LCOV - code coverage report
Current view: top level - libreoffice/drawinglayer/source/primitive3d - textureprimitive3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 53 0.0 %
Date: 2012-12-27 Functions: 0 16 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
      21             : #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
      22             : #include <basegfx/color/bcolor.hxx>
      23             : 
      24             : //////////////////////////////////////////////////////////////////////////////
      25             : 
      26             : using namespace com::sun::star;
      27             : 
      28             : //////////////////////////////////////////////////////////////////////////////
      29             : 
      30             : namespace drawinglayer
      31             : {
      32             :     namespace primitive3d
      33             :     {
      34           0 :         TexturePrimitive3D::TexturePrimitive3D(
      35             :             const Primitive3DSequence& rChildren,
      36             :             const basegfx::B2DVector& rTextureSize,
      37             :             bool bModulate, bool bFilter)
      38             :         :   GroupPrimitive3D(rChildren),
      39             :             maTextureSize(rTextureSize),
      40             :             mbModulate(bModulate),
      41           0 :             mbFilter(bFilter)
      42             :         {
      43           0 :         }
      44             : 
      45           0 :         bool TexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
      46             :         {
      47           0 :             if(GroupPrimitive3D::operator==(rPrimitive))
      48             :             {
      49           0 :                 const TexturePrimitive3D& rCompare = (TexturePrimitive3D&)rPrimitive;
      50             : 
      51           0 :                 return (getModulate() == rCompare.getModulate()
      52           0 :                     && getFilter() == rCompare.getFilter());
      53             :             }
      54             : 
      55           0 :             return false;
      56             :         }
      57             :     } // end of namespace primitive3d
      58             : } // end of namespace drawinglayer
      59             : 
      60             : //////////////////////////////////////////////////////////////////////////////
      61             : 
      62             : namespace drawinglayer
      63             : {
      64             :     namespace primitive3d
      65             :     {
      66           0 :         UnifiedTransparenceTexturePrimitive3D::UnifiedTransparenceTexturePrimitive3D(
      67             :             double fTransparence,
      68             :             const Primitive3DSequence& rChildren)
      69             :         :   TexturePrimitive3D(rChildren, basegfx::B2DVector(), false, false),
      70           0 :             mfTransparence(fTransparence)
      71             :         {
      72           0 :         }
      73             : 
      74           0 :         bool UnifiedTransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
      75             :         {
      76           0 :             if(TexturePrimitive3D::operator==(rPrimitive))
      77             :             {
      78           0 :                 const UnifiedTransparenceTexturePrimitive3D& rCompare = (UnifiedTransparenceTexturePrimitive3D&)rPrimitive;
      79             : 
      80           0 :                 return (getTransparence() == rCompare.getTransparence());
      81             :             }
      82             : 
      83           0 :             return false;
      84             :         }
      85             : 
      86           0 :         basegfx::B3DRange UnifiedTransparenceTexturePrimitive3D::getB3DRange(const geometry::ViewInformation3D& rViewInformation) const
      87             :         {
      88             :             // do not use the fallback to decomposition here since for a correct BoundRect we also
      89             :             // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
      90           0 :             return getB3DRangeFromPrimitive3DSequence(getChildren(), rViewInformation);
      91             :         }
      92             : 
      93           0 :         Primitive3DSequence UnifiedTransparenceTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
      94             :         {
      95           0 :             if(0.0 == getTransparence())
      96             :             {
      97             :                 // no transparence used, so just use content
      98           0 :                 return getChildren();
      99             :             }
     100           0 :             else if(getTransparence() > 0.0 && getTransparence() < 1.0)
     101             :             {
     102             :                 // create TransparenceTexturePrimitive3D with fixed transparence as replacement
     103           0 :                 const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
     104           0 :                 const attribute::FillGradientAttribute aFillGradient(attribute::GRADIENTSTYLE_LINEAR, 0.0, 0.0, 0.0, 0.0, aGray, aGray, 1);
     105           0 :                 const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(aFillGradient, getChildren(), getTextureSize()));
     106           0 :                 return Primitive3DSequence(&xRef, 1L);
     107             :             }
     108             :             else
     109             :             {
     110             :                 // completely transparent or invalid definition, add nothing
     111           0 :                 return Primitive3DSequence();
     112             :             }
