 : // length of TangentB is more than fMaxPartOfEdge of length of edge
194 0 : return false;
195 : }
196 :
197 0 : if(fTools::lessOrEqual(fScalarBE * fScalarBE, fScalarB * fScalarE * fMaxCosQuad))
198 : {
199 : // angle between TangentB and Edge is bigger or equal defined by fMaxCos
200 0 : return false;
201 : }
202 :
203 0 : return true;
204 : }
205 :
206 0 : void impSubdivideToSimple(const B2DCubicBezier& rCandidate, B2DPolygon& rTarget, double fMaxCosQuad, double fMaxPartOfEdgeQuad, sal_uInt32 nMaxRecursionDepth)
207 : {
208 0 : if(!nMaxRecursionDepth || impIsSimpleEdge(rCandidate, fMaxCosQuad, fMaxPartOfEdgeQuad))
209 : {
210 0 : rTarget.appendBezierSegment(rCandidate.getControlPointA(), rCandidate.getControlPointB(), rCandidate.getEndPoint());
211 : }
212 : else
213 : {
214 0 : B2DCubicBezier aLeft, aRight;
215 0 : rCandidate.split(0.5, &aLeft, &aRight);
216 :
217 0 : impSubdivideToSimple(aLeft, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1);
218 0 : impSubdivideToSimple(aRight, rTarget, fMaxCosQuad, fMaxPartOfEdgeQuad, nMaxRecursionDepth - 1);
219 : }
220 0 : }
221 :
222 100 : B2DPolygon subdivideToSimple(const B2DPolygon& rCandidate, double fMaxCosQuad, double fMaxPartOfEdgeQuad)
223 : {
224 100 : const sal_uInt32 nPointCount(rCandidate.count());
225 :
226 100 : if(rCandidate.areControlPointsUsed() && nPointCount)
227 : {
228 0 : const sal_uInt32 nEdgeCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1);
229 0 : B2DPolygon aRetval;
230 0 : B2DCubicBezier aEdge;
231 :
232 : // prepare edge for loop
233 0 : aEdge.setStartPoint(rCandidate.getB2DPoint(0));
234 0 : aRetval.append(aEdge.getStartPoint());
235 :
236 0 : for(sal_uInt32 a(0); a < nEdgeCount; a++)
237 : {
238 : // fill B2DCubicBezier
239 0 : const sal_uInt32 nNextIndex((a + 1) % nPointCount);
240 0 : aEdge.setControlPointA(rCandidate.getNextControlPoint(a));
241 0 : aEdge.setControlPointB(rCandidate.getPrevControlPoint(nNextIndex));
242 0 : aEdge.setEndPoint(rCandidate.getB2DPoint(nNextIndex));
243 :
244 : // get rid of unnecessary bezier segments
245 0 : aEdge.testAndSolveTrivialBezier();
246 :
247 0 : if(aEdge.isBezier())
248 : {
249 : // before splitting recursively with internal simple criteria, use
250 : // ExtremumPosFinder to remove those
251 0 : ::std::vector< double > aExtremumPositions;
252 :
253 0 : aExtremumPositions.reserve(4);
254 0 : aEdge.getAllExtremumPositions(aExtremumPositions);
255 :
256 0 : const sal_uInt32 nCount(aExtremumPositions.size());
257 :
258 0 : if(nCount)
259 : {
260 0 : if(nCount > 1)
261 : {
262 : // create order from left to right
263 0 : ::std::sort(aExtremumPositions.begin(), aExtremumPositions.end());
264 : }
265 :
266 0 : for(sal_uInt32 b(0); b < nCount;)
267 : {
268 : // split aEdge at next split pos
269 0 : B2DCubicBezier aLeft;
270 0 : const double fSplitPos(aExtremumPositions[b++]);
271 :
272 0 : aEdge.split(fSplitPos, &aLeft, &aEdge);
273 0 : aLeft.testAndSolveTrivialBezier();
274 :
275 : // consume left part
276 0 : if(aLeft.isBezier())
277 : {
278 0 : impSubdivideToSimple(aLeft, aRetval, fMaxCosQuad, fMaxPartOfEdgeQuad, 6);
279 : }
280 : else
281 : {
282 0 : aRetval.append(aLeft.getEndPoint());
283 : }
284 :
285 0 : if(b < nCount)
286 : {
287 : // correct the remaining split positions to fit to shortened aEdge
