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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
21 : #include <drawinglayer/attribute/materialattribute3d.hxx>
22 :
23 : //////////////////////////////////////////////////////////////////////////////
24 :
25 : namespace drawinglayer
26 : {
27 : namespace attribute
28 : {
29 0 : class ImpSdr3DObjectAttribute
30 : {
31 : public:
32 : // refcounter
33 : sal_uInt32 mnRefCount;
34 :
35 : // 3D object attribute definitions
36 : ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
37 : ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
38 : ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
39 : ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
40 : ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
41 : MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
42 :
43 : // bitfield
44 : unsigned mbNormalsInvert : 1; // invert normals
45 : unsigned mbDoubleSided : 1; // surfaces are double sided
46 : unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
47 : unsigned mbTextureFilter : 1; // filter texture to make more smooth
48 : unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
49 :
50 0 : ImpSdr3DObjectAttribute(
51 : ::com::sun::star::drawing::NormalsKind aNormalsKind,
52 : ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
53 : ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
54 : ::com::sun::star::drawing::TextureKind2 aTextureKind,
55 : ::com::sun::star::drawing::TextureMode aTextureMode,
56 : const MaterialAttribute3D& rMaterial,
57 : bool bNormalsInvert,
58 : bool bDoubleSided,
59 : bool bShadow3D,
60 : bool bTextureFilter,
61 : bool bReducedLineGeometry)
62 : : mnRefCount(0),
63 : maNormalsKind(aNormalsKind),
64 : maTextureProjectionX(aTextureProjectionX),
65 : maTextureProjectionY(aTextureProjectionY),
66 : maTextureKind(aTextureKind),
67 : maTextureMode(aTextureMode),
68 : maMaterial(rMaterial),
69 : mbNormalsInvert(bNormalsInvert),
70 : mbDoubleSided(bDoubleSided),
71 : mbShadow3D(bShadow3D),
72 : mbTextureFilter(bTextureFilter),
73 0 : mbReducedLineGeometry(bReducedLineGeometry)
74 : {
75 0 : }
76 :
77 : // data read access
78 0 : ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
79 0 : ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
80 0 : ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
81 0 : ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
82 0 : ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
83 0 : const MaterialAttribute3D& getMaterial() const { return maMaterial; }
84 0 : bool getNormalsInvert() const { return mbNormalsInvert; }
85 0 : bool getDoubleSided() const { return mbDoubleSided; }
86 0 : bool getShadow3D() const { return mbShadow3D; }
87 0 : bool getTextureFilter() const { return mbTextureFilter; }
88 0 : bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
89 :
90 0 : bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
91 : {
92 0 : return (getNormalsKind() == rCandidate.getNormalsKind()
93 0 : && getTextureProjectionX() == rCandidate.getTextureProjectionX()
94 0 : && getTextureProjectionY() == rCandidate.getTextureProjectionY()
95 0 : && getTextureKind() == rCandidate.getTextureKind()
96 0 : && getTextureMode() == rCandidate.getTextureMode()
97 0 : && getMaterial() == rCandidate.getMaterial()
98 0 : && getNormalsInvert() == rCandidate.getNormalsInvert()
99 0 : && getDoubleSided() == rCandidate.getDoubleSided()
100 0 : && getShadow3D() == rCandidate.getShadow3D()
101 0 : && getTextureFilter() == rCandidate.getTextureFilter()
102 0 : && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
103 : }
104 :
105 0 : static ImpSdr3DObjectAttribute* get_global_default()
106 : {
107 : static ImpSdr3DObjectAttribute* pDefault = 0;
108 :
109 0 : if(!pDefault)
110 : {
111 : pDefault = new ImpSdr3DObjectAttribute(
112 : ::com::sun::star::drawing::NormalsKind_SPECIFIC,
113 : ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
114 : ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
115 : ::com::sun::star::drawing::TextureKind2_LUMINANCE,
116 : ::com::sun::star::drawing::TextureMode_REPLACE,
117 : MaterialAttribute3D(),
118 : false,
119 : false,
