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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
21 : #include <basegfx/color/bcolormodifier.hxx>
22 : #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
23 : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
24 : #include <basegfx/tools/canvastools.hxx>
25 : #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
26 : #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
27 : #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
28 :
29 : //////////////////////////////////////////////////////////////////////////////
30 :
31 : using namespace com::sun::star;
32 :
33 : //////////////////////////////////////////////////////////////////////////////
34 :
35 : namespace drawinglayer
36 : {
37 : namespace primitive2d
38 : {
39 0 : ShadowPrimitive2D::ShadowPrimitive2D(
40 : const basegfx::B2DHomMatrix& rShadowTransform,
41 : const basegfx::BColor& rShadowColor,
42 : const Primitive2DSequence& rChildren)
43 : : GroupPrimitive2D(rChildren),
44 : maShadowTransform(rShadowTransform),
45 0 : maShadowColor(rShadowColor)
46 : {
47 0 : }
48 :
49 0 : bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
50 : {
51 0 : if(BasePrimitive2D::operator==(rPrimitive))
52 : {
53 0 : const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive);
54 :
55 0 : return (getShadowTransform() == rCompare.getShadowTransform()
56 0 : && getShadowColor() == rCompare.getShadowColor());
57 : }
58 :
59 0 : return false;
60 : }
61 :
62 0 : basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
63 : {
64 0 : basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
65 0 : aRetval.transform(getShadowTransform());
66 0 : return aRetval;
67 : }
68 :
69 0 : Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
70 : {
71 0 : Primitive2DSequence aRetval;
72 :
73 0 : if(getChildren().hasElements())
74 : {
75 : // create a modifiedColorPrimitive containing the shadow color and the content
76 0 : const basegfx::BColorModifier aBColorModifier(getShadowColor());
77 0 : const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier));
78 0 : const Primitive2DSequence aSequenceB(&xRefA, 1L);
79 :
80 : // build transformed primitiveVector with shadow offset and add to target
81 0 : const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB));
82 0 : aRetval = Primitive2DSequence(&xRefB, 1L);
83 : }
84 :
85 0 : return aRetval;
86 : }
87 :
88 : // provide unique ID
89 0 : ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D)
90 :
91 : } // end of namespace primitive2d
92 : } // end of namespace drawinglayer
93 :
94 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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