LCOV - code coverage report
Current view: top level - libreoffice/canvas/source/vcl - impltools.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 162 0.0 %
Date: 2012-12-27 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <canvas/debug.hxx>
      22             : #include <tools/diagnose_ex.h>
      23             : 
      24             : #include <rtl/math.hxx>
      25             : #include <rtl/logfile.hxx>
      26             : 
      27             : #include <com/sun/star/geometry/RealSize2D.hpp>
      28             : #include <com/sun/star/geometry/RealPoint2D.hpp>
      29             : #include <com/sun/star/geometry/RealRectangle2D.hpp>
      30             : #include <com/sun/star/rendering/RenderState.hpp>
      31             : #include <com/sun/star/rendering/XCanvas.hpp>
      32             : #include <com/sun/star/rendering/XBitmap.hpp>
      33             : #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
      34             : #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
      35             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      36             : 
      37             : #include <vcl/salbtype.hxx>
      38             : #include <vcl/bmpacc.hxx>
      39             : #include <vcl/bitmapex.hxx>
      40             : #include <vcl/metric.hxx>
      41             : #include <vcl/canvastools.hxx>
      42             : 
      43             : #include <basegfx/point/b2dpoint.hxx>
      44             : #include <basegfx/tuple/b2dtuple.hxx>
      45             : #include <basegfx/polygon/b2dpolygontools.hxx>
      46             : #include <basegfx/range/b2drectangle.hxx>
      47             : #include <basegfx/matrix/b2dhommatrix.hxx>
      48             : #include <basegfx/tools/canvastools.hxx>
      49             : #include <basegfx/numeric/ftools.hxx>
      50             : 
      51             : #include <canvas/canvastools.hxx>
      52             : #include <o3tl/compat_functional.hxx>
      53             : 
      54             : #include "impltools.hxx"
      55             : #include "canvasbitmap.hxx"
      56             : 
      57             : #include <numeric>
      58             : 
      59             : 
      60             : using namespace ::com::sun::star;
      61             : 
      62             : namespace vclcanvas
      63             : {
      64             :     namespace tools
      65             :     {
      66           0 :         ::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XBitmap >& xBitmap )
      67             :         {
      68             :             // TODO(F3): CanvasCustomSprite should also be tunnelled
      69             :             // through (also implements XIntegerBitmap interface)
      70           0 :             CanvasBitmap* pBitmapImpl = dynamic_cast< CanvasBitmap* >( xBitmap.get() );
      71             : 
      72           0 :             if( pBitmapImpl )
      73             :             {
      74           0 :                 return pBitmapImpl->getBitmap();
      75             :             }
      76             :             else
      77             :             {
      78           0 :                 SpriteCanvas* pCanvasImpl = dynamic_cast< SpriteCanvas* >( xBitmap.get() );
      79           0 :                 if( pCanvasImpl && pCanvasImpl->getBackBuffer() )
      80             :                 {
      81             :                     // TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05
      82           0 :                     const ::OutputDevice& rDev( pCanvasImpl->getBackBuffer()->getOutDev() );
      83           0 :                     const ::Point aEmptyPoint;
      84             :                     return rDev.GetBitmapEx( aEmptyPoint,
      85           0 :                                              rDev.GetOutputSizePixel() );
      86             :                 }
      87             : 
      88             :                 // TODO(F2): add support for floating point bitmap formats
      89             :                 uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp(
      90           0 :                     xBitmap, uno::UNO_QUERY_THROW );
      91             : 
      92           0 :                 ::BitmapEx aBmpEx = ::vcl::unotools::bitmapExFromXBitmap( xIntBmp );
      93           0 :                 if( !!aBmpEx )
      94           0 :                     return aBmpEx;
      95             : 
      96             :                 // TODO(F1): extract pixel from XBitmap interface
      97           0 :                 ENSURE_OR_THROW( false,
      98           0 :                                   "bitmapExFromXBitmap(): could not extract bitmap" );
      99             :             }
     100             : 
     101             :             return ::BitmapEx();
     102             :         }
     103             : 
     104           0 :         bool setupFontTransform( ::Point&                       o_rPoint,
     105             :                                  ::Font&                        io_rVCLFont,
     106             :                                  const rendering::ViewState&    rViewState,
     107             :                                  const rendering::RenderState&  rRenderState,
     108             :                                  ::OutputDevice&                rOutDev )
     109             :         {
     110           0 :             ::basegfx::B2DHomMatrix aMatrix;
     111             : 
     112             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     113             :                                                          rViewState,
     114           0 :                                                          rRenderState);
     115             : 
     116           0 :             ::basegfx::B2DTuple aScale;
     117           0 :             ::basegfx::B2DTuple aTranslate;
     118             :             double nRotate, nShearX;
     119             : 
     120           0 :             aMatrix.decompose( aScale, aTranslate, nRotate, nShearX );
     121             : 
     122             :             // query font metric _before_ tampering with width and height
     123           0 :             if( !::rtl::math::approxEqual(aScale.getX(), aScale.getY()) )
     124             :             {
     125             :                 // retrieve true font width
     126           0 :                 const sal_Int32 nFontWidth( rOutDev.GetFontMetric( io_rVCLFont ).GetWidth() );
     127             : 
     128           0 :                 const sal_Int32 nScaledFontWidth( ::basegfx::fround(nFontWidth * aScale.getX()) );
     129             : 
     130           0 :                 if( !nScaledFontWidth )
