Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include "tp_3D_SceneIllumination.hxx"
22 : #include "tp_3D_SceneIllumination.hrc"
23 : #include "ResId.hxx"
24 : #include "Strings.hrc"
25 : #include "Bitmaps.hrc"
26 : #include "CommonConverters.hxx"
27 : #include "NoWarningThisInCTOR.hxx"
28 :
29 : #include "svx/dialogs.hrc"
30 : // header for define SVX_RES
31 : #include <svx/dialmgr.hxx>
32 : #include <rtl/math.hxx>
33 :
34 : // header for class SvColorDialog
35 : #include <svtools/colrdlg.hxx>
36 :
37 : // header for define RET_OK
38 : #include <vcl/msgbox.hxx>
39 :
40 : #include <svx/svx3ditems.hxx>
41 : #include <svx/svddef.hxx>
42 :
43 : //.............................................................................
44 : namespace chart
45 : {
46 : //.............................................................................
47 :
48 : using namespace ::com::sun::star;
49 : using namespace ::com::sun::star::chart2;
50 :
51 0 : LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber )
52 : : ImageButton( pParent, rResId )
53 0 : , m_bLightOn(false)
54 : {
55 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
56 :
57 0 : String aTipHelpStr( SchResId(STR_TIP_LIGHTSOURCE_X) );
58 0 : rtl::OUString aTipHelp( aTipHelpStr );
59 0 : const rtl::OUString aReplacementStr( RTL_CONSTASCII_USTRINGPARAM( "%LIGHTNUMBER" ));
60 0 : sal_Int32 nIndex = aTipHelp.indexOf( aReplacementStr );
61 0 : if( nIndex != -1 )
62 : {
63 : aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(),
64 0 : rtl::OUString::valueOf( nLightNumber ) );
65 : }
66 0 : this->SetQuickHelpText( String( aTipHelp ) );
67 0 : }
68 :
69 0 : LightButton::~LightButton()
70 : {
71 0 : }
72 :
73 0 : void LightButton::switchLightOn(bool bOn)
74 : {
75 0 : if( m_bLightOn==bOn )
76 0 : return;
77 0 : m_bLightOn = bOn;
78 0 : if(m_bLightOn)
79 : {
80 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ) );
81 : }
82 : else
83 : {
84 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
85 : }
86 : }
87 :
88 0 : bool LightButton::isLightOn() const
89 : {
90 0 : return m_bLightOn;
91 : }
92 :
93 : //-----------------------------------------------------------------------------
94 :
95 0 : ColorButton::ColorButton( Window* pParent, const ResId& rResId )
96 0 : : ImageButton( pParent, rResId )
97 : {
98 0 : SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG) ) );
99 0 : this->SetQuickHelpText( String( SchResId(STR_TIP_CHOOSECOLOR) ) );
100 0 : }
101 :
102 0 : ColorButton::~ColorButton()
103 : {
104 0 : }
105 :
106 : //-----------------------------------------------------------------------------
107 :
108 : struct LightSource
109 : {
110 : long nDiffuseColor;
111 : ::com::sun::star::drawing::Direction3D aDirection;
112 : bool bIsEnabled;
113 :
114 0 : LightSource() :
115 : nDiffuseColor( 0xcccccc ),
116 : aDirection( 1.0, 1.0, -1.0 ),
117 0 : bIsEnabled( false )
118 0 : {}
119 : };
120 :
121 : struct LightSourceInfo
122 : {
123 : LightButton* pButton;
124 : LightSource aLightSource;
125 :
126 : LightSourceInfo();
127 : void initButtonFromSource();
128 : };
129 :
130 0 : LightSourceInfo::LightSourceInfo()
131 : : pButton(0)
132 0 : , aLightSource()
133 : {
134 0 : aLightSource.nDiffuseColor = 0xffffff; // white
135 0 : aLightSource.aDirection = drawing::Direction3D(1,1,1);
136 0 : aLightSource.bIsEnabled = sal_False;
137 0 : }
138 :
139 0 : void LightSourceInfo::initButtonFromSource()
140 : {
141 0 : if(!pButton)
142 0 : return;
143 0 : pButton->SetModeImage( Image( SVX_RES(
144 : aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF
145 0 : ) ) );
146 : }
147 :
148 : //-----------------------------------------------------------------------------
149 :
150 : namespace
151 : {
152 0 : rtl::OUString lcl_makeColorName( Color rColor )
153 : {
154 0 : rtl::OUStringBuffer aStr(SVX_RESSTR(RID_SVXFLOAT3D_FIX_R));
155 0 : aStr.append((sal_Int32)rColor.GetRed());
156 0 : aStr.append(' ');
157 0 : aStr.append(SVX_RESSTR(RID_SVXFLOAT3D_FIX_G));
158 0 : aStr.append((sal_Int32)rColor.GetGreen());
159 0 : aStr.append(' ');
160 0 : aStr.append(SVX_RESSTR(RID_SVXFLOAT3D_FIX_B));
161 0 : aStr.append((sal_Int32)rColor.GetBlue());
162 0 : return aStr.makeStringAndClear();
163 : }
164 0 : void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
165 : {
166 0 : rListBox.SetNoSelection();
167 0 : rListBox.SelectEntry( rColor );
168 0 : if( rListBox.GetSelectEntryCount() == 0 )
169 : {
170 0 : sal_uInt16 nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) );