288 0 : const double fScaleFactor(1.0 / (1.0 - fSplitPos));
289 :
290 0 : for(sal_uInt32 c(b); c < nCount; c++)
291 : {
292 0 : aExtremumPositions[c] = (aExtremumPositions[c] - fSplitPos) * fScaleFactor;
293 : }
294 : }
295 0 : }
296 :
297 : // test the shortened rest of aEdge
298 0 : aEdge.testAndSolveTrivialBezier();
299 :
300 : // consume right part
301 0 : if(aEdge.isBezier())
302 : {
303 0 : impSubdivideToSimple(aEdge, aRetval, fMaxCosQuad, fMaxPartOfEdgeQuad, 6);
304 : }
305 : else
306 : {
307 0 : aRetval.append(aEdge.getEndPoint());
308 : }
309 : }
310 : else
311 : {
312 0 : impSubdivideToSimple(aEdge, aRetval, fMaxCosQuad, fMaxPartOfEdgeQuad, 6);
313 0 : }
314 : }
315 : else
316 : {
317 : // straight edge, add point
318 0 : aRetval.append(aEdge.getEndPoint());
319 : }
320 :
321 : // prepare edge for next step
322 0 : aEdge.setStartPoint(aEdge.getEndPoint());
323 : }
324 :
325 : // copy closed flag and check for double points
326 0 : aRetval.setClosed(rCandidate.isClosed());
327 0 : aRetval.removeDoublePoints();
328 :
329 0 : return aRetval;
330 : }
331 : else
332 : {
333 100 : return rCandidate;
334 : }
335 : }
336 :
337 100 : B2DPolygon createAreaGeometryForEdge(
338 : const B2DCubicBezier& rEdge,
339 : double fHalfLineWidth,
340 : bool bStartRound,
341 : bool bEndRound,
342 : bool bStartSquare,
343 : bool bEndSquare)
344 : {
345 : // create polygon for edge
346 : // Unfortunately, while it would be geometrically correct to not add
347 : // the in-between points EdgeEnd and EdgeStart, it leads to rounding
348 : // errors when converting to integer polygon coordinates for painting
349 100 : if(rEdge.isBezier())
350 : {
351 : // prepare target and data common for upper and lower
352 0 : B2DPolygon aBezierPolygon;
353 0 : const B2DVector aPureEdgeVector(rEdge.getEndPoint() - rEdge.getStartPoint());
354 0 : const double fEdgeLength(aPureEdgeVector.getLength());
355 0 : const bool bIsEdgeLengthZero(fTools::equalZero(fEdgeLength));
356 0 : B2DVector aTangentA(rEdge.getTangent(0.0)); aTangentA.normalize();
357 0 : B2DVector aTangentB(rEdge.getTangent(1.0)); aTangentB.normalize();
358 0 : const B2DVector aNormalizedPerpendicularA(getPerpendicular(aTangentA));
359 0 : const B2DVector aNormalizedPerpendicularB(getPerpendicular(aTangentB));
360 :
361 : // create upper displacement vectors and check if they cut
362 0 : const B2DVector aPerpendStartA(aNormalizedPerpendicularA * -fHalfLineWidth);
363 0 : const B2DVector aPerpendEndA(aNormalizedPerpendicularB * -fHalfLineWidth);
364 0 : double fCutA(0.0);
365 : const tools::CutFlagValue aCutA(tools::findCut(
366 : rEdge.getStartPoint(), aPerpendStartA,
367 : rEdge.getEndPoint(), aPerpendEndA,
368 0 : CUTFLAG_ALL, &fCutA));
369 0 : const bool bCutA(CUTFLAG_NONE != aCutA);
370 :
371 : // create lower displacement vectors and check if they cut
372 0 : const B2DVector aPerpendStartB(aNormalizedPerpendicularA * fHalfLineWidth);
373 0 : const B2DVector aPerpendEndB(aNormalizedPerpendicularB * fHalfLineWidth);
374 0 : double fCutB(0.0);
375 : const tools::CutFlagValue aCutB(tools::findCut(
376 : rEdge.getEndPoint(), aPerpendEndB,
377 : rEdge.getStartPoint(), aPerpendStartB,
378 0 : CUTFLAG_ALL, &fCutB));
379 0 : const bool bCutB(CUTFLAG_NONE != aCutB);
380 :