     131             :                 {
     132             :                     // scale is smaller than one pixel - disable text
     133             :                     // output altogether
     134           0 :                     return false;
     135             :                 }
     136             : 
     137           0 :                 io_rVCLFont.SetWidth( nScaledFontWidth );
     138             :             }
     139             : 
     140           0 :             if( !::rtl::math::approxEqual(aScale.getY(), 1.0) )
     141             :             {
     142           0 :                 const sal_Int32 nFontHeight( io_rVCLFont.GetHeight() );
     143           0 :                 io_rVCLFont.SetHeight( ::basegfx::fround(nFontHeight * aScale.getY()) );
     144             :             }
     145             : 
     146           0 :             io_rVCLFont.SetOrientation( static_cast< short >( ::basegfx::fround(-fmod(nRotate, 2*M_PI)*(1800.0/M_PI)) ) );
     147             : 
     148             :             // TODO(F2): Missing functionality in VCL: shearing
     149           0 :             o_rPoint.X() = ::basegfx::fround(aTranslate.getX());
     150           0 :             o_rPoint.Y() = ::basegfx::fround(aTranslate.getY());
     151             : 
     152           0 :             return true;
     153             :         }
     154             : 
     155           0 :         bool isRectangle( const PolyPolygon& rPolyPoly )
     156             :         {
     157             :             // exclude some cheap cases first
     158           0 :             if( rPolyPoly.Count() != 1 )
     159           0 :                 return false;
     160             : 
     161           0 :             const ::Polygon& rPoly( rPolyPoly[0] );
     162             : 
     163           0 :             sal_uInt16 nCount( rPoly.GetSize() );
     164           0 :             if( nCount < 4 )
     165           0 :                 return false;
     166             : 
     167             :             // delegate to basegfx
     168           0 :             return ::basegfx::tools::isRectangle( rPoly.getB2DPolygon() );
     169             :         }
     170             : 
     171             : 
     172             :         // VCL-Canvas related
     173             :         //---------------------------------------------------------------------
     174             : 
     175           0 :         ::Point mapRealPoint2D( const geometry::RealPoint2D&    rPoint,
     176             :                                 const rendering::ViewState&     rViewState,
     177             :                                 const rendering::RenderState&   rRenderState )
     178             :         {
     179           0 :             ::basegfx::B2DPoint aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint) );
     180             : 
     181           0 :             ::basegfx::B2DHomMatrix aMatrix;
     182             :             aPoint *= ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     183             :                                                                    rViewState,
     184           0 :                                                                    rRenderState);
     185             : 
     186           0 :             return ::vcl::unotools::pointFromB2DPoint( aPoint );
     187             :         }
     188             : 
     189           0 :         ::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon&  rPoly,
     190             :                                       const rendering::ViewState&       rViewState,
     191             :                                       const rendering::RenderState&     rRenderState )
     192             :         {
     193           0 :             ::basegfx::B2DHomMatrix aMatrix;
     194             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     195             :                                                          rViewState,
     196           0 :                                                          rRenderState);
     197             : 
     198           0 :             ::basegfx::B2DPolyPolygon aTemp( rPoly );
     199             : 
     200           0 :             aTemp.transform( aMatrix );
     201             : 
     202           0 :             return ::PolyPolygon( aTemp );
     203             :         }
     204             : 
     205           0 :         ::BitmapEx transformBitmap( const BitmapEx&                 rBitmap,
     206             :                                     const ::basegfx::B2DHomMatrix&  rTransform,
     207             :                                     const uno::Sequence< double >&  rDeviceColor,
     208             :                                     ModulationMode                  eModulationMode )
     209             :         {
     210             :             RTL_LOGFILE_CONTEXT( aLog, "::vclcanvas::tools::transformBitmap()" );
     211             :             RTL_LOGFILE_CONTEXT_TRACE1( aLog, "::vclcanvas::tools::transformBitmap: 0x%X", &rBitmap );
     212             : 
     213             :             // calc transformation and size of bitmap to be
     214             :             // generated. Note, that the translational components are
     215             :             // deleted from the transformation; this can be handled by
     216             :             // an offset when painting the bitmap
     217           0 :             const Size                  aBmpSize( rBitmap.GetSizePixel() );
     218           0 :             ::basegfx::B2DRectangle     aDestRect;
     219             : 
     220           0 :             bool bCopyBack( false );
     221             : 
     222             :             // calc effective transformation for bitmap
     223             :             const ::basegfx::B2DRectangle aSrcRect( 0, 0,
     224           0 :                                                     aBmpSize.Width(),
     225           0 :                                                     aBmpSize.Height() );
     226             :             ::canvas::tools::calcTransformedRectBounds( aDestRect,
     227             :                                                         aSrcRect,
     228           0 :                                                         rTransform );
     229             : 
     230             :             // re-center bitmap, such that it's left, top border is
     231             :             // aligned with (0,0). The method takes the given
     232             :             // rectangle, and calculates a transformation that maps
     233             :             // this rectangle unscaled to the origin.