120 : false,
121 : false,
122 0 : false);
123 :
124 : // never delete; start with RefCount 1, not 0
125 0 : pDefault->mnRefCount++;
126 : }
127 :
128 0 : return pDefault;
129 : }
130 : };
131 :
132 0 : Sdr3DObjectAttribute::Sdr3DObjectAttribute(
133 : ::com::sun::star::drawing::NormalsKind aNormalsKind,
134 : ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
135 : ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
136 : ::com::sun::star::drawing::TextureKind2 aTextureKind,
137 : ::com::sun::star::drawing::TextureMode aTextureMode,
138 : const MaterialAttribute3D& rMaterial,
139 : bool bNormalsInvert,
140 : bool bDoubleSided,
141 : bool bShadow3D,
142 : bool bTextureFilter,
143 : bool bReducedLineGeometry)
144 : : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
145 : aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
146 0 : rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
147 : {
148 0 : }
149 :
150 0 : Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
151 0 : : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
152 : {
153 0 : mpSdr3DObjectAttribute->mnRefCount++;
154 0 : }
155 :
156 0 : Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
157 : {
158 0 : if(mpSdr3DObjectAttribute->mnRefCount)
159 : {
160 0 : mpSdr3DObjectAttribute->mnRefCount--;
161 : }
162 : else
163 : {
164 0 : delete mpSdr3DObjectAttribute;
165 : }
166 0 : }
167 :
168 0 : bool Sdr3DObjectAttribute::isDefault() const
169 : {
170 0 : return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default();
171 : }
172 :
173 0 : Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
174 : {
175 0 : if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute)
176 : {
177 0 : if(mpSdr3DObjectAttribute->mnRefCount)
178 : {
179 0 : mpSdr3DObjectAttribute->mnRefCount--;
180 : }
181 : else
182 : {
183 0 : delete mpSdr3DObjectAttribute;
184 : }
185 :
186 0 : mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
187 0 : mpSdr3DObjectAttribute->mnRefCount++;
188 : }
189 :
190 0 : return *this;
191 : }
192 :
193 0 : bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
194 : {
195 0 : if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute)
196 : {
197 0 : return true;
198 : }
199 :
200 0 : if(rCandidate.isDefault() != isDefault())
201 : {
202 0 : return false;
203 : }
204 :
205 0 : return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
206 : }
207 :
208 0 : ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
209 : {
210 0 : return mpSdr3DObjectAttribute->getNormalsKind();
211 : }
212 :
213 0 : ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
214 : {
215 0 : return mpSdr3DObjectAttribute->getTextureProjectionX();
216 : }
217 :
218 0 : ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
219 : {
220 0 : return mpSdr3DObjectAttribute->getTextureProjectionY();
221 : }
222 :
223 0 : ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
224 : {
225 0 : return mpSdr3DObjectAttribute->getTextureKind();
226 : }
227 :
228 0 : ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
229 : {
230 0 : return mpSdr3DObjectAttribute->getTextureMode();
231 : }
232 :
233 0 : const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
234 : {
235 0 : return mpSdr3DObjectAttribute->getMaterial();
236 : }
237 :
238 0 : bool Sdr3DObjectAttribute::getNormalsInvert() const
239 : {
240 0 : return mpSdr3DObjectAttribute->getNormalsInvert();
241 : }
242 :
243 0 : bool Sdr3DObjectAttribute::getDoubleSided() const
244 : {
245 0 : return mpSdr3DObjectAttribute->getDoubleSided();
246 : }
247 :
248 0 : bool Sdr3DObjectAttribute::getShadow3D() const
249 : {
250 0 : return mpSdr3DObjectAttribute->getShadow3D();
251 : }
252 :
253 0 : bool Sdr3DObjectAttribute::getTextureFilter() const
254 : {
255 0 : return mpSdr3DObjectAttribute->getTextureFilter();
256 : }
257 :
258 0 : bool Sdr3DObjectAttribute::getReducedLineGeometry() const
259 : {
260 0 : return mpSdr3DObjectAttribute->getReducedLineGeometry();
261 : }
262 :
263 : } // end of namespace attribute
264 : } // end of namespace drawinglayer
265 :
266 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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