LCOV - code coverage report
Current view: top level - libreoffice/drawinglayer/source/processor2d - vclhelpergradient.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 111 0.0 %
Date: 2012-12-27 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <vclhelpergradient.hxx>
      21             : #include <basegfx/range/b2drange.hxx>
      22             : #include <vcl/outdev.hxx>
      23             : #include <basegfx/polygon/b2dpolygon.hxx>
      24             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      25             : #include <basegfx/polygon/b2dpolygontools.hxx>
      26             : #include <drawinglayer/texture/texture.hxx>
      27             : 
      28             : //////////////////////////////////////////////////////////////////////////////
      29             : // support methods for vcl direct gradient renderering
      30             : 
      31             : namespace drawinglayer
      32             : {
      33             :     namespace
      34             :     {
      35           0 :         sal_uInt32 impCalcGradientSteps(OutputDevice& rOutDev, sal_uInt32 nSteps, const basegfx::B2DRange& rRange, sal_uInt32 nMaxDist)
      36             :         {
      37           0 :             if(nSteps == 0L)
      38             :             {
      39           0 :                 const Size aSize(rOutDev.LogicToPixel(Size(basegfx::fround(rRange.getWidth()), basegfx::fround(rRange.getHeight()))));
      40           0 :                 nSteps = (aSize.getWidth() + aSize.getHeight()) >> 3L;
      41             :             }
      42             : 
      43           0 :             if(nSteps < 2L)
      44             :             {
      45           0 :                 nSteps = 2L;
      46             :             }
      47             : 
      48           0 :             if(nSteps > nMaxDist)
      49             :             {
      50           0 :                 nSteps = nMaxDist;
      51             :             }
      52             : 
      53           0 :             return nSteps;
      54             :         }
      55             : 
      56           0 :         void impDrawGradientToOutDevSimple(
      57             :             OutputDevice& rOutDev,
      58             :             const basegfx::B2DPolyPolygon& rTargetForm,
      59             :             const ::std::vector< basegfx::B2DHomMatrix >& rMatrices,
      60             :             const ::std::vector< basegfx::BColor >& rColors,
      61             :             const basegfx::B2DPolygon& rUnitPolygon)
      62             :         {
      63           0 :             rOutDev.SetLineColor();
      64             : 
      65           0 :             for(sal_uInt32 a(0L); a < rColors.size(); a++)
      66             :             {
      67             :                 // set correct color
      68           0 :                 const basegfx::BColor aFillColor(rColors[a]);
      69           0 :                 rOutDev.SetFillColor(Color(aFillColor));
      70             : 
      71           0 :                 if(a)
      72             :                 {
      73           0 :                     if(a - 1L < static_cast< sal_uInt32 >(rMatrices.size()))
      74             :                     {
      75           0 :                         basegfx::B2DPolygon aNewPoly(rUnitPolygon);
      76           0 :                         aNewPoly.transform(rMatrices[a - 1L]);
      77           0 :                         rOutDev.DrawPolygon(aNewPoly);
      78             :                     }
      79             :                 }
      80             :                 else
      81             :                 {
      82           0 :                     rOutDev.DrawPolyPolygon(rTargetForm);
      83             :                 }
      84           0 :             }
      85           0 :         }
      86             : 
      87           0 :         void impDrawGradientToOutDevComplex(
      88             :             OutputDevice& rOutDev,
      89             :             const basegfx::B2DPolyPolygon& rTargetForm,
      90             :             const ::std::vector< basegfx::B2DHomMatrix >& rMatrices,
      91             :             const ::std::vector< basegfx::BColor >& rColors,
      92             :             const basegfx::B2DPolygon& rUnitPolygon)
      93             :         {
      94           0 :             PolyPolygon aVclTargetForm(rTargetForm);
      95           0 :             ::std::vector< Polygon > aVclPolygons;
      96             :             sal_uInt32 a;
      97             : 
      98             :             // remember and set to XOR
      99           0 :             rOutDev.SetLineColor();
     100           0 :             rOutDev.Push(PUSH_RASTEROP);
     101           0 :             rOutDev.SetRasterOp(ROP_XOR);
     102             : 
     103             :             // draw gradient PolyPolygons
     104           0 :             for(a = 0L; a < rMatrices.size(); a++)
     105             :             {
     106             :                 // create polygon and remember
     107           0 :                 basegfx::B2DPolygon aNewPoly(rUnitPolygon);