     234           0 :             ::basegfx::B2DHomMatrix aLocalTransform;
     235             :             ::canvas::tools::calcRectToOriginTransform( aLocalTransform,
     236             :                                                         aSrcRect,
     237           0 :                                                         rTransform );
     238             : 
     239             :             const bool bModulateColors( eModulationMode == MODULATE_WITH_DEVICECOLOR &&
     240           0 :                                         rDeviceColor.getLength() > 2 );
     241           0 :             const double nRedModulation( bModulateColors ? rDeviceColor[0] : 1.0 );
     242           0 :             const double nGreenModulation( bModulateColors ? rDeviceColor[1] : 1.0 );
     243           0 :             const double nBlueModulation( bModulateColors ? rDeviceColor[2] : 1.0 );
     244           0 :             const double nAlphaModulation( bModulateColors && rDeviceColor.getLength() > 3 ?
     245           0 :                                            rDeviceColor[3] : 1.0 );
     246             : 
     247           0 :             Bitmap aSrcBitmap( rBitmap.GetBitmap() );
     248           0 :             Bitmap aSrcAlpha;
     249             : 
     250             :             // differentiate mask and alpha channel (on-off
     251             :             // vs. multi-level transparency)
     252           0 :             if( rBitmap.IsTransparent() )
     253             :             {
     254           0 :                 if( rBitmap.IsAlpha() )
     255           0 :                     aSrcAlpha = rBitmap.GetAlpha().GetBitmap();
     256             :                 else
     257           0 :                     aSrcAlpha = rBitmap.GetMask();
     258             :             }
     259             : 
     260           0 :             Bitmap::ScopedReadAccess pReadAccess( aSrcBitmap );
     261           0 :             Bitmap::ScopedReadAccess pAlphaReadAccess( rBitmap.IsTransparent() ?
     262             :                                                      aSrcAlpha.AcquireReadAccess() :
     263             :                                                      (BitmapReadAccess*)NULL,
     264           0 :                                                      aSrcAlpha );
     265             : 
     266           0 :             if( pReadAccess.get() == NULL ||
     267           0 :                 (pAlphaReadAccess.get() == NULL && rBitmap.IsTransparent()) )
     268             :             {
     269             :                 // TODO(E2): Error handling!
     270           0 :                 ENSURE_OR_THROW( false,
     271             :                                   "transformBitmap(): could not access source bitmap" );
     272             :             }
     273             : 
     274             :             // mapping table, to translate pAlphaReadAccess' pixel
     275             :             // values into destination alpha values (needed e.g. for
     276             :             // paletted 1-bit masks).
     277             :             sal_uInt8 aAlphaMap[256];
     278             : 
     279           0 :             if( rBitmap.IsTransparent() )
     280             :             {
     281           0 :                 if( rBitmap.IsAlpha() )
     282             :                 {
     283             :                     // source already has alpha channel - 1:1 mapping,
     284             :                     // i.e. aAlphaMap[0]=0,...,aAlphaMap[255]=255.
