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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include <canvas/debug.hxx>
22 : #include <canvas/canvastools.hxx>
23 :
24 : #include <toolkit/helper/vclunohelper.hxx>
25 : #include <vcl/canvastools.hxx>
26 : #include <basegfx/tools/canvastools.hxx>
27 :
28 : #include "spritedevicehelper.hxx"
29 : #include "spritecanvas.hxx"
30 : #include "spritecanvashelper.hxx"
31 : #include "canvasbitmap.hxx"
32 :
33 :
34 : using namespace ::com::sun::star;
35 :
36 : namespace vclcanvas
37 : {
38 0 : SpriteDeviceHelper::SpriteDeviceHelper() :
39 0 : mpBackBuffer()
40 : {
41 0 : }
42 :
43 0 : void SpriteDeviceHelper::init( const OutDevProviderSharedPtr& pOutDev )
44 : {
45 0 : DeviceHelper::init(pOutDev);
46 :
47 : // setup back buffer
48 0 : OutputDevice& rOutDev( pOutDev->getOutDev() );
49 0 : mpBackBuffer.reset( new BackBuffer( rOutDev ));
50 0 : mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
51 :
52 : // #i95645#
53 : #if defined( QUARTZ )
54 : // use AA on VCLCanvas for Mac
55 : mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() );
56 : #else
57 : // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
58 : // is not required to do AA. It would need to be adapted to use it correctly
59 : // (especially gradient painting). This will need extra work.
60 0 : mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
61 : #endif
62 0 : }
63 :
64 0 : ::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
65 : {
66 : (void)nBuffers;
67 :
68 : // TODO(F3): implement XBufferStrategy interface. For now, we
69 : // _always_ will have exactly one backbuffer
70 0 : return 1;
71 : }
72 :
73 0 : void SpriteDeviceHelper::destroyBuffers()
74 : {
75 : // TODO(F3): implement XBufferStrategy interface. For now, we
76 : // _always_ will have exactly one backbuffer
77 0 : }
78 :
79 0 : ::sal_Bool SpriteDeviceHelper::showBuffer( bool, ::sal_Bool )
80 : {
81 : OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
82 0 : return sal_False;
83 : }
84 :
85 0 : ::sal_Bool SpriteDeviceHelper::switchBuffer( bool, ::sal_Bool )
86 : {
87 : OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
88 0 : return sal_False;
89 : }
90 :
91 0 : void SpriteDeviceHelper::disposing()
92 : {
93 : // release all references
94 0 : mpBackBuffer.reset();
95 :
96 0 : DeviceHelper::disposing();
97 0 : }
98 :
99 0 : uno::Any SpriteDeviceHelper::isAccelerated() const
100 : {
101 0 : return DeviceHelper::isAccelerated();
102 : }
103 :
104 0 : uno::Any SpriteDeviceHelper::getDeviceHandle() const
105 : {
106 0 : return DeviceHelper::getDeviceHandle();
107 : }
108 :
109 0 : uno::Any SpriteDeviceHelper::getSurfaceHandle() const
110 : {
111 0 : if( !mpBackBuffer )
112 0 : return uno::Any();
113 :
114 : return uno::makeAny(
115 0 : reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
116 : }
117 :
118 0 : void SpriteDeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
119 : {
120 0 : if( mpBackBuffer )
121 : mpBackBuffer->setSize( ::Size(rBounds.Width,
122 0 : rBounds.Height) );
123 0 : }
124 :
125 0 : void SpriteDeviceHelper::dumpScreenContent() const
126 : {
127 0 : DeviceHelper::dumpScreenContent();
128 :
129 : static sal_Int32 nFilePostfixCount(0);
130 :
131 0 : if( mpBackBuffer )
132 : {
133 0 : rtl::OUString aFilename("dbg_backbuffer");
134 0 : aFilename += rtl::OUString::valueOf(nFilePostfixCount);
135 0 : aFilename += rtl::OUString(".bmp");
136 :
137 0 : SvFileStream aStream( aFilename, STREAM_STD_READWRITE );
138 :
139 0 : const ::Point aEmptyPoint;
140 0 : mpBackBuffer->getOutDev().EnableMapMode( sal_False );
141 0 : aStream << mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint,
142 0 : mpBackBuffer->getOutDev().GetOutputSizePixel());
143 : }
144 :
145 0 : ++nFilePostfixCount;
146 0 : }
147 :
148 0 : }
149 :
150 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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