381 : // check if cut happens
382 0 : const bool bCut(bCutA || bCutB);
383 0 : B2DPoint aCutPoint;
384 :
385 : // create left edge
386 0 : if(bStartRound || bStartSquare)
387 : {
388 0 : if(bStartRound)
389 : {
390 0 : basegfx::B2DPolygon aStartPolygon(tools::createHalfUnitCircle());
391 :
392 : aStartPolygon.transform(
393 : tools::createScaleShearXRotateTranslateB2DHomMatrix(
394 : fHalfLineWidth, fHalfLineWidth,
395 : 0.0,
396 0 : atan2(aTangentA.getY(), aTangentA.getX()) + F_PI2,
397 0 : rEdge.getStartPoint().getX(), rEdge.getStartPoint().getY()));
398 0 : aBezierPolygon.append(aStartPolygon);
399 : }
400 : else // bStartSquare
401 : {
402 0 : const basegfx::B2DPoint aStart(rEdge.getStartPoint() - (aTangentA * fHalfLineWidth));
403 :
404 0 : if(bCutB)
405 : {
406 0 : aBezierPolygon.append(rEdge.getStartPoint() + aPerpendStartB);
407 : }
408 :
409 0 : aBezierPolygon.append(aStart + aPerpendStartB);
410 0 : aBezierPolygon.append(aStart + aPerpendStartA);
411 :
412 0 : if(bCutA)
413 : {
414 0 : aBezierPolygon.append(rEdge.getStartPoint() + aPerpendStartA);
415 0 : }
416 0 : }
417 : }
418 : else
419 : {
420 : // append original in-between point
421 0 : aBezierPolygon.append(rEdge.getStartPoint());
422 : }
423 :
424 : // create upper edge.
425 : {
426 0 : if(bCutA)
427 : {
428 : // calculate cut point and add
429 0 : aCutPoint = rEdge.getStartPoint() + (aPerpendStartA * fCutA);
430 0 : aBezierPolygon.append(aCutPoint);
431 : }
432 : else
433 : {
434 : // create scaled bezier segment
435 0 : const B2DPoint aStart(rEdge.getStartPoint() + aPerpendStartA);
436 0 : const B2DPoint aEnd(rEdge.getEndPoint() + aPerpendEndA);
437 0 : const B2DVector aEdge(aEnd - aStart);
438 0 : const double fLength(aEdge.getLength());
439 0 : const double fScale(bIsEdgeLengthZero ? 1.0 : fLength / fEdgeLength);
440 0 : const B2DVector fRelNext(rEdge.getControlPointA() - rEdge.getStartPoint());
441 0 : const B2DVector fRelPrev(rEdge.getControlPointB() - rEdge.getEndPoint());
442 :
443 0 : aBezierPolygon.append(aStart);
444 0 : aBezierPolygon.appendBezierSegment(aStart + (fRelNext * fScale), aEnd + (fRelPrev * fScale), aEnd);
445 : }
446 : }
447 :
448 : // create right edge
449 0 : if(bEndRound || bEndSquare)
450 : {
451 0 : if(bEndRound)
452 : {
453 0 : basegfx::B2DPolygon aEndPolygon(tools::createHalfUnitCircle());
454 :
455 : aEndPolygon.transform(
456 : tools::createScaleShearXRotateTranslateB2DHomMatrix(
457 : fHalfLineWidth, fHalfLineWidth,
458 : 0.0,
459 0 : atan2(aTangentB.getY(), aTangentB.getX()) - F_PI2,
460 0 : rEdge.getEndPoint().getX(), rEdge.getEndPoint().getY()));
461 0 : aBezierPolygon.append(aEndPolygon);
462 : }
463 : else // bEndSquare
464 : {
465 0 : const basegfx::B2DPoint aEnd(rEdge.getEndPoint() + (aTangentB * fHalfLineWidth));
466 :
467 0 : if(bCutA)
468 : {
469 0 : aBezierPolygon.append(rEdge.getEndPoint() + aPerpendEndA);
470 : }
471 :
472 0 : aBezierPolygon.append(aEnd + aPerpendEndA);
473 0 : aBezierPolygon.append(aEnd + aPerpendEndB);
474 :
475 0 : if(bCutB)
476 : {
477 0 : aBezierPolygon.append(rEdge.getEndPoint() + aPerpendEndB);
478 0 : }
479 0 : }
480 : }
481 : else
482 : {
483 : // append original in-between point
484 0 : aBezierPolygon.append(rEdge.getEndPoint());
485 : }
486 :
487 : // create lower edge.