     108           0 :                 aNewPoly.transform(rMatrices[a]);
     109           0 :                 aVclPolygons.push_back(Polygon(aNewPoly));
     110             : 
     111             :                 // set correct color
     112           0 :                 if(rColors.size() > a)
     113             :                 {
     114           0 :                     const basegfx::BColor aFillColor(rColors[a]);
     115           0 :                     rOutDev.SetFillColor(Color(aFillColor));
     116             :                 }
     117             : 
     118             :                 // create vcl PolyPolygon and draw it
     119           0 :                 if(a)
     120             :                 {
     121           0 :                     PolyPolygon aVclPolyPoly(aVclPolygons[a - 1L]);
     122           0 :                     aVclPolyPoly.Insert(aVclPolygons[a]);
     123           0 :                     rOutDev.DrawPolyPolygon(aVclPolyPoly);
     124             :                 }
     125             :                 else
     126             :                 {
     127           0 :                     PolyPolygon aVclPolyPoly(aVclTargetForm);
     128           0 :                     aVclPolyPoly.Insert(aVclPolygons[0L]);
     129           0 :                     rOutDev.DrawPolyPolygon(aVclPolyPoly);
     130             :                 }
     131           0 :             }
     132             : 
     133             :             // draw last poly in last color
     134           0 :             if(!rColors.empty())
     135             :             {
     136           0 :                 const basegfx::BColor aFillColor(rColors[rColors.size() - 1L]);
     137           0 :                 rOutDev.SetFillColor(Color(aFillColor));
     138           0 :                 rOutDev.DrawPolygon(aVclPolygons[aVclPolygons.size() - 1L]);
     139             :             }
     140             : 
     141             :             // draw object form in black and go back to XOR
     142           0 :             rOutDev.SetFillColor(COL_BLACK);
     143           0 :             rOutDev.SetRasterOp(ROP_0);
     144           0 :             rOutDev.DrawPolyPolygon(aVclTargetForm);
     145           0 :             rOutDev.SetRasterOp(ROP_XOR);
     146             : 
     147             :             // draw gradient PolyPolygons again
     148           0 :             for(a = 0L; a < rMatrices.size(); a++)
     149             :             {
     150             :                 // set correct color
     151           0 :                 if(rColors.size() > a)
     152             :                 {
     153           0 :                     const basegfx::BColor aFillColor(rColors[a]);
     154           0 :                     rOutDev.SetFillColor(Color(aFillColor));
     155             :                 }
     156             : 
     157             :                 // create vcl PolyPolygon and draw it
     158           0 :                 if(a)
     159             :                 {
     160           0 :                     PolyPolygon aVclPolyPoly(aVclPolygons[a - 1L]);
     161           0 :                     aVclPolyPoly.Insert(aVclPolygons[a]);
     162           0 :                     rOutDev.DrawPolyPolygon(aVclPolyPoly);
     163             :                 }
     164             :                 else
     165             :                 {
     166           0 :                     PolyPolygon aVclPolyPoly(aVclTargetForm);
     167           0 :                     aVclPolyPoly.Insert(aVclPolygons[0L]);
     168           0 :                     rOutDev.DrawPolyPolygon(aVclPolyPoly);
     169             :                 }
     170             :             }
     171             : 
     172             :             // draw last poly in last color
     173           0 :             if(!rColors.empty())
     174             :             {
     175           0 :                 const basegfx::BColor aFillColor(rColors[rColors.size() - 1L]);
     176           0 :                 rOutDev.SetFillColor(Color(aFillColor));
     177           0 :                 rOutDev.DrawPolygon(aVclPolygons[aVclPolygons.size() - 1L]);
     178             :             }
     179             : 
     180             :             // reset drawmode
     181           0 :             rOutDev.Pop();
     182           0 :         }
     183             :     } // end of anonymous namespace
     184             : } // end of namespace drawinglayer
     185             : 
     186             : namespace drawinglayer
     187             : {
     188           0 :     void impDrawGradientToOutDev(
     189             :         OutputDevice& rOutDev,
     190             :         const basegfx::B2DPolyPolygon& rTargetForm,
     191             :         attribute::GradientStyle eGradientStyle,
     192             :         sal_uInt32 nSteps,
     193             :         const basegfx::BColor& rStart,
     194             :         const basegfx::BColor& rEnd,
     195             :         double fBorder, double fAngle, double fOffsetX, double fOffsetY, bool bSimple)
     196             :     {
