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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <basegfx/raster/rasterconvert3d.hxx>
21 : #include <basegfx/polygon/b3dpolygon.hxx>
22 : #include <basegfx/polygon/b3dpolypolygon.hxx>
23 : #include <basegfx/point/b3dpoint.hxx>
24 :
25 : //////////////////////////////////////////////////////////////////////////////
26 : // implementations of the 3D raster converter
27 :
28 : namespace basegfx
29 : {
30 0 : void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye)
31 : {
32 0 : const sal_uInt32 nPointCount(rFill.count());
33 :
34 0 : for(sal_uInt32 a(0); a < nPointCount; a++)
35 : {
36 0 : addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye);
37 : }
38 0 : }
39 :
40 0 : void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye)
41 : {
42 0 : const sal_uInt32 nPolyCount(rFill.count());
43 :
44 0 : for(sal_uInt32 a(0); a < nPolyCount; a++)
45 : {
46 0 : addArea(rFill.getB3DPolygon(a), pViewToEye);
47 : }
48 0 : }
49 :
50 0 : RasterConverter3D::RasterConverter3D()
51 : : InterpolatorProvider3D(),
52 0 : maLineEntries()
53 0 : {}
54 :
55 0 : RasterConverter3D::~RasterConverter3D()
56 0 : {}
57 :
58 0 : void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine)
59 : {
60 0 : if(!maLineEntries.empty())
61 : {
62 : OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)");
63 :
64 : // sort global entries by Y, X once. After this, the vector
65 : // is seen as frozen. Pointers to it's entries will be used in the following code.
66 0 : ::std::sort(maLineEntries.begin(), maLineEntries.end());
67 :
68 : // local parameters
69 0 : ::std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin());
70 0 : ::std::vector< RasterConversionLineEntry3D* > aCurrentLine;
71 0 : ::std::vector< RasterConversionLineEntry3D* > aNextLine;
72 0 : ::std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D;
73 0 : sal_uInt32 nPairCount(0);
74 :
75 : // get scanlines first LineNumber as start
76 0 : sal_Int32 nLineNumber(::std::max(aCurrentEntry->getY(), nStartLine));
77 :
78 0 : while((aCurrentLine.size() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine))
79 : {
80 : // add all entries which start at current line to current scanline
81 0 : while(aCurrentEntry != maLineEntries.end())
82 : {
83 0 : const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY());
84 :
85 0 : if(nCurrentLineNumber > nLineNumber)
86 : {
87 : // line is below current one, done (since array is sorted)
88 0 : break;
89 : }
90 : else
91 : {
92 : // less or equal. Line is above or at current one. Advance it exactly to
93 : // current line
94 0 : const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber);
95 :
96 0 : if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep))
97 : {
98 : // add when exactly on current line or when incremet to it did not
99 : // completely consume it
100 0 : if(nStep)
101 : {
102 0 : aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this);
103 : }
104 :
105 0 : aCurrentLine.push_back(&(*(aCurrentEntry)));
106 : }
107 : }
108 :
109 0 : aCurrentEntry++;
110 : }
111 :
112 : // sort current scanline using comparator. Only X is used there
113 : // since all entries are already in one processed line. This needs to be done
114 : // everytime since not only new spans may have benn added or old removed,
115 : // but incrementing may also have changed the order
116 0 : ::std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator());
117 :
118 : // process current scanline
119 0 : aRasterConversionLineEntry3D = aCurrentLine.begin();
120 0 : aNextLine.clear();
121 0 : nPairCount = 0;
122 :
123 0 : while(aRasterConversionLineEntry3D != aCurrentLine.end())
124 : {
125 0 : RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++);
126 :
127 : // look for 2nd span
128 0 : if(aRasterConversionLineEntry3D != aCurrentLine.end())
129 : {
130 : // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid
131 0 : processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++);
132 : }
133 :
134 : // increment to next line
135 0 : if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1))
136 : {
137 0 : rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this);
138 0 : aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D);
139 : }
140 : }
141 :
142 : // copy back next scanline if count has changed
143 0 : if(aNextLine.size() != aCurrentLine.size())
144 : {
145 0 : aCurrentLine = aNextLine;
146 : }
147 :
148 : // increment fLineNumber
149 0 : nLineNumber++;
150 0 : }
151 : }
152 0 : }
153 :
154 0 : void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye)
155 : {
156 0 : B3DPoint aStart(rFill.getB3DPoint(a));
157 0 : B3DPoint aEnd(rFill.getB3DPoint(b));
158 0 : sal_Int32 nYStart(fround(aStart.getY()));
159 0 : sal_Int32 nYEnd(fround(aEnd.getY()));
160 :
161 0 : if(nYStart != nYEnd)
162 : {
163 0 : if(nYStart > nYEnd)
164 : {
165 0 : ::std::swap(aStart, aEnd);
166 0 : ::std::swap(nYStart, nYEnd);
167 0 : ::std::swap(a, b);
168 : }
169 :
170 0 : const sal_uInt32 nYDelta(nYEnd - nYStart);
171 0 : const double fInvYDelta(1.0 / nYDelta);
172 : maLineEntries.push_back(RasterConversionLineEntry3D(
173 0 : aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
174 0 : aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
175 0 : nYStart, nYDelta));
176 :
177 : // if extra interpolation data is used, add it to the last created entry
178 0 : RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
179 :
180 0 : if(rFill.areBColorsUsed())
181 : {
182 0 : rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta));
183 : }
184 :
185 0 : if(rFill.areNormalsUsed())
186 : {
187 0 : rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta));
188 : }
189 :
190 0 : if(rFill.areTextureCoordinatesUsed())
191 : {
192 0 : if(pViewToEye)
193 : {
194 0 : const double fEyeA(((*pViewToEye) * aStart).getZ());
195 0 : const double fEyeB(((*pViewToEye) * aEnd).getZ());
196 :
197 : rEntry.setInverseTextureIndex(addInverseTextureInterpolator(
198 : rFill.getTextureCoordinate(a),
199 : rFill.getTextureCoordinate(b),
200 0 : fEyeA, fEyeB, fInvYDelta));
201 : }
202 : else
203 : {
204 : rEntry.setTextureIndex(addTextureInterpolator(
205 : rFill.getTextureCoordinate(a),
206 : rFill.getTextureCoordinate(b),
207 0 : fInvYDelta));
208 : }
209 : }
210 0 : }
211 0 : }
212 :
213 0 : void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
214 : {
215 0 : B3DPoint aStart(rLine.getB3DPoint(nA));
216 0 : B3DPoint aEnd(rLine.getB3DPoint(nB));
217 0 : const double fZBufferLineAdd(0x00ff);
218 : static bool bForceToPolygon(false);
219 :
220 0 : if(nLineWidth > 1 || bForceToPolygon)
221 : {
222 : // this is not a hairline anymore, in most cases since it's an oversampled
223 : // hairline to get e.g. AA for Z-Buffering. Create fill geometry.