488 : {
489 0 : if(bCutB)
490 : {
491 : // calculate cut point and add
492 0 : aCutPoint = rEdge.getEndPoint() + (aPerpendEndB * fCutB);
493 0 : aBezierPolygon.append(aCutPoint);
494 : }
495 : else
496 : {
497 : // create scaled bezier segment
498 0 : const B2DPoint aStart(rEdge.getEndPoint() + aPerpendEndB);
499 0 : const B2DPoint aEnd(rEdge.getStartPoint() + aPerpendStartB);
500 0 : const B2DVector aEdge(aEnd - aStart);
501 0 : const double fLength(aEdge.getLength());
502 0 : const double fScale(bIsEdgeLengthZero ? 1.0 : fLength / fEdgeLength);
503 0 : const B2DVector fRelNext(rEdge.getControlPointB() - rEdge.getEndPoint());
504 0 : const B2DVector fRelPrev(rEdge.getControlPointA() - rEdge.getStartPoint());
505 :
506 0 : aBezierPolygon.append(aStart);
507 0 : aBezierPolygon.appendBezierSegment(aStart + (fRelNext * fScale), aEnd + (fRelPrev * fScale), aEnd);
508 : }
509 : }
510 :
511 : // close
512 0 : aBezierPolygon.setClosed(true);
513 :
514 0 : if(bStartRound || bEndRound)
515 : {
516 : // double points possible when round caps are used at start or end
517 0 : aBezierPolygon.removeDoublePoints();
518 : }
519 :
520 0 : if(bCut && ((bStartRound || bStartSquare) && (bEndRound || bEndSquare)))
521 : {
522 : // When cut exists and both ends are extended with caps, a self-intersecting polygon
523 : // is created; one cut point is known, but there is a 2nd one in the caps geometry.
524 : // Solve by using tooling.
525 : // Remark: This nearly never happens due to curve preparations to extreme points
526 : // and maximum angle turning, but I constructed a test case and checkd that it is
527 : // working propery.
528 0 : const B2DPolyPolygon aTemp(tools::solveCrossovers(aBezierPolygon));
529 0 : const sal_uInt32 nTempCount(aTemp.count());
530 :
531 0 : if(nTempCount)
532 : {
533 0 : if(nTempCount > 1)
534 : {
535 : // as expected, multiple polygons (with same orientation). Remove
536 : // the one which contains aCutPoint, or better take the one without
537 0 : for (sal_uInt32 a(0); a < nTempCount; a++)
538 : {
539 0 : aBezierPolygon = aTemp.getB2DPolygon(a);
540 :
541 0 : const sal_uInt32 nCandCount(aBezierPolygon.count());
542 :
543 0 : for(sal_uInt32 b(0); b < nCandCount; b++)
544 : {
545 0 : if(aCutPoint.equal(aBezierPolygon.getB2DPoint(b)))
546 : {
547 0 : aBezierPolygon.clear();
548 0 : break;
549 : }
550 : }
551 :
552 0 : if(aBezierPolygon.count())
553 : {
554 0 : break;
555 : }
556 : }
557 :
558 : OSL_ENSURE(aBezierPolygon.count(), "Error in line geometry creation, could not solve self-intersection (!)");
559 : }
560 : else
561 : {
562 : // none found, use result
563 0 : aBezierPolygon = aTemp.getB2DPolygon(0);
564 : }
565 : }
566 : else
567 : {
568 : OSL_ENSURE(false, "Error in line geometry creation, could not solve self-intersection (!)");
569 0 : }
570 : }
571 :
572 : // return
573 0 : return aBezierPolygon;
574 : }
575 : else
576 : {
577 : // Get start and end point, create tangent and set to needed length