     197           0 :         const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(rTargetForm));
     198           0 :         ::std::vector< basegfx::B2DHomMatrix > aMatrices;
     199           0 :         ::std::vector< basegfx::BColor > aColors;
     200           0 :         basegfx::B2DPolygon aUnitPolygon;
     201             : 
     202             :         // make sure steps is not too high/low
     203           0 :         nSteps = impCalcGradientSteps(rOutDev, nSteps, aOutlineRange, sal_uInt32((rStart.getMaximumDistance(rEnd) * 127.5) + 0.5));
     204             : 
     205             :         // create geometries
     206           0 :         switch(eGradientStyle)
     207             :         {
     208             :             case attribute::GRADIENTSTYLE_LINEAR:
     209             :             {
     210           0 :                 texture::GeoTexSvxGradientLinear aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fAngle);
     211           0 :                 aGradient.appendTransformations(aMatrices);
     212           0 :                 aGradient.appendColors(aColors);
     213           0 :                 aUnitPolygon = basegfx::tools::createUnitPolygon();
     214           0 :                 break;
     215             :             }
     216             :             case attribute::GRADIENTSTYLE_AXIAL:
     217             :             {
     218           0 :                 texture::GeoTexSvxGradientAxial aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fAngle);
     219           0 :                 aGradient.appendTransformations(aMatrices);
     220           0 :                 aGradient.appendColors(aColors);
     221           0 :                 aUnitPolygon = basegfx::tools::createPolygonFromRect(basegfx::B2DRange(-1, -1, 1, 1));
     222           0 :                 break;
     223             :             }
     224             :             case attribute::GRADIENTSTYLE_RADIAL:
     225             :             {
     226           0 :                 texture::GeoTexSvxGradientRadial aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetY);
     227           0 :                 aGradient.appendTransformations(aMatrices);
     228           0 :                 aGradient.appendColors(aColors);
     229           0 :                 aUnitPolygon = basegfx::tools::createPolygonFromCircle(basegfx::B2DPoint(0,0), 1);
     230           0 :                 break;
     231             :             }
     232             :             case attribute::GRADIENTSTYLE_ELLIPTICAL:
     233             :             {
     234           0 :                 texture::GeoTexSvxGradientElliptical aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
     235           0 :                 aGradient.appendTransformations(aMatrices);
     236           0 :                 aGradient.appendColors(aColors);
     237           0 :                 aUnitPolygon = basegfx::tools::createPolygonFromCircle(basegfx::B2DPoint(0,0), 1);
     238           0 :                 break;
     239             :             }
     240             :             case attribute::GRADIENTSTYLE_SQUARE:
     241             :             {
     242           0 :                 texture::GeoTexSvxGradientSquare aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
     243           0 :                 aGradient.appendTransformations(aMatrices);
     244           0 :                 aGradient.appendColors(aColors);
     245           0 :                 aUnitPolygon = basegfx::tools::createPolygonFromRect(basegfx::B2DRange(-1, -1, 1, 1));
     246           0 :                 break;
     247             :             }
     248             :             case attribute::GRADIENTSTYLE_RECT:
     249             :             {
     250           0 :                 texture::GeoTexSvxGradientRect aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
     251           0 :                 aGradient.appendTransformations(aMatrices);
     252           0 :                 aGradient.appendColors(aColors);
     253           0 :                 aUnitPolygon = basegfx::tools::createPolygonFromRect(basegfx::B2DRange(-1, -1, 1, 1));
     254           0 :                 break;
     255             :             }
     256             :         }
     257             : 
     258             :         // paint them with mask using the XOR method
     259           0 :         if(!aMatrices.empty())
     260             :         {
     261           0 :             if(bSimple)
     262             :             {
     263           0 :                 impDrawGradientToOutDevSimple(rOutDev, rTargetForm, aMatrices, aColors, aUnitPolygon);
     264             :             }
     265             :             else
     266             :             {
     267           0 :                 impDrawGradientToOutDevComplex(rOutDev, rTargetForm, aMatrices, aColors, aUnitPolygon);
     268             :             }
     269           0 :         }
     270           0 :     }
     271             : } // end of namespace drawinglayer
     272             : 
     273             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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