     285           0 :                     ::o3tl::iota( aAlphaMap, &aAlphaMap[256], 0 );
     286             :                 }
     287             :                 else
     288             :                 {
     289             :                     // mask transparency - determine used palette colors
     290           0 :                     const BitmapColor& rCol0( pAlphaReadAccess->GetPaletteColor( 0 ) );
     291           0 :                     const BitmapColor& rCol1( pAlphaReadAccess->GetPaletteColor( 1 ) );
     292             : 
     293             :                     // shortcut for true luminance calculation
     294             :                     // (assumes that palette is grey-level)
     295           0 :                     aAlphaMap[0] = rCol0.GetRed();
     296           0 :                     aAlphaMap[1] = rCol1.GetRed();
     297             :                 }
     298             :             }
     299             :             // else: mapping table is not used
     300             : 
     301             :             const Size aDestBmpSize( ::basegfx::fround( aDestRect.getWidth() ),
     302           0 :                                      ::basegfx::fround( aDestRect.getHeight() ) );
     303             : 
     304           0 :             if( aDestBmpSize.Width() == 0 || aDestBmpSize.Height() == 0 )
     305           0 :                 return BitmapEx();
     306             : 
     307           0 :             Bitmap aDstBitmap( aDestBmpSize, aSrcBitmap.GetBitCount(), &pReadAccess->GetPalette() );
     308           0 :             Bitmap aDstAlpha( AlphaMask( aDestBmpSize ).GetBitmap() );
     309             : 
     310             :             {
     311             :                 // just to be on the safe side: let the
     312             :                 // ScopedAccessors get destructed before
     313             :                 // copy-constructing the resulting bitmap. This will
     314             :                 // rule out the possibility that cached accessor data
     315             :                 // is not yet written back.
     316           0 :                 Bitmap::ScopedWriteAccess pWriteAccess( aDstBitmap );
     317           0 :                 Bitmap::ScopedWriteAccess pAlphaWriteAccess( aDstAlpha );
     318             : 
     319             : 
     320           0 :                 if( pWriteAccess.get() != NULL &&
     321           0 :                     pAlphaWriteAccess.get() != NULL &&
     322           0 :                     rTransform.isInvertible() )
     323             :                 {
     324             :                     // we're doing inverse mapping here, i.e. mapping
     325             :                     // points from the destination bitmap back to the
     326             :                     // source
     327           0 :                     ::basegfx::B2DHomMatrix aTransform( aLocalTransform );
     328           0 :                     aTransform.invert();
     329             : 
     330             :                     // for the time being, always read as ARGB
     331           0 :                     for( int y=0; y<aDestBmpSize.Height(); ++y )
     332             :                     {
     333           0 :                         if( bModulateColors )
     334             :                         {
     335             :                             // TODO(P2): Have different branches for
     336             :                             // alpha-only modulation (color
     337             :                             // modulations eq. 1.0)
     338             : 
     339             :                             // modulate all color channels with given
     340             :                             // values
     341             : 
     342             :                             // differentiate mask and alpha channel (on-off
     343             :                             // vs. multi-level transparency)
     344           0 :                             if( rBitmap.IsTransparent() )
     345             :                             {
     346             :                                 // Handling alpha and mask just the same...
     347           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     348             :                                 {
     349           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     350           0 :                                     aPoint *= aTransform;
     351             : 
     352           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     353           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     354           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     355           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     356             :                                     {
     357           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     358             :                                     }
     359             :                                     else
     360             :                                     {
     361             :                                         // modulate alpha with
     362             :                                         // nAlphaModulation. This is a
     363             :                                         // little bit verbose, formula
     364             :                                         // is 255 - (255-pixAlpha)*nAlphaModulation
     365             :                                         // (invert 'alpha' pixel value,
     366             :                                         // to get the standard alpha
     367             :                                         // channel behaviour)
     368             :                                         pAlphaWriteAccess->SetPixel( y, x,
     369             :                                                                      BitmapColor(
     370             :                                                                          255U -
     371             :                                                                          static_cast<sal_uInt8>(
     372             :                                                                              nAlphaModulation*
     373             :                                                                              (255U
     374             :                                                                               - aAlphaMap[ pAlphaReadAccess->GetPixel(
     375             :                                                                                                nSrcY,
     376           0 :                                                                                                nSrcX ).GetIndex() ] ) + .5 ) ) );
     377             : 
     378             :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY,
     379           0 :                                                                                    nSrcX ) );
     380             : 
     381             :                                         aColor.SetRed(
     382             :                                             static_cast<sal_uInt8>(
     383             :                                                 nRedModulation *
     384           0 :                                                 aColor.GetRed() + .5 ));
     385             :                                         aColor.SetGreen(
     386             :                                             static_cast<sal_uInt8>(
     387             :                                                 nGreenModulation *
     388           0 :                                                 aColor.GetGreen() + .5 ));
     389             :                                         aColor.SetBlue(
     390             :                                             static_cast<sal_uInt8>(
     391             :                                                 nBlueModulation *
     392           0 :                                                 aColor.GetBlue() + .5 ));
     393             : 
     394             :                                         pWriteAccess->SetPixel( y, x,
     395           0 :                                                                 aColor );
     396             :                                     }
     397           0 :                                 }
     398             :                             }
     399             :                             else
     400             :                             {
     401           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     402             :                                 {