578 100 : B2DVector aTangent(rEdge.getEndPoint() - rEdge.getStartPoint());
579 100 : aTangent.setLength(fHalfLineWidth);
580 :
581 : // prepare return value
582 100 : B2DPolygon aEdgePolygon;
583 :
584 : // buffered angle
585 100 : double fAngle(0.0);
586 100 : bool bAngle(false);
587 :
588 : // buffered perpendicular
589 100 : B2DVector aPerpend;
590 100 : bool bPerpend(false);
591 :
592 : // create left vertical
593 100 : if(bStartRound)
594 : {
595 0 : aEdgePolygon = tools::createHalfUnitCircle();
596 0 : fAngle = atan2(aTangent.getY(), aTangent.getX());
597 0 : bAngle = true;
598 : aEdgePolygon.transform(
599 : tools::createScaleShearXRotateTranslateB2DHomMatrix(
600 : fHalfLineWidth, fHalfLineWidth,
601 : 0.0,
602 : fAngle + F_PI2,
603 0 : rEdge.getStartPoint().getX(), rEdge.getStartPoint().getY()));
604 : }
605 : else
606 : {
607 100 : aPerpend.setX(-aTangent.getY());
608 100 : aPerpend.setY(aTangent.getX());
609 100 : bPerpend = true;
610 :
611 100 : if(bStartSquare)
612 : {
613 77 : const basegfx::B2DPoint aStart(rEdge.getStartPoint() - aTangent);
614 :
615 77 : aEdgePolygon.append(aStart + aPerpend);
616 77 : aEdgePolygon.append(aStart - aPerpend);
617 : }
618 : else
619 : {
620 23 : aEdgePolygon.append(rEdge.getStartPoint() + aPerpend);
621 23 : aEdgePolygon.append(rEdge.getStartPoint()); // keep the in-between point for numerical reasons
622 23 : aEdgePolygon.append(rEdge.getStartPoint() - aPerpend);
623 : }
624 : }
625 :
626 : // create right vertical
627 100 : if(bEndRound)
628 : {
629 0 : basegfx::B2DPolygon aEndPolygon(tools::createHalfUnitCircle());
630 :
631 0 : if(!bAngle)
632 : {
633 0 : fAngle = atan2(aTangent.getY(), aTangent.getX());
634 : }
635 :
636 : aEndPolygon.transform(
637 : tools::createScaleShearXRotateTranslateB2DHomMatrix(
638 : fHalfLineWidth, fHalfLineWidth,
639 : 0.0,
640 : fAngle - F_PI2,
641 0 : rEdge.getEndPoint().getX(), rEdge.getEndPoint().getY()));
642 0 : aEdgePolygon.append(aEndPolygon);
643 : }
644 : else
645 : {
646 100 : if(!bPerpend)
647 : {
648 0 : aPerpend.setX(-aTangent.getY());
649 0 : aPerpend.setY(aTangent.getX());
650 : }
651 :
652 100 : if(bEndSquare)
653 : {
654 77 : const basegfx::B2DPoint aEnd(rEdge.getEndPoint() + aTangent);
655 :
656 77 : aEdgePolygon.append(aEnd - aPerpend);
657 77 : aEdgePolygon.append(aEnd + aPerpend);
658 : }
659 : else
660 : {
661 23 : aEdgePolygon.append(rEdge.getEndPoint() - aPerpend);
662 23 : aEdgePolygon.append(rEdge.getEndPoint()); // keep the in-between point for numerical reasons
663 23 : aEdgePolygon.append(rEdge.getEndPoint() + aPerpend);
664 : }
665 : }
666 :
667 : // close and return
668 100 : aEdgePolygon.setClosed(true);
669 :
670 100 : return aEdgePolygon;
671 : }
672 : }
673 :
674 0 : B2DPolygon createAreaGeometryForJoin(
675 : const B2DVector& rTangentPrev,
676 : const B2DVector& rTangentEdge,
677 : const B2DVector& rPerpendPrev,
678 : const B2DVector& rPerpendEdge,
679 : const B2DPoint& rPoint,
680 : double fHalfLineWidth,
681 : B2DLineJoin eJoin,
682 : double fMiterMinimumAngle)
