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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
21 : #include <basegfx/color/bcolor.hxx>
22 : #include <basegfx/vector/b3dvector.hxx>
23 :
24 : //////////////////////////////////////////////////////////////////////////////
25 :
26 : namespace drawinglayer
27 : {
28 : namespace attribute
29 : {
30 0 : class ImpSdr3DLightAttribute
31 : {
32 : public:
33 : // refcounter
34 : sal_uInt32 mnRefCount;
35 :
36 : // 3D light attribute definitions
37 : basegfx::BColor maColor;
38 : basegfx::B3DVector maDirection;
39 :
40 : // bitfield
41 : unsigned mbSpecular : 1;
42 :
43 0 : ImpSdr3DLightAttribute(
44 : const basegfx::BColor& rColor,
45 : const basegfx::B3DVector& rDirection,
46 : bool bSpecular)
47 : : mnRefCount(0),
48 : maColor(rColor),
49 : maDirection(rDirection),
50 0 : mbSpecular(bSpecular)
51 : {
52 0 : }
53 :
54 : // data read access
55 0 : const basegfx::BColor& getColor() const { return maColor; }
56 0 : const basegfx::B3DVector& getDirection() const { return maDirection; }
57 0 : bool getSpecular() const { return mbSpecular; }
58 :
59 0 : bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
60 : {
61 0 : return (getColor() == rCandidate.getColor()
62 0 : && getDirection() == rCandidate.getDirection()
63 0 : && getSpecular() == rCandidate.getSpecular());
64 : }
65 :
66 0 : static ImpSdr3DLightAttribute* get_global_default()
67 : {
68 : static ImpSdr3DLightAttribute* pDefault = 0;
69 :
70 0 : if(!pDefault)
71 : {
72 : pDefault = new ImpSdr3DLightAttribute(
73 : basegfx::BColor(),
74 : basegfx::B3DVector(),
75 0 : false);
76 :
77 : // never delete; start with RefCount 1, not 0
78 0 : pDefault->mnRefCount++;
79 : }
80 :
81 0 : return pDefault;
82 : }
83 : };
84 :
85 0 : Sdr3DLightAttribute::Sdr3DLightAttribute(
86 : const basegfx::BColor& rColor,
87 : const basegfx::B3DVector& rDirection,
88 : bool bSpecular)
89 : : mpSdr3DLightAttribute(new ImpSdr3DLightAttribute(
90 0 : rColor, rDirection, bSpecular))
91 : {
92 0 : }
93 :
94 0 : Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
95 0 : : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
96 : {
97 0 : mpSdr3DLightAttribute->mnRefCount++;
98 0 : }
99 :
100 0 : Sdr3DLightAttribute::~Sdr3DLightAttribute()
101 : {
102 0 : if(mpSdr3DLightAttribute->mnRefCount)
103 : {
104 0 : mpSdr3DLightAttribute->mnRefCount--;
105 : }
106 : else
107 : {
108 0 : delete mpSdr3DLightAttribute;
109 : }
110 0 : }
111 :
112 0 : bool Sdr3DLightAttribute::isDefault() const
113 : {
114 0 : return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default();
115 : }
116 :
117 0 : Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
118 : {
119 0 : if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute)
120 : {
121 0 : if(mpSdr3DLightAttribute->mnRefCount)
122 : {
123 0 : mpSdr3DLightAttribute->mnRefCount--;
124 : }
125 : else
126 : {
127 0 : delete mpSdr3DLightAttribute;
128 : }
129 :
130 0 : mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
131 0 : mpSdr3DLightAttribute->mnRefCount++;
132 : }
133 :
134 0 : return *this;
135 : }
136 :
137 0 : bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
138 : {
139 0 : if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute)
140 : {
141 0 : return true;
142 : }
143 :
144 0 : if(rCandidate.isDefault() != isDefault())
145 : {
146 0 : return false;
147 : }
148 :
149 0 : return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute);
150 : }
151 :
152 0 : const basegfx::BColor& Sdr3DLightAttribute::getColor() const
153 : {
154 0 : return mpSdr3DLightAttribute->getColor();
155 : }
156 :
157 0 : const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
158 : {
159 0 : return mpSdr3DLightAttribute->getDirection();
160 : }
161 :
162 0 : bool Sdr3DLightAttribute::getSpecular() const
163 : {
164 0 : return mpSdr3DLightAttribute->getSpecular();
165 : }
166 :
167 : } // end of namespace attribute
168 : } // end of namespace drawinglayer
169 :
170 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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