171 0 : rListBox.SelectEntryPos( nPos );
172 : }
173 0 : }
174 :
175 0 : ::chart::LightSource lcl_getLightSourceFromProperties(
176 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
177 : sal_Int32 nIndex )
178 : {
179 0 : ::chart::LightSource aResult;
180 0 : if( 0 <= nIndex && nIndex < 8 )
181 : {
182 0 : ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
183 0 : ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
184 0 : ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
185 0 : ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
186 :
187 : try
188 : {
189 0 : xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
190 0 : xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
191 0 : xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
192 : }
193 0 : catch( const uno::Exception & ex )
194 : {
195 : (void)(ex); // no warning in non-debug builds
196 : OSL_FAIL( ::rtl::OUStringToOString(
197 : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
198 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
199 0 : }
200 : }
201 0 : return aResult;
202 : }
203 :
204 0 : void lcl_setLightSource(
205 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
206 : const ::chart::LightSource & rLightSource,
207 : sal_Int32 nIndex )
208 : {
209 0 : if( 0 <= nIndex && nIndex < 8 )
210 : {
211 0 : ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
212 0 : ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
213 0 : ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
214 0 : ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
215 :
216 : try
217 : {
218 0 : xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
219 0 : uno::makeAny( rLightSource.nDiffuseColor ));
220 0 : xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
221 0 : uno::makeAny( rLightSource.aDirection ));
222 0 : xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
223 0 : uno::makeAny( rLightSource.bIsEnabled ));
224 : }
225 0 : catch( const uno::Exception & ex )
226 : {
227 : (void)(ex); // no warning in non-debug builds
228 : OSL_FAIL( ::rtl::OUStringToOString(
229 : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
230 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
231 0 : }
232 : }
233 0 : }
234 :
235 0 : Color lcl_getAmbientColor(
236 : const uno::Reference< beans::XPropertySet > & xSceneProperties )
237 : {
238 0 : sal_Int32 nResult = 0x000000;
239 : try
240 : {
241 0 : xSceneProperties->getPropertyValue(
242 0 : ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))) >>= nResult;
243 : }
244 0 : catch( const uno::Exception & ex )
245 : {
246 : (void)(ex); // no warning in non-debug builds
247 : OSL_FAIL( ::rtl::OUStringToOString(
248 : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
249 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
250 : }
251 0 : return Color( nResult );
252 : }
253 :
254 0 : void lcl_setAmbientColor(
255 : const uno::Reference< beans::XPropertySet > & xSceneProperties,
256 : const Color & rColor )
257 : {
258 : try
259 : {
260 0 : xSceneProperties->setPropertyValue(
261 : ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")),
262 0 : uno::makeAny( rColor.GetColor()));
263 : }
264 0 : catch( const uno::Exception & ex )
265 : {
266 : (void)(ex); // no warning in non-debug builds
267 : OSL_FAIL( ::rtl::OUStringToOString(
268 : ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
269 : ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
270 : }
271 0 : }
272 : }
273 :
274 : //-----------------------------------------------------------------------------
275 :
276 0 : ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( Window* pWindow
277 : , const uno::Reference< beans::XPropertySet > & xSceneProperties
278 : , const uno::Reference< frame::XModel >& xChartModel
279 : , const XColorListRef & pColorTable )
280 : : TabPage ( pWindow, SchResId( TP_3D_SCENEILLUMINATION ) )
281 : , m_aFT_LightSource( this, SchResId( FT_LIGHTSOURCE ) )
282 : , m_aBtn_Light1( this, SchResId( BTN_LIGHT_1 ), 1 )
283 : , m_aBtn_Light2( this, SchResId( BTN_LIGHT_2 ), 2 )
284 : , m_aBtn_Light3( this, SchResId( BTN_LIGHT_3 ), 3 )
285 : , m_aBtn_Light4( this, SchResId( BTN_LIGHT_4 ), 4 )
286 : , m_aBtn_Light5( this, SchResId( BTN_LIGHT_5 ), 5 )
287 : , m_aBtn_Light6( this, SchResId( BTN_LIGHT_6 ), 6 )
288 : , m_aBtn_Light7( this, SchResId( BTN_LIGHT_7 ), 7 )
289 : , m_aBtn_Light8( this, SchResId( BTN_LIGHT_8 ), 8 )
290 : , m_aLB_LightSource( this, SchResId( LB_LIGHTSOURCE ) )
