LCOV - code coverage report
Current view: top level - libreoffice/sd/source/ui/slidesorter/controller - SlsAnimator.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 102 1.0 %
Date: 2012-12-27 Functions: 2 18 11.1 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "controller/SlsAnimator.hxx"
      21             : #include "view/SlideSorterView.hxx"
      22             : #include "View.hxx"
      23             : #include <boost/bind.hpp>
      24             : 
      25             : namespace sd { namespace slidesorter { namespace controller {
      26             : 
      27             : namespace {
      28             :     static const sal_Int32 gnResolution = 25;
      29             : }
      30             : /** Handle one animation function by using a timer for frequent calls to
      31             :     the animations operator().
      32             : */
      33             : class Animator::Animation
      34             : {
      35             : public:
      36             :     Animation (
      37             :         const Animator::AnimationFunctor& rAnimation,
      38             :         const double nStartOffset,
      39             :         const double nDuration,
      40             :         const double nGlobalTime,
      41             :         const Animator::AnimationId nAnimationId,
      42             :         const Animator::FinishFunctor& rFinishFunctor);
      43             :     ~Animation (void);
      44             :     /** Run next animation step.  If animation has reached its end it is
      45             :         expired.
      46             :     */
      47             :     bool Run (const double nGlobalTime);
      48             : 
      49             :     /** Typically called when an animation has finished, but also from
      50             :         Animator::Disposed().  The finish functor is called and the
      51             :         animation is marked as expired to prevent another run.
      52             :     */
      53             :     void Expire (void);
      54             :     bool IsExpired (void);
      55             : 
      56             :     Animator::AnimationFunctor maAnimation;
      57             :     Animator::FinishFunctor maFinishFunctor;
      58             :     const Animator::AnimationId mnAnimationId;
      59             :     const double mnDuration;
      60             :     const double mnEnd;
      61             :     const double mnGlobalTimeAtStart;
      62             :     bool mbIsExpired;
      63             : };
      64             : 
      65             : 
      66             : 
      67             : 
      68           0 : Animator::Animator (SlideSorter& rSlideSorter)
      69             :     : mrSlideSorter(rSlideSorter),
      70             :       maTimer(),
      71             :       mbIsDisposed(false),
      72             :       maAnimations(),
      73             :       maElapsedTime(),
      74             :       mpDrawLock(),
      75           0 :       mnNextAnimationId(0)
      76             : {
      77           0 :     maTimer.SetTimeout(gnResolution);
      78           0 :     maTimer.SetTimeoutHdl(LINK(this,Animator,TimeoutHandler));
      79           0 : }
      80             : 
      81             : 
      82             : 
      83             : 
      84           0 : Animator::~Animator (void)
      85             : {
      86           0 :     if ( ! mbIsDisposed)
      87             :     {
      88             :         OSL_ASSERT(mbIsDisposed);
      89           0 :         Dispose();
      90             :     }
      91           0 : }
      92             : 
      93             : 
      94             : 
      95             : 
      96           0 : void Animator::Dispose (void)
      97             : {
      98           0 :     mbIsDisposed = true;
      99             : 
     100           0 :     AnimationList aCopy (maAnimations);
     101           0 :     AnimationList::const_iterator iAnimation;
     102           0 :     for (iAnimation=aCopy.begin(); iAnimation!=aCopy.end(); ++iAnimation)
     103           0 :         (*iAnimation)->Expire();
     104             : 
     105           0 :     maTimer.Stop();
     106           0 :     if (mpDrawLock)
     107             :     {
     108           0 :         mpDrawLock->Dispose();
     109           0 :         mpDrawLock.reset();
     110           0 :     }
     111           0 : }
     112             : 
     113             : 
     114             : 
     115             : 
     116           0 : Animator::AnimationId Animator::AddAnimation (
     117             :     const AnimationFunctor& rAnimation,
     118             :     const sal_Int32 nStartOffset,
     119             :     const sal_Int32 nDuration,
     120             :     const FinishFunctor& rFinishFunctor)
     121             : {
     122             :     // When the animator is already disposed then ignore this call
     123             :     // silently (well, we show an assertion, but do not throw an exception.)
