LCOV - code coverage report
Current view: top level - libreoffice/drawinglayer/source/processor2d - processorfromoutputdevice.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 7 8 87.5 %
Date: 2012-12-27 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <vcl/outdev.hxx>
      22             : #include <basegfx/matrix/b2dhommatrix.hxx>
      23             : #include <basegfx/range/b2drange.hxx>
      24             : #include <vcl/gdimtf.hxx>
      25             : #include <basegfx/tools/canvastools.hxx>
      26             : #include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
      27             : #include <drawinglayer/processor2d/vclmetafileprocessor2d.hxx>
      28             : #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
      29             : #include <drawinglayer/processor2d/canvasprocessor.hxx>
      30             : #include <vcl/window.hxx>
      31             : 
      32             : //////////////////////////////////////////////////////////////////////////////
      33             : 
      34             : using namespace com::sun::star;
      35             : 
      36             : //////////////////////////////////////////////////////////////////////////////
      37             : 
      38             : namespace drawinglayer
      39             : {
      40             :     namespace processor2d
      41             :     {
      42        1386 :         drawinglayer::processor2d::BaseProcessor2D* createBaseProcessor2DFromOutputDevice(
      43             :             OutputDevice& rTargetOutDev,
      44             :             const drawinglayer::geometry::ViewInformation2D& rViewInformation2D)
      45             :         {
      46        1386 :             const GDIMetaFile* pMetaFile = rTargetOutDev.GetConnectMetaFile();
      47        1386 :             const bool bOutputToRecordingMetaFile(pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
      48             : 
      49        1386 :             if(bOutputToRecordingMetaFile)
      50             :             {
      51             :                 // create MetaFile Vcl-Processor and process
      52          15 :                 return new drawinglayer::processor2d::VclMetafileProcessor2D(rViewInformation2D, rTargetOutDev);
      53             :             }
      54             :             else
      55             :             {
      56             : #ifdef WIN32
      57             :                 // for a first AA incarnation VCL-PixelRenderer will be okay since
      58             :                 // simple (and fast) GDIPlus support over VCL will be used.
      59             :                 // Leaving the code below as a hint for what to do when we will
      60             :                 // use canvas renderers in the future
      61             : 
      62             :                 //static SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
      63             : 
      64             :                 //if(false && aSvtOptionsDrawinglayer.IsAntiAliasing())
      65             :                 //{
      66             :                 //  // for WIN32 AA, create cairo canvas processor
      67             :                 //  return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D, rTargetOutDev);
      68             :                 //}
      69             :                 //else
      70             :                 //{
      71             :                     // create Pixel Vcl-Processor
      72             :                     return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D, rTargetOutDev);
      73             :                 //}
      74             : #else
      75             :                 static bool bTryTestCanvas(false);
      76             : 
      77        1371 :                 if(bTryTestCanvas)
      78             :                 {
      79             :                     // create test-cancas-Processor
      80           0 :                     return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D, rTargetOutDev);
      81             :                 }
      82             :                 else
      83             :                 {
      84             :                     // create Pixel Vcl-Processor
      85        1371 :                     return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D, rTargetOutDev);
      86             :                 }
      87             : #endif
      88             :             }
      89             :         }
      90             :     } // end of namespace processor2d
      91             : } // end of namespace drawinglayer
      92             : 
      93             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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