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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include "tp_3D_SceneGeometry.hxx"
22 : #include "tp_3D_SceneGeometry.hrc"
23 : #include "ResId.hxx"
24 : #include "NoWarningThisInCTOR.hxx"
25 : #include "BaseGFXHelper.hxx"
26 : #include "macros.hxx"
27 : #include "DiagramHelper.hxx"
28 : #include "ChartTypeHelper.hxx"
29 : #include "ThreeDHelper.hxx"
30 : #include <rtl/math.hxx>
31 : #include <editeng/unoprnms.hxx>
32 : #include <com/sun/star/drawing/ProjectionMode.hpp>
33 :
34 : //.............................................................................
35 : namespace chart
36 : {
37 : //.............................................................................
38 :
39 : using namespace ::com::sun::star;
40 :
41 : namespace
42 : {
43 :
44 0 : void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree )
45 : {
46 : //valid range: ]-180,180]
47 0 : while( rnAngleDegree<=-180 )
48 0 : rnAngleDegree+=360;
49 0 : while( rnAngleDegree>180 )
50 0 : rnAngleDegree-=360;
51 0 : }
52 :
53 0 : void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit )
54 : {
55 0 : rField.SetMin(-1*nLimit);
56 0 : rField.SetFirst(-1*nLimit);
57 0 : rField.SetMax(nLimit);
58 0 : rField.SetLast(nLimit);
59 0 : }
60 :
61 : }
62 0 : ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow
63 : , const uno::Reference< beans::XPropertySet > & xSceneProperties
64 : , ControllerLockHelper & rControllerLockHelper )
65 : : TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) )
66 : , m_xSceneProperties( xSceneProperties )
67 : , m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) )
68 : , m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) )
69 : , m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) )
70 : , m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) )
71 : , m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) )
72 : , m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) )
73 : , m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) )
74 : , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) )
75 : , m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) )
76 : , m_nXRotation(0)
77 : , m_nYRotation(0)
78 : , m_nZRotation(0)
79 : , m_bAngleChangePending( false )
80 : , m_bPerspectiveChangePending( false )
81 0 : , m_rControllerLockHelper( rControllerLockHelper )
82 : {
83 0 : FreeResource();
84 :
85 : double fXAngle, fYAngle, fZAngle;
86 0 : ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
87 :
88 0 : fXAngle = BaseGFXHelper::Rad2Deg( fXAngle );
89 0 : fYAngle = BaseGFXHelper::Rad2Deg( fYAngle );
90 0 : fZAngle = BaseGFXHelper::Rad2Deg( fZAngle );
91 :
92 : OSL_ENSURE( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" );
93 :
94 0 : lcl_SetMetricFieldLimits( m_aMFZRotation, 90 );
95 :
96 0 : m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits()));
97 0 : m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits()));
98 0 : m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits()));
99 :
100 0 : lcl_shiftAngleToValidRange( m_nXRotation );
101 0 : lcl_shiftAngleToValidRange( m_nYRotation );
102 0 : lcl_shiftAngleToValidRange( m_nZRotation );
103 :
104 0 : m_aMFXRotation.SetValue(m_nXRotation);
105 0 : m_aMFYRotation.SetValue(m_nYRotation);
106 0 : m_aMFZRotation.SetValue(m_nZRotation);
107 :
108 0 : const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT;
109 0 : Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged ));
110 0 : Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited ));
111 :
112 0 : m_aMFXRotation.EnableUpdateData( nTimeout );
113 0 : m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink );
114 0 : m_aMFXRotation.SetModifyHdl( aAngleEditedLink );
115 :
116 0 : m_aMFYRotation.EnableUpdateData( nTimeout );
117 0 : m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink );
118 0 : m_aMFYRotation.SetModifyHdl( aAngleEditedLink );
119 :
120 0 : m_aMFZRotation.EnableUpdateData( nTimeout );
121 0 : m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink );
122 0 : m_aMFZRotation.SetModifyHdl( aAngleEditedLink );
123 :
124 0 : drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE;
125 0 : m_xSceneProperties->getPropertyValue( "D3DScenePerspective" ) >>= aProjectionMode;
126 0 : m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE );
127 0 : m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled ));
128 :
129 0 : sal_Int32 nPerspectivePercentage = 20;
130 0 : m_xSceneProperties->getPropertyValue( "Perspective" ) >>= nPerspectivePercentage;
131 0 : m_aMFPerspective.SetValue( nPerspectivePercentage );
132 :
133 0 : m_aMFPerspective.EnableUpdateData( nTimeout );
134 0 : m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) );
135 0 : m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) );
136 0 : m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
137 :
138 :
139 : //RightAngledAxes
140 0 : sal_Bool bRightAngledAxes = false;
141 :
142 0 : uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY );
143 0 : if( ChartTypeHelper::isSupportingRightAngledAxes(
144 0 : DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) )