683 : {
684 : OSL_ENSURE(fHalfLineWidth > 0.0, "createAreaGeometryForJoin: LineWidth too small (!)");
685 : OSL_ENSURE(B2DLINEJOIN_NONE != eJoin, "createAreaGeometryForJoin: B2DLINEJOIN_NONE not allowed (!)");
686 :
687 : // LineJoin from tangent rPerpendPrev to tangent rPerpendEdge in rPoint
688 0 : B2DPolygon aEdgePolygon;
689 0 : const B2DPoint aStartPoint(rPoint + rPerpendPrev);
690 0 : const B2DPoint aEndPoint(rPoint + rPerpendEdge);
691 :
692 : // test if for Miter, the angle is too small and the fallback
693 : // to bevel needs to be used
694 0 : if(B2DLINEJOIN_MITER == eJoin)
695 : {
696 0 : const double fAngle(fabs(rPerpendPrev.angle(rPerpendEdge)));
697 :
698 0 : if((F_PI - fAngle) < fMiterMinimumAngle)
699 : {
700 : // fallback to bevel
701 0 : eJoin = B2DLINEJOIN_BEVEL;
702 : }
703 : }
704 :
705 0 : switch(eJoin)
706 : {
707 : case B2DLINEJOIN_MITER :
708 : {
709 0 : aEdgePolygon.append(aEndPoint);
710 0 : aEdgePolygon.append(rPoint);
711 0 : aEdgePolygon.append(aStartPoint);
712 :
713 : // Look for the cut point between start point along rTangentPrev and
714 : // end point along rTangentEdge. -rTangentEdge should be used, but since
715 : // the cut value is used for interpolating along the first edge, the negation
716 : // is not needed since the same fCut will be found on the first edge.
717 : // If it exists, insert it to complete the mitered fill polygon.
718 0 : double fCutPos(0.0);
719 0 : tools::findCut(aStartPoint, rTangentPrev, aEndPoint, rTangentEdge, CUTFLAG_ALL, &fCutPos);
720 :
721 0 : if(0.0 != fCutPos)
722 : {
723 0 : const B2DPoint aCutPoint(interpolate(aStartPoint, aStartPoint + rTangentPrev, fCutPos));
724 0 : aEdgePolygon.append(aCutPoint);
725 : }
726 :
727 : break;
728 : }
729 : case B2DLINEJOIN_ROUND :
730 : {
731 : // use tooling to add needed EllipseSegment
732 0 : double fAngleStart(atan2(rPerpendPrev.getY(), rPerpendPrev.getX()));
733 0 : double fAngleEnd(atan2(rPerpendEdge.getY(), rPerpendEdge.getX()));
734 :
735 : // atan2 results are [-PI .. PI], consolidate to [0.0 .. 2PI]
736 0 : if(fAngleStart < 0.0)
737 : {
738 0 : fAngleStart += F_2PI;
739 : }
740 :
741 0 : if(fAngleEnd < 0.0)
742 : {
743 0 : fAngleEnd += F_2PI;
744 : }
745 :
746 0 : const B2DPolygon aBow(tools::createPolygonFromEllipseSegment(rPoint, fHalfLineWidth, fHalfLineWidth, fAngleStart, fAngleEnd));
747 :
748 0 : if(aBow.count() > 1)
749 : {
750 : // #i101491#
751 : // use the original start/end positions; the ones from bow creation may be numerically
752 : // different due to their different creation. To guarantee good merging quality with edges
753 : // and edge roundings (and to reduce point count)
754 0 : aEdgePolygon = aBow;
755 0 : aEdgePolygon.setB2DPoint(0, aStartPoint);
756 0 : aEdgePolygon.setB2DPoint(aEdgePolygon.count() - 1, aEndPoint);
757 0 : aEdgePolygon.append(rPoint);
758 :
759 : break;
760 : }
761 : else
762 : {
763 : // wanted fall-through to default
764 0 : }
765 : }
766 : default: // B2DLINEJOIN_BEVEL
767 : {