224 0 : if(!aStart.equal(aEnd))
225 : {
226 0 : reset();
227 0 : maLineEntries.clear();
228 :
229 0 : B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY());
230 0 : aVector.normalize();
231 0 : const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5));
232 0 : const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd);
233 0 : const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd);
234 :
235 0 : B3DPolygon aPolygon;
236 0 : aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd));
237 0 : aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd));
238 0 : aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd));
239 0 : aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd));
240 0 : aPolygon.setClosed(true);
241 :
242 0 : addArea(aPolygon, 0);
243 0 : }
244 : }
245 : else
246 : {
247 : // it's a hairline. Use direct RasterConversionLineEntry creation to
248 : // rasterconvert lines as similar to areas as possible to avoid Z-Fighting
249 0 : sal_Int32 nYStart(fround(aStart.getY()));
250 0 : sal_Int32 nYEnd(fround(aEnd.getY()));
251 :
252 0 : if(nYStart == nYEnd)
253 : {
254 : // horizontal line, check X
255 0 : const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX()));
256 0 : const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX()));
257 :
258 0 : if(nXStart != nXEnd)
259 : {
260 0 : reset();
261 0 : maLineEntries.clear();
262 :
263 : // horizontal line, create vertical entries. These will be sorted by
264 : // X anyways, so no need to distinguish the case here
265 : maLineEntries.push_back(RasterConversionLineEntry3D(
266 0 : aStart.getX(), 0.0,
267 0 : aStart.getZ() + fZBufferLineAdd, 0.0,
268 0 : nYStart, 1));
269 : maLineEntries.push_back(RasterConversionLineEntry3D(
270 0 : aEnd.getX(), 0.0,
271 0 : aEnd.getZ() + fZBufferLineAdd, 0.0,
272 0 : nYStart, 1));
273 : }
274 : }
275 : else
276 : {
277 0 : reset();
278 0 : maLineEntries.clear();
279 :
280 0 : if(nYStart > nYEnd)
281 : {
282 0 : ::std::swap(aStart, aEnd);
283 0 : ::std::swap(nYStart, nYEnd);
284 : }
285 :
286 0 : const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart));
287 0 : const double fInvYDelta(1.0 / nYDelta);
288 :
289 : // non-horizontal line, create two parallell entries. These will be sorted by
290 : // X anyways, so no need to distinguish the case here
291 : maLineEntries.push_back(RasterConversionLineEntry3D(
292 0 : aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
293 0 : aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
294 0 : nYStart, nYDelta));
295 :
296 0 : RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
297 :
298 : // need to choose a X-Distance for the 2nd edge which guarantees all pixels
299 : // of the line to be set. This is exactly the X-Increment for one Y-Step.
300 : // Same is true for Z, so in both cases, add one increment to them. To also
301 : // guarantee one pixel per line, add a minimum of one for X.
302 0 : const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0);
303 :
304 : maLineEntries.push_back(RasterConversionLineEntry3D(
305 0 : rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(),
306 0 : rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(),
307 0 : nYStart, nYDelta));
308 : }
309 : }
310 :
311 0 : if(!maLineEntries.empty())
312 : {
313 0 : rasterconvertB3DArea(nStartLine, nStopLine);
314 0 : }
315 0 : }
316 :
317 0 : void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine)
318 : {
319 0 : reset();
320 0 : maLineEntries.clear();
321 0 : addArea(rFill, pViewToEye);
322 0 : rasterconvertB3DArea(nStartLine, nStopLine);
323 0 : }
324 :
325 0 : void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
326 : {
327 0 : const sal_uInt32 nPointCount(rLine.count());
328 :
329 0 : if(nPointCount)
330 : {
331 0 : const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1);
332 :
333 0 : for(sal_uInt32 a(0); a < nEdgeCount; a++)
334 : {
335 0 : rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth);
336 : }
337 : }
338 0 : }
339 : } // end of namespace basegfx
340 :
341 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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