291 : , m_aBtn_LightSource_Color( this, SchResId( BTN_LIGHTSOURCE_COLOR ) )
292 : , m_aFT_AmbientLight( this, SchResId( FT_AMBIENTLIGHT ) )
293 : , m_aLB_AmbientLight( this, SchResId( LB_AMBIENTLIGHT ) )
294 : , m_aBtn_AmbientLight_Color( this, SchResId( BTN_AMBIENT_COLOR ) )
295 : , m_aCtl_Preview( this, SchResId( CTL_LIGHT_PREVIEW ) )
296 : , m_pLightSourceInfoList(0)
297 : , m_xSceneProperties( xSceneProperties )
298 : , m_aTimerTriggeredControllerLock( xChartModel )
299 : , m_bInCommitToModel( false )
300 : , m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) )
301 0 : , m_xChartModel( xChartModel )
302 : {
303 0 : FreeResource();
304 :
305 0 : if( pColorTable.is() )
306 : {
307 0 : m_aLB_AmbientLight.Fill( pColorTable );
308 0 : m_aLB_LightSource.Fill( pColorTable );
309 : }
310 0 : m_aLB_AmbientLight.SetDropDownLineCount(10);
311 0 : m_aLB_LightSource.SetDropDownLineCount(10);
312 :
313 0 : m_pLightSourceInfoList = new LightSourceInfo[8];
314 0 : m_pLightSourceInfoList[0].pButton = &m_aBtn_Light1;
315 0 : m_pLightSourceInfoList[1].pButton = &m_aBtn_Light2;
316 0 : m_pLightSourceInfoList[2].pButton = &m_aBtn_Light3;
317 0 : m_pLightSourceInfoList[3].pButton = &m_aBtn_Light4;
318 0 : m_pLightSourceInfoList[4].pButton = &m_aBtn_Light5;
319 0 : m_pLightSourceInfoList[5].pButton = &m_aBtn_Light6;
320 0 : m_pLightSourceInfoList[6].pButton = &m_aBtn_Light7;
321 0 : m_pLightSourceInfoList[7].pButton = &m_aBtn_Light8;
322 :
323 0 : fillControlsFromModel(0);
324 :
325 0 : m_aBtn_Light1.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
326 0 : m_aBtn_Light2.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
327 0 : m_aBtn_Light3.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
328 0 : m_aBtn_Light4.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
329 0 : m_aBtn_Light5.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
330 0 : m_aBtn_Light6.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
331 0 : m_aBtn_Light7.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
332 0 : m_aBtn_Light8.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
333 :
334 0 : m_aLB_AmbientLight.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
335 0 : m_aLB_LightSource.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
336 :
337 0 : m_aBtn_AmbientLight_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
338 0 : m_aBtn_LightSource_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
339 :
340 0 : m_aCtl_Preview.SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
341 0 : m_aCtl_Preview.SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
342 :
343 0 : ClickLightSourceButtonHdl(&m_aBtn_Light2);
344 :
345 0 : m_aModelChangeListener.startListening( uno::Reference< util::XModifyBroadcaster >(m_xSceneProperties, uno::UNO_QUERY) );
346 0 : m_aBtn_Light1.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
347 0 : m_aBtn_Light2.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
348 0 : m_aBtn_Light3.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
349 0 : m_aBtn_Light4.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
350 0 : m_aBtn_Light5.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
351 0 : m_aBtn_Light6.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
352 0 : m_aBtn_Light7.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
353 0 : m_aBtn_Light8.SetAccessibleRelationLabeledBy(&m_aFT_LightSource);
354 0 : m_aCtl_Preview.SetAccessibleName(String(SchResId( STR_LIGHT_PREVIEW )));
355 0 : }
356 :
357 0 : ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
358 : {
359 0 : delete[] m_pLightSourceInfoList;
360 0 : }
361 :
362 0 : void ThreeD_SceneIllumination_TabPage::commitPendingChanges()
363 : {
364 0 : }
365 :
366 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, fillControlsFromModel)
367 : {
368 0 : if( m_bInCommitToModel )//don't read own changes
369 0 : return 0;
370 :
371 0 : sal_Int32 nL=0;
372 0 : for( nL=0; nL<8; nL++)
373 0 : m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
374 0 : for( nL=0; nL<8; nL++)
375 0 : m_pLightSourceInfoList[nL].initButtonFromSource();
376 :
377 0 : lcl_selectColor( m_aLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
378 :
379 0 : this->updatePreview();
380 :
381 0 : return 0;
382 : }
383 :
384 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
385 : {
386 0 : ControllerLockGuard aGuard( m_xChartModel );
387 0 : m_bInCommitToModel = true;
388 0 : sal_Int32 nIndex( nLightNumber );