768 0 : aEdgePolygon.append(aEndPoint);
769 0 : aEdgePolygon.append(rPoint);
770 0 : aEdgePolygon.append(aStartPoint);
771 :
772 0 : break;
773 : }
774 : }
775 :
776 : // create last polygon part for edge
777 0 : aEdgePolygon.setClosed(true);
778 :
779 0 : return aEdgePolygon;
780 : }
781 : } // end of anonymus namespace
782 :
783 : namespace tools
784 : {
785 100 : B2DPolyPolygon createAreaGeometry(
786 : const B2DPolygon& rCandidate,
787 : double fHalfLineWidth,
788 : B2DLineJoin eJoin,
789 : com::sun::star::drawing::LineCap eCap,
790 : double fMaxAllowedAngle,
791 : double fMaxPartOfEdge,
792 : double fMiterMinimumAngle)
793 : {
794 100 : if(fMaxAllowedAngle > F_PI2)
795 : {
796 0 : fMaxAllowedAngle = F_PI2;
797 : }
798 100 : else if(fMaxAllowedAngle < 0.01 * F_PI2)
799 : {
800 0 : fMaxAllowedAngle = 0.01 * F_PI2;
801 : }
802 :
803 100 : if(fMaxPartOfEdge > 1.0)
804 : {
805 0 : fMaxPartOfEdge = 1.0;
806 : }
807 100 : else if(fMaxPartOfEdge < 0.01)
808 : {
809 0 : fMaxPartOfEdge = 0.01;
810 : }
811 :
812 100 : if(fMiterMinimumAngle > F_PI)
813 : {
814 0 : fMiterMinimumAngle = F_PI;
815 : }
816 100 : else if(fMiterMinimumAngle < 0.01 * F_PI)
817 : {
818 0 : fMiterMinimumAngle = 0.01 * F_PI;
819 : }
820 :
821 100 : B2DPolygon aCandidate(rCandidate);
822 100 : const double fMaxCos(cos(fMaxAllowedAngle));
823 :
824 100 : aCandidate.removeDoublePoints();
825 100 : aCandidate = subdivideToSimple(aCandidate, fMaxCos * fMaxCos, fMaxPartOfEdge * fMaxPartOfEdge);
826 :
827 100 : const sal_uInt32 nPointCount(aCandidate.count());
828 :
829 100 : if(nPointCount)
830 : {
831 100 : B2DPolyPolygon aRetval;
832 100 : const bool bIsClosed(aCandidate.isClosed());
833 100 : const sal_uInt32 nEdgeCount(bIsClosed ? nPointCount : nPointCount - 1);
834 100 : const bool bLineCap(!bIsClosed && com::sun::star::drawing::LineCap_BUTT != eCap);
835 :
836 100 : if(nEdgeCount)
837 : {
838 100 : B2DCubicBezier aEdge;
839 100 : B2DCubicBezier aPrev;
840 :
841 100 : const bool bEventuallyCreateLineJoin(B2DLINEJOIN_NONE != eJoin);
842 : // prepare edge
843 100 : aEdge.setStartPoint(aCandidate.getB2DPoint(0));
844 :
845 100 : if(bIsClosed && bEventuallyCreateLineJoin)
846 : {
847 : // prepare previous edge
848 3 : const sal_uInt32 nPrevIndex(nPointCount - 1);
849 3 : aPrev.setStartPoint(aCandidate.getB2DPoint(nPrevIndex));
850 3 : aPrev.setControlPointA(aCandidate.getNextControlPoint(nPrevIndex));
851 3 : aPrev.setControlPointB(aCandidate.getPrevControlPoint(0));
852 3 : aPrev.setEndPoint(aEdge.getStartPoint());
853 : }
854 :
855 200 : for(sal_uInt32 a(0); a < nEdgeCount; a++)
856 : {
857 : // fill current Edge
858 100 : const sal_uInt32 nNextIndex((a + 1) % nPointCount);
859 100 : aEdge.setControlPointA(aCandidate.getNextControlPoint(a));
860 100 : aEdge.setControlPointB(aCandidate.getPrevControlPoint(nNextIndex));
861 100 : aEdge.setEndPoint(aCandidate.getB2DPoint(nNextIndex));
862 :
863 : // check and create linejoin
864 100 : if(bEventuallyCreateLineJoin && (bIsClosed || 0 != a))