     113             :         }
     114             : 
     115             :         // provide unique ID
     116           0 :         ImplPrimitrive3DIDBlock(UnifiedTransparenceTexturePrimitive3D, PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D)
     117             : 
     118             :     } // end of namespace primitive3d
     119             : } // end of namespace drawinglayer
     120             : 
     121             : //////////////////////////////////////////////////////////////////////////////
     122             : 
     123             : namespace drawinglayer
     124             : {
     125             :     namespace primitive3d
     126             :     {
     127           0 :         GradientTexturePrimitive3D::GradientTexturePrimitive3D(
     128             :             const attribute::FillGradientAttribute& rGradient,
     129             :             const Primitive3DSequence& rChildren,
     130             :             const basegfx::B2DVector& rTextureSize,
     131             :             bool bModulate,
     132             :             bool bFilter)
     133             :         :   TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
     134           0 :             maGradient(rGradient)
     135             :         {
     136           0 :         }
     137             : 
     138           0 :         bool GradientTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
     139             :         {
     140           0 :             if(TexturePrimitive3D::operator==(rPrimitive))
     141             :             {
     142           0 :                 const GradientTexturePrimitive3D& rCompare = (GradientTexturePrimitive3D&)rPrimitive;
     143             : 
     144           0 :                 return (getGradient() == rCompare.getGradient());
     145             :             }
     146             : 
     147           0 :             return false;
     148             :         }
     149             : 
     150             :         // provide unique ID
     151           0 :         ImplPrimitrive3DIDBlock(GradientTexturePrimitive3D, PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D)
     152             : 
     153             :     } // end of namespace primitive3d
     154             : } // end of namespace drawinglayer
     155             : 
     156             : //////////////////////////////////////////////////////////////////////////////
     157             : 
     158             : namespace drawinglayer
     159             : {
     160             :     namespace primitive3d
     161             :     {
     162           0 :         BitmapTexturePrimitive3D::BitmapTexturePrimitive3D(
     163             :             const attribute::FillBitmapAttribute& rFillBitmapAttribute,
     164             :             const Primitive3DSequence& rChildren,
     165             :             const basegfx::B2DVector& rTextureSize,
     166             :             bool bModulate, bool bFilter)
     167             :         :   TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
     168           0 :             maFillBitmapAttribute(rFillBitmapAttribute)
     169             :         {
     170           0 :         }
     171             : 
     172           0 :         bool BitmapTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
     173             :         {
     174           0 :             if(TexturePrimitive3D::operator==(rPrimitive))
     175             :             {
     176           0 :                 const BitmapTexturePrimitive3D& rCompare = (BitmapTexturePrimitive3D&)rPrimitive;
     177             : 
     178           0 :                 return (getFillBitmapAttribute() == rCompare.getFillBitmapAttribute());
     179             :             }
     180             : 
     181           0 :             return false;
     182             :         }
     183             : 
     184             :         // provide unique ID
     185           0 :         ImplPrimitrive3DIDBlock(BitmapTexturePrimitive3D, PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D)
     186             : 
     187             :     } // end of namespace primitive3d
     188             : } // end of namespace drawinglayer
     189             : 
     190             : //////////////////////////////////////////////////////////////////////////////
     191             : 
     192             : namespace drawinglayer
     193             : {
     194             :     namespace primitive3d
     195             :     {
     196           0 :         TransparenceTexturePrimitive3D::TransparenceTexturePrimitive3D(
     197             :             const attribute::FillGradientAttribute& rGradient,
     198             :             const Primitive3DSequence& rChildren,
     199             :             const basegfx::B2DVector& rTextureSize)
     200           0 :         :   GradientTexturePrimitive3D(rGradient, rChildren, rTextureSize, false, false)
     201             :         {
     202           0 :         }
     203             : 
     204           0 :         bool TransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
     205             :         {
     206           0 :             return (GradientTexturePrimitive3D::operator==(rPrimitive));
     207             :         }
     208             : 
     209             :         // provide unique ID
     210           0 :         ImplPrimitrive3DIDBlock(TransparenceTexturePrimitive3D, PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D)
     211             : 
     212             :     } // end of namespace primitive3d
     213             : } // end of namespace drawinglayer
     214             : 
     215             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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