389 0 : lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
390 0 : m_bInCommitToModel = false;
391 0 : }
392 :
393 0 : void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
394 : {
395 0 : m_aTimerTriggeredControllerLock.startTimer();
396 0 : ControllerLockGuard aGuard( m_xChartModel );
397 0 : for( sal_Int32 nL=0; nL<8; nL++)
398 0 : applyLightSourceToModel( nL );
399 0 : m_aTimerTriggeredControllerLock.startTimer();
400 0 : }
401 :
402 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl)
403 : {
404 0 : m_aTimerTriggeredControllerLock.startTimer();
405 :
406 : //update m_pLightSourceInfoList from preview
407 0 : const SfxItemSet a3DLightAttributes(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
408 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
409 :
410 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
411 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
412 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
413 :
414 0 : pInfo = &m_pLightSourceInfoList[1];
415 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
416 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
417 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
418 :
419 0 : pInfo = &m_pLightSourceInfoList[2];
420 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
421 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
422 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
423 :
424 0 : pInfo = &m_pLightSourceInfoList[3];
425 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
426 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
427 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
428 :
429 0 : pInfo = &m_pLightSourceInfoList[4];
430 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
431 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
432 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
433 :
434 0 : pInfo = &m_pLightSourceInfoList[5];
435 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
436 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
437 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
438 :
439 0 : pInfo = &m_pLightSourceInfoList[6];
440 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
441 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
442 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
443 :
444 0 : pInfo = &m_pLightSourceInfoList[7];
445 0 : pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
446 0 : pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
447 0 : pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
448 :
449 0 : applyLightSourcesToModel();
450 :
451 0 : return 0;
452 : }
453 :
454 0 : IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewSelectHdl)
455 : {
456 0 : sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight();
457 0 : if(nLightNumber<8)
458 : {
459 0 : LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
460 0 : if(!pButton->IsChecked())
461 0 : ClickLightSourceButtonHdl(pButton);
462 :
463 0 : applyLightSourcesToModel();
464 : }
465 0 : return 0;
466 : }
467 :
468 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton )
469 : {
470 0 : bool bIsAmbientLight = (pButton==&m_aBtn_AmbientLight_Color);
471 0 : ColorLB* pListBox = ( bIsAmbientLight ? &m_aLB_AmbientLight : &m_aLB_LightSource);
472 :
473 0 : SvColorDialog aColorDlg( this );
474 0 : aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
475 0 : if( aColorDlg.Execute() == RET_OK )
476 : {
477 0 : Color aColor( aColorDlg.GetColor());
478 0 : lcl_selectColor( *pListBox, aColor );
479 0 : if( bIsAmbientLight )
480 : {
481 0 : m_bInCommitToModel = true;
482 0 : lcl_setAmbientColor( m_xSceneProperties, aColor );
483 0 : m_bInCommitToModel = false;
484 : }
485 : else
486 : {
487 : //get active lightsource:
488 0 : LightSourceInfo* pInfo = 0;
489 0 : sal_Int32 nL=0;
490 0 : for( nL=0; nL<8; nL++)
491 : {
492 0 : pInfo = &m_pLightSourceInfoList[nL];
493 0 : if(pInfo->pButton->IsChecked())
494 0 : break;
495 0 : pInfo = 0;
496 : }
497 0 : if(pInfo)
498 0 : applyLightSourceToModel( nL );
499 : }
500 0 : SelectColorHdl( pListBox );
501 : }
502 0 : return 0;
503 : }
504 :
505 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox )
506 : {
507 0 : if(pListBox==&m_aLB_AmbientLight)
508 : {
509 0 : m_bInCommitToModel = true;
510 0 : lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor());
511 0 : m_bInCommitToModel = false;
512 : }
513 0 : else if(pListBox==&m_aLB_LightSource)
514 : {
515 : //get active lightsource:
516 0 : LightSourceInfo* pInfo = 0;