865 : {
866 3 : B2DVector aTangentPrev(aPrev.getTangent(1.0)); aTangentPrev.normalize();
867 3 : B2DVector aTangentEdge(aEdge.getTangent(0.0)); aTangentEdge.normalize();
868 3 : B2VectorOrientation aOrientation(getOrientation(aTangentPrev, aTangentEdge));
869 :
870 3 : if(ORIENTATION_NEUTRAL == aOrientation)
871 : {
872 : // they are parallell or empty; if they are both not zero and point
873 : // in opposite direction, a half-circle is needed
874 3 : if(!aTangentPrev.equalZero() && !aTangentEdge.equalZero())
875 : {
876 0 : const double fAngle(fabs(aTangentPrev.angle(aTangentEdge)));
877 :
878 0 : if(fTools::equal(fAngle, F_PI))
879 : {
880 : // for half-circle production, fallback to positive
881 : // orientation
882 0 : aOrientation = ORIENTATION_POSITIVE;
883 : }
884 : }
885 : }
886 :
887 3 : if(ORIENTATION_POSITIVE == aOrientation)
888 : {
889 0 : const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * -fHalfLineWidth);
890 0 : const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * -fHalfLineWidth);
891 :
892 : aRetval.append(
893 : createAreaGeometryForJoin(
894 : aTangentPrev,
895 : aTangentEdge,
896 : aPerpendPrev,
897 : aPerpendEdge,
898 : aEdge.getStartPoint(),
899 : fHalfLineWidth,
900 : eJoin,
901 0 : fMiterMinimumAngle));
902 : }
903 3 : else if(ORIENTATION_NEGATIVE == aOrientation)
904 : {
905 0 : const B2DVector aPerpendPrev(getPerpendicular(aTangentPrev) * fHalfLineWidth);
906 0 : const B2DVector aPerpendEdge(getPerpendicular(aTangentEdge) * fHalfLineWidth);
907 :
908 : aRetval.append(
909 : createAreaGeometryForJoin(
910 : aTangentEdge,
911 : aTangentPrev,
912 : aPerpendEdge,
913 : aPerpendPrev,
914 : aEdge.getStartPoint(),
915 : fHalfLineWidth,
916 : eJoin,
917 0 : fMiterMinimumAngle));
918 3 : }
919 : }
920 :
921 : // create geometry for edge
922 100 : const bool bLast(a + 1 == nEdgeCount);
923 :
924 100 : if(bLineCap)
925 : {
926 77 : const bool bFirst(!a);
927 :
928 : aRetval.append(
929 : createAreaGeometryForEdge(
930 : aEdge,
931 : fHalfLineWidth,
932 : bFirst && com::sun::star::drawing::LineCap_ROUND == eCap,
933 : bLast && com::sun::star::drawing::LineCap_ROUND == eCap,
934 : bFirst && com::sun::star::drawing::LineCap_SQUARE == eCap,
935 77 : bLast && com::sun::star::drawing::LineCap_SQUARE == eCap));
936 : }
937 : else
938 : {
939 : aRetval.append(
940 : createAreaGeometryForEdge(
941 : aEdge,
942 : fHalfLineWidth,
943 : false,
944 : false,
945 : false,
946 23 : false));
947 : }
948 :
949 : // prepare next step
950 100 : if(!bLast)
951 : {
952 0 : if(bEventuallyCreateLineJoin)
953 : {
954 0 : aPrev = aEdge;
955 : }
956 :
957 0 : aEdge.setStartPoint(aEdge.getEndPoint());
958 : }
959 100 : }
960 : }
961 :
962 100 : return aRetval;
963 : }
964 : else
965 : {
966 0 : return B2DPolyPolygon(rCandidate);
967 100 : }
968 : }
969 : } // end of namespace tools
970 : } // end of namespace basegfx
971 :
972 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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