     124             :     OSL_ASSERT( ! mbIsDisposed);
     125           0 :     if (mbIsDisposed)
     126           0 :         return -1;
     127             : 
     128             :     boost::shared_ptr<Animation> pAnimation (
     129             :         new Animation(
     130             :             rAnimation,
     131             :             nStartOffset / 1000.0,
     132             :             nDuration / 1000.0,
     133           0 :             maElapsedTime.getElapsedTime(),
     134             :             ++mnNextAnimationId,
     135           0 :             rFinishFunctor));
     136           0 :     maAnimations.push_back(pAnimation);
     137             : 
     138           0 :     RequestNextFrame();
     139             : 
     140           0 :     return pAnimation->mnAnimationId;
     141             : }
     142             : 
     143             : 
     144             : 
     145             : 
     146           0 : void Animator::RemoveAnimation (const Animator::AnimationId nId)
     147             : {
     148             :     OSL_ASSERT( ! mbIsDisposed);
     149             : 
     150             :     const AnimationList::iterator iAnimation (::std::find_if(
     151             :         maAnimations.begin(),
     152             :         maAnimations.end(),
     153             :         ::boost::bind(
     154             :             ::std::equal_to<Animator::AnimationId>(),
     155             :             nId,
     156           0 :             ::boost::bind(&Animation::mnAnimationId, _1))));
     157           0 :     if (iAnimation != maAnimations.end())
     158             :     {
     159             :         OSL_ASSERT((*iAnimation)->mnAnimationId == nId);
     160           0 :         (*iAnimation)->Expire();
     161           0 :         maAnimations.erase(iAnimation);
     162             :     }
     163             : 
     164           0 :     if (maAnimations.empty())
     165             :     {
     166             :         // Reset the animation id when we can.
     167           0 :         mnNextAnimationId = 0;
     168             : 
     169             :         // No more animations => we do not have to suppress painting
     170             :         // anymore.
     171           0 :         mpDrawLock.reset();
     172             :     }
     173           0 : }
     174             : 
     175             : 
     176             : 
     177             : 
     178           0 : void Animator::RemoveAllAnimations (void)
     179             : {
     180             :     ::std::for_each(
     181             :         maAnimations.begin(),
     182             :         maAnimations.end(),
     183             :         ::boost::bind(
     184             :             &Animation::Expire,
     185           0 :             _1));
     186           0 :     maAnimations.clear();
     187           0 :     mnNextAnimationId = 0;
     188             : 
     189             :     // No more animations => we do not have to suppress painting
     190             :     // anymore.
     191           0 :     mpDrawLock.reset();
     192           0 : }
     193             : 
     194             : 
     195             : 
     196             : 
     197           0 : bool Animator::ProcessAnimations (const double nTime)
     198             : {
     199           0 :     bool bExpired (false);
     200             : 
     201             :     OSL_ASSERT( ! mbIsDisposed);
     202           0 :     if (mbIsDisposed)
     203           0 :         return bExpired;
     204             : 
     205             : 
     206           0 :     AnimationList aCopy (maAnimations);
     207           0 :     AnimationList::const_iterator iAnimation;
     208           0 :     for (iAnimation=aCopy.begin(); iAnimation!=aCopy.end(); ++iAnimation)
     209             :     {
     210           0 :         bExpired |= (*iAnimation)->Run(nTime);
     211             :     }
     212             : 
     213           0 :     return bExpired;
     214             : }
     215             : 
     216             : 
     217             : 
     218             : 
     219           0 : void Animator::CleanUpAnimationList (void)
     220             : {
     221             :     OSL_ASSERT( ! mbIsDisposed);
     222           0 :     if (mbIsDisposed)
     223           0 :         return;
     224             : 
     225           0 :     AnimationList aActiveAnimations;
     226             : 
     227           0 :     AnimationList::const_iterator iAnimation;
     228           0 :     for (iAnimation=maAnimations.begin(); iAnimation!=maAnimations.end(); ++iAnimation)
     229             :     {
     230           0 :         if ( ! (*iAnimation)->IsExpired())
     231           0 :             aActiveAnimations.push_back(*iAnimation);
     232             :     }
     233             : 
     234           0 :     maAnimations.swap(aActiveAnimations);
     235             : }
     236             : 
     237             : 
     238             : 
     239             : 
     240           0 : void Animator::RequestNextFrame (const double nFrameStart)
     241             : {
     242             :     (void)nFrameStart;
     243           0 :     if ( ! maTimer.IsActive())
     244             :     {
     245             :         // Prevent redraws except for the ones in TimeoutHandler.  While the
     246             :         // Animator is active it will schedule repaints regularly.  Repaints
     247             :         // in between would only lead to visual artifacts.