     403           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     404           0 :                                     aPoint *= aTransform;
     405             : 
     406           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     407           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     408           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     409           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     410             :                                     {
     411           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     412             :                                     }
     413             :                                     else
     414             :                                     {
     415             :                                         // modulate alpha with
     416             :                                         // nAlphaModulation. This is a
     417             :                                         // little bit verbose, formula
     418             :                                         // is 255 - 255*nAlphaModulation
     419             :                                         // (invert 'alpha' pixel value,
     420             :                                         // to get the standard alpha
     421             :                                         // channel behaviour)
     422             :                                         pAlphaWriteAccess->SetPixel( y, x,
     423             :                                                                      BitmapColor(
     424             :                                                                          255U -
     425             :                                                                          static_cast<sal_uInt8>(
     426             :                                                                              nAlphaModulation*255.0
     427           0 :                                                                              + .5 ) ) );
     428             : 
     429             :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY,
     430           0 :                                                                                    nSrcX ) );
     431             : 
     432             :                                         aColor.SetRed(
     433             :                                             static_cast<sal_uInt8>(
     434             :                                                 nRedModulation *
     435           0 :                                                 aColor.GetRed() + .5 ));
     436             :                                         aColor.SetGreen(
     437             :                                             static_cast<sal_uInt8>(
     438             :                                                 nGreenModulation *
     439           0 :                                                 aColor.GetGreen() + .5 ));
     440             :                                         aColor.SetBlue(
     441             :                                             static_cast<sal_uInt8>(
     442             :                                                 nBlueModulation *
     443           0 :                                                 aColor.GetBlue() + .5 ));
     444             : 
     445             :                                         pWriteAccess->SetPixel( y, x,
     446           0 :                                                                 aColor );
     447             :                                     }
     448           0 :                                 }
     449             :                             }
     450             :                         }
     451             :                         else
     452             :                         {
     453             :                             // differentiate mask and alpha channel (on-off
     454             :                             // vs. multi-level transparency)
     455           0 :                             if( rBitmap.IsTransparent() )
     456             :                             {
     457             :                                 // Handling alpha and mask just the same...
     458           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     459             :                                 {
     460           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     461           0 :                                     aPoint *= aTransform;
     462             : 
     463           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     464           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     465           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     466           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     467             :                                     {
     468           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     469             :                                     }
     470             :                                     else
     471             :                                     {
     472             :                                         pAlphaWriteAccess->SetPixel( y, x,
     473             :                                                                      aAlphaMap[
     474             :                                                                          pAlphaReadAccess->GetPixel( nSrcY,
     475           0 :                                                                                                      nSrcX ) ] );
     476             : 
     477             :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY,
     478           0 :                                                                                              nSrcX ) );
     479             :                                     }
     480           0 :                                 }
     481             :                             }
     482             :                             else
     483             :                             {
     484           0 :                                 for( int x=0; x<aDestBmpSize.Width(); ++x )
     485             :                                 {
     486           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     487           0 :                                     aPoint *= aTransform;
     488             : 
     489           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     490           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     491           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     492           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     493             :                                     {
     494           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     495             :                                     }
     496             :                                     else
     497             :                                     {
     498           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(0) );
     499             :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY,
     500           0 :                                                                                              nSrcX ) );
     501             :                                     }
     502           0 :                                 }
     503             :                             }
     504             :                         }
     505             :                     }
     506             : 
     507           0 :                     bCopyBack = true;
     508             :                 }
     509             :                 else
     510             :                 {
     511             :                     // TODO(E2): Error handling!
     512           0 :                     ENSURE_OR_THROW( false,
     513             :                                       "transformBitmap(): could not access bitmap" );
     514           0 :                 }
     515             :             }
     516             : 
     517           0 :             if( bCopyBack )
     518           0 :                 return BitmapEx( aDstBitmap, AlphaMask( aDstAlpha ) );
     519             :             else
     520           0 :                 return BitmapEx();
     521             :         }
     522             :     }
     523           0 : }
     524             : 
     525             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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