LCOV - code coverage report
Current view: top level - libreoffice/drawinglayer/source/attribute - materialattribute3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 64 0.0 %
Date: 2012-12-27 Functions: 0 21 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <drawinglayer/attribute/materialattribute3d.hxx>
      21             : #include <basegfx/color/bcolor.hxx>
      22             : 
      23             : //////////////////////////////////////////////////////////////////////////////
      24             : 
      25             : namespace drawinglayer
      26             : {
      27             :     namespace attribute
      28             :     {
      29           0 :         class ImpMaterialAttribute3D
      30             :         {
      31             :         public:
      32             :             // refcounter
      33             :             sal_uInt32                              mnRefCount;
      34             : 
      35             :             // materialAttribute3D definitions
      36             :             basegfx::BColor                         maColor;                // object color
      37             :             basegfx::BColor                         maSpecular;             // material specular color
      38             :             basegfx::BColor                         maEmission;             // material emissive color
      39             :             sal_uInt16                              mnSpecularIntensity;    // material specular intensity [0..128]
      40             : 
      41           0 :             ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
      42             :             :   mnRefCount(0),
      43             :                 maColor(rColor),
      44             :                 maSpecular(rSpecular),
      45             :                 maEmission(rEmission),
      46           0 :                 mnSpecularIntensity(nSpecularIntensity)
      47             :             {
      48           0 :             }
      49             : 
      50           0 :             ImpMaterialAttribute3D(const basegfx::BColor& rColor)
      51             :             :   mnRefCount(0),
      52             :                 maColor(rColor),
      53             :                 maSpecular(1.0, 1.0, 1.0),
      54             :                 maEmission(),
      55           0 :                 mnSpecularIntensity(15)
      56             :             {
      57           0 :             }
      58             : 
      59             :             // data read access
      60           0 :             const basegfx::BColor& getColor() const { return maColor; }
      61           0 :             const basegfx::BColor& getSpecular() const { return maSpecular; }
      62           0 :             const basegfx::BColor& getEmission() const { return maEmission; }
      63           0 :             sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
      64             : 
      65           0 :             bool operator==(const ImpMaterialAttribute3D& rCandidate) const
      66             :             {
      67           0 :                 return (getColor() == rCandidate.getColor()
      68           0 :                     && getSpecular() == rCandidate.getSpecular()
      69           0 :                     && getEmission() == rCandidate.getEmission()
      70           0 :                     && getSpecularIntensity() == rCandidate.getSpecularIntensity());
      71             :             }
      72             : 
      73           0 :             static ImpMaterialAttribute3D* get_global_default()
      74             :             {
      75             :                 static ImpMaterialAttribute3D* pDefault = 0;
      76             : 
      77           0 :                 if(!pDefault)
      78             :                 {
      79             :                     pDefault = new ImpMaterialAttribute3D(
      80             :                         basegfx::BColor(),
      81             :                         basegfx::BColor(),
      82             :                         basegfx::BColor(),
      83           0 :                         0);
      84             : 
      85             :                     // never delete; start with RefCount 1, not 0
      86           0 :                     pDefault->mnRefCount++;
      87             :                 }
      88             : 
      89           0 :                 return pDefault;
      90             :             }
      91             :         };
      92             : 
      93           0 :         MaterialAttribute3D::MaterialAttribute3D(
      94             :             const basegfx::BColor& rColor,
      95             :             const basegfx::BColor& rSpecular,
      96             :             const basegfx::BColor& rEmission,
      97             :             sal_uInt16 nSpecularIntensity)
      98             :         :   mpMaterialAttribute3D(new ImpMaterialAttribute3D(
      99           0 :                 rColor, rSpecular, rEmission, nSpecularIntensity))
     100             :         {
     101           0 :         }
     102             : 
     103           0 :         MaterialAttribute3D::MaterialAttribute3D(
     104             :             const basegfx::BColor& rColor)
     105           0 :         :   mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
     106             :         {
     107           0 :         }
     108             : 
     109           0 :         MaterialAttribute3D::MaterialAttribute3D()
     110           0 :         :   mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default())
     111             :         {
     112           0 :             mpMaterialAttribute3D->mnRefCount++;
     113           0 :         }
     114             : 
     115           0 :         MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
     116           0 :         :   mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
     117             :         {
     118           0 :             mpMaterialAttribute3D->mnRefCount++;
     119           0 :         }
     120             : 
     121           0 :         MaterialAttribute3D::~MaterialAttribute3D()
     122             :         {
     123           0 :             if(mpMaterialAttribute3D->mnRefCount)
     124             :             {
     125           0 :                 mpMaterialAttribute3D->mnRefCount--;
     126             :             }
     127             :             else
     128             :             {
     129           0 :                 delete mpMaterialAttribute3D;
     130             :             }
     131           0 :         }
     132             : 
     133           0 :         bool MaterialAttribute3D::isDefault() const
     134             :         {
     135           0 :             return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default();
     136             :         }
     137             : 
     138           0 :         MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
     139             :         {
     140           0 :             if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
     141             :             {
     142           0 :                 if(mpMaterialAttribute3D->mnRefCount)
     143             :                 {
     144           0 :                     mpMaterialAttribute3D->mnRefCount--;
     145             :                 }
     146             :                 else
     147             :                 {
     148           0 :                     delete mpMaterialAttribute3D;
     149             :                 }
     150             : 
     151           0 :                 mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
     152           0 :                 mpMaterialAttribute3D->mnRefCount++;
     153             :             }
     154             : 
     155           0 :             return *this;
     156             :         }
     157             : 
     158           0 :         bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
     159             :         {
     160           0 :             if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
     161             :             {
     162           0 :                 return true;
     163             :             }
     164             : 
     165           0 :             if(rCandidate.isDefault() != isDefault())
     166             :             {
     167           0 :                 return false;
     168             :             }
     169             : 
     170           0 :             return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
     171             :         }
     172             : 
     173           0 :         const basegfx::BColor& MaterialAttribute3D::getColor() const
     174             :         {
     175           0 :             return mpMaterialAttribute3D->getColor();
     176             :         }
     177             : 
     178           0 :         const basegfx::BColor& MaterialAttribute3D::getSpecular() const
     179             :         {
     180           0 :             return mpMaterialAttribute3D->getSpecular();
     181             :         }
     182             : 
     183           0 :         const basegfx::BColor& MaterialAttribute3D::getEmission() const
     184             :         {
     185           0 :             return mpMaterialAttribute3D->getEmission();
     186             :         }
     187             : 
     188           0 :         sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
     189             :         {
     190           0 :             return mpMaterialAttribute3D->getSpecularIntensity();
     191             :         }
     192             :     } // end of namespace attribute
     193             : } // end of namespace drawinglayer
     194             : 
     195             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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