145 : {
146 0 : m_xSceneProperties->getPropertyValue( "RightAngledAxes" ) >>= bRightAngledAxes;
147 0 : m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled ));
148 0 : m_aCbxRightAngledAxes.Check( bRightAngledAxes );
149 : }
150 : else
151 : {
152 0 : m_aCbxRightAngledAxes.Enable(false);
153 : }
154 0 : m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText());
155 0 : m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective);
156 0 : }
157 :
158 0 : ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage()
159 : {
160 0 : }
161 :
162 0 : void ThreeD_SceneGeometry_TabPage::commitPendingChanges()
163 : {
164 0 : ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
165 :
166 0 : if( m_bAngleChangePending )
167 0 : applyAnglesToModel();
168 0 : if( m_bPerspectiveChangePending )
169 0 : applyPerspectiveToModel();
170 0 : }
171 :
172 0 : void ThreeD_SceneGeometry_TabPage::applyAnglesToModel()
173 : {
174 0 : ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
175 :
176 0 : double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0;
177 :
178 0 : if( !m_aMFZRotation.IsEmptyFieldValue() )
179 0 : m_nZRotation = m_aMFZRotation.GetValue();
180 :
181 0 : fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits()));
182 0 : fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits()));
183 0 : fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits()));
184 :
185 0 : fXAngle = BaseGFXHelper::Deg2Rad( fXAngle );
186 0 : fYAngle = BaseGFXHelper::Deg2Rad( fYAngle );
187 0 : fZAngle = BaseGFXHelper::Deg2Rad( fZAngle );
188 :
189 0 : ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle );
190 :
191 0 : m_bAngleChangePending = false;
192 0 : }
193 :
194 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleEdited)
195 : {
196 0 : m_nXRotation = m_aMFXRotation.GetValue();
197 0 : m_nYRotation = m_aMFYRotation.GetValue();
198 :
199 0 : m_bAngleChangePending = true;
200 0 : return 0;
201 : }
202 :
203 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, AngleChanged)
204 : {
205 0 : applyAnglesToModel();
206 0 : return 0;
207 : }
208 :
209 0 : void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel()
210 : {
211 0 : ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
212 :
213 0 : drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked()
214 : ? drawing::ProjectionMode_PERSPECTIVE
215 0 : : drawing::ProjectionMode_PARALLEL;
216 :
217 : try
218 : {
219 0 : m_xSceneProperties->setPropertyValue( "D3DScenePerspective" , uno::makeAny( aMode ));
220 0 : m_xSceneProperties->setPropertyValue( "Perspective" , uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() ));
221 : }
222 0 : catch( const uno::Exception & ex )
223 : {
224 : ASSERT_EXCEPTION( ex );
225 : }
226 :
227 0 : m_bPerspectiveChangePending = false;
228 0 : }
229 :
230 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveEdited)
231 : {
232 0 : m_bPerspectiveChangePending = true;
233 0 : return 0;
234 : }
235 :
236 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveChanged)
237 : {
238 0 : applyPerspectiveToModel();
239 0 : return 0;
240 : }
241 :
242 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, PerspectiveToggled)
243 : {
244 0 : m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() );
245 0 : applyPerspectiveToModel();
246 0 : return 0;
247 : }
248 :
249 0 : IMPL_LINK_NOARG(ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled)
250 : {
251 0 : ControllerLockHelperGuard aGuard( m_rControllerLockHelper );
252 :
253 0 : bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked();
254 0 : m_aFtZRotation.Enable( bEnableZ );
255 0 : m_aMFZRotation.Enable( bEnableZ );
256 0 : m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ );
257 0 : if( !bEnableZ )
258 : {
259 0 : m_nXRotation = m_aMFXRotation.GetValue();
260 0 : m_nYRotation = m_aMFYRotation.GetValue();
261 0 : m_nZRotation = m_aMFZRotation.GetValue();
262 :
263 0 : m_aMFXRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())));
264 0 : m_aMFYRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())));
265 0 : m_aMFZRotation.SetEmptyFieldValue();
266 :
267 0 : lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast<sal_Int64>(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()));
268 0 : lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast<sal_Int64>(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()));
269 : }
270 : else
271 : {
272 0 : lcl_SetMetricFieldLimits( m_aMFXRotation, 180 );
273 0 : lcl_SetMetricFieldLimits( m_aMFYRotation, 180 );
274 :
275 0 : m_aMFXRotation.SetValue(m_nXRotation);
276 0 : m_aMFYRotation.SetValue(m_nYRotation);
277 0 : m_aMFZRotation.SetValue(m_nZRotation);
278 : }
279 :
280 0 : ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ );
281 :
282 0 : return 0;
283 : }
284 :
285 : //.............................................................................
286 : } //namespace chart
287 : //.............................................................................
288 :
289 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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