     248           0 :         mpDrawLock.reset(new view::SlideSorterView::DrawLock(mrSlideSorter));
     249           0 :         maTimer.Start();
     250             :     }
     251           0 : }
     252             : 
     253             : 
     254             : 
     255             : 
     256           0 : IMPL_LINK_NOARG(Animator, TimeoutHandler)
     257             : {
     258           0 :     if (mbIsDisposed)
     259           0 :         return 0;
     260             : 
     261           0 :     if (ProcessAnimations(maElapsedTime.getElapsedTime()))
     262           0 :         CleanUpAnimationList();
     263             : 
     264             :     // Unlock the draw lock.  This should lead to a repaint.
     265           0 :     mpDrawLock.reset();
     266             : 
     267           0 :     if (!maAnimations.empty())
     268           0 :         RequestNextFrame();
     269             : 
     270           0 :     return 0;
     271             : }
     272             : 
     273             : 
     274             : 
     275             : 
     276             : //===== Animator::Animation ===================================================
     277             : 
     278           0 : Animator::Animation::Animation (
     279             :     const Animator::AnimationFunctor& rAnimation,
     280             :     const double nStartOffset,
     281             :     const double nDuration,
     282             :     const double nGlobalTime,
     283             :     const Animator::AnimationId nId,
     284             :     const Animator::FinishFunctor& rFinishFunctor)
     285             :     : maAnimation(rAnimation),
     286             :       maFinishFunctor(rFinishFunctor),
     287             :       mnAnimationId(nId),
     288             :       mnDuration(nDuration),
     289             :       mnEnd(nGlobalTime + nDuration + nStartOffset),
     290             :       mnGlobalTimeAtStart(nGlobalTime + nStartOffset),
     291           0 :       mbIsExpired(false)
     292             : {
     293           0 :     Run(nGlobalTime);
     294           0 : }
     295             : 
     296             : 
     297             : 
     298             : 
     299           0 : Animator::Animation::~Animation (void)
     300             : {
     301           0 : }
     302             : 
     303             : 
     304             : 
     305             : 
     306           0 : bool Animator::Animation::Run (const double nGlobalTime)
     307             : {
     308           0 :     if ( ! mbIsExpired)
     309             :     {
     310           0 :         if (mnDuration > 0)
     311             :         {
     312           0 :             if (nGlobalTime >= mnEnd)
     313             :             {
     314           0 :                 maAnimation(1.0);
     315           0 :                 Expire();
     316             :             }
     317           0 :             else if (nGlobalTime >= mnGlobalTimeAtStart)
     318             :             {
     319           0 :                 maAnimation((nGlobalTime - mnGlobalTimeAtStart) / mnDuration);
     320             :             }
     321             :         }
     322           0 :         else if (mnDuration < 0)
     323             :         {
     324             :             // Animations without end have to be expired by their owner.
     325           0 :             maAnimation(nGlobalTime);
     326             :         }
     327             :     }
     328             : 
     329           0 :     return mbIsExpired;
     330             : }
     331             : 
     332             : 
     333             : 
     334             : 
     335           0 : void Animator::Animation::Expire (void)
     336             : {
     337           0 :     if ( ! mbIsExpired)
     338             :     {
     339           0 :         mbIsExpired = true;
     340           0 :         if (maFinishFunctor)
     341           0 :             maFinishFunctor();
     342             :     }
     343           0 : }
     344             : 
     345             : 
     346             : 
     347             : 
     348           0 : bool Animator::Animation::IsExpired (void)
     349             : {
     350           0 :     return mbIsExpired;
     351             : }
     352             : 
     353             : 
     354             : 
     355             : 
     356           9 : } } } // end of namespace ::sd::slidesorter::controller
     357             : 
     358             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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