517 0 : sal_Int32 nL=0;
518 0 : for( nL=0; nL<8; nL++)
519 : {
520 0 : pInfo = &m_pLightSourceInfoList[nL];
521 0 : if(pInfo->pButton->IsChecked())
522 0 : break;
523 0 : pInfo = 0;
524 : }
525 0 : if(pInfo)
526 : {
527 0 : pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor();
528 0 : applyLightSourceToModel( nL );
529 : }
530 : }
531 0 : this->updatePreview();
532 0 : return 0;
533 : }
534 :
535 0 : IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton )
536 : {
537 0 : if( !pButton )
538 0 : return 0;
539 :
540 0 : LightSourceInfo* pInfo = 0;
541 0 : sal_Int32 nL=0;
542 0 : for( nL=0; nL<8; nL++)
543 : {
544 0 : if( m_pLightSourceInfoList[nL].pButton == pButton )
545 : {
546 0 : pInfo = &m_pLightSourceInfoList[nL];
547 0 : break;
548 : }
549 : }
550 :
551 : //update light button
552 0 : bool bIsChecked = pButton->IsChecked();
553 0 : if(bIsChecked)
554 : {
555 0 : pButton->switchLightOn(!pButton->isLightOn());
556 0 : if(pInfo)
557 : {
558 0 : pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
559 0 : applyLightSourceToModel( nL );
560 : }
561 : }
562 : else
563 : {
564 0 : ControllerLockGuard aGuard( m_xChartModel );
565 0 : for( nL=0; nL<8; nL++)
566 : {
567 0 : LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
568 0 : pLightButton->Check( pLightButton == pButton );
569 0 : }
570 : }
571 :
572 : //update color list box
573 0 : if(pInfo)
574 : {
575 0 : lcl_selectColor( m_aLB_LightSource, pInfo->aLightSource.nDiffuseColor );
576 : }
577 0 : this->updatePreview();
578 0 : return 0;
579 : }
580 :
581 0 : void ThreeD_SceneIllumination_TabPage::updatePreview()
582 : {
583 0 : SfxItemSet aItemSet(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
584 0 : LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
585 :
586 : // AmbientColor
587 0 : aItemSet.Put(Svx3DAmbientcolorItem(m_aLB_AmbientLight.GetSelectEntryColor()));
588 :
589 0 : aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
590 0 : aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
591 0 : aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
592 :
593 0 : pInfo = &m_pLightSourceInfoList[1];
594 0 : aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
595 0 : aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
596 0 : aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
597 :
598 0 : pInfo = &m_pLightSourceInfoList[2];
599 0 : aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
600 0 : aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
601 0 : aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
602 :
603 0 : pInfo = &m_pLightSourceInfoList[3];
604 0 : aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
605 0 : aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
606 0 : aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
607 :
608 0 : pInfo = &m_pLightSourceInfoList[4];
609 0 : aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
610 0 : aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
611 0 : aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
612 :
613 0 : pInfo = &m_pLightSourceInfoList[5];
614 0 : aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
615 0 : aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
616 0 : aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
617 :
618 0 : pInfo = &m_pLightSourceInfoList[6];
619 0 : aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
620 0 : aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
621 0 : aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
622 :
623 0 : pInfo = &m_pLightSourceInfoList[7];
624 0 : aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
625 0 : aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
626 0 : aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
627 :
628 : // set lights and ambient light
629 0 : m_aCtl_Preview.GetSvx3DLightControl().Set3DAttributes(aItemSet);
630 :
631 : // select light
632 0 : for(sal_uInt32 a(0); a < 8; a++)
633 : {
634 0 : if(m_pLightSourceInfoList[a].pButton->IsChecked())
635 : {
636 0 : m_aCtl_Preview.GetSvx3DLightControl().SelectLight(a);
637 0 : m_aCtl_Preview.CheckSelection();
638 0 : break;
639 : }
640 0 : }
641 0 : }
642 :
643 : //.............................................................................
644 3 : } //namespace chart
645 : //.............................................................................